TombEngine/TR5Main/Objects/TR5/Object/tr5_highobject.h
TokyoSU 0ccf99dcd4 Finished Moving Function
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00

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C

#pragma once
void InitialiseHighObject1(short itemNumber);
void ControlHighObject1(short itemNumber);