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- Moved Some Function to here respective file (new cpp/h). - Changed effect_routines to function<void(ITEM_INFO*)>. - Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[]. - Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[]. - Fixed ActivateKey() and ActivateCamera() being defined 2 time. - Commented the new level loader, for later.
4 lines
No EOL
102 B
C
4 lines
No EOL
102 B
C
#pragma once
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void InitialiseHighObject1(short itemNumber);
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void ControlHighObject1(short itemNumber); |