TombEngine/Documentation/doc/2 classes/Objects.Static.html
2023-07-20 12:13:57 +01:00

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<h1>TombEngine</h1>
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<li> <here>Objects.Static</here></li>
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<h1>Class <code>Objects.Static</code></h1>
<p>Statics</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#Static:Enable">Static:Enable()</a></td>
<td class="summary">Enable the static, for cases when it was shattered or manually disabled before.</td>
</tr>
<tr>
<td class="name" ><a href="#Static:Disable">Static:Disable()</a></td>
<td class="summary">Disable the static</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetActive">Static:GetActive()</a></td>
<td class="summary">Get static mesh visibility</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetSolid">Static:GetSolid()</a></td>
<td class="summary">Get static mesh solid collision state</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetSolid">Static:SetSolid(solidState)</a></td>
<td class="summary">Set static mesh solid collision state</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetPosition">Static:GetPosition()</a></td>
<td class="summary">Get the static's position</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetPosition">Static:SetPosition(position)</a></td>
<td class="summary">Set the static's position</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetRotation">Static:GetRotation()</a></td>
<td class="summary">Get the static's rotation</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetRotation">Static:SetRotation(rotation)</a></td>
<td class="summary">Set the static's rotation</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetScale">Static:GetScale()</a></td>
<td class="summary">Get the static's scale</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetScale">Static:SetScale(scale)</a></td>
<td class="summary">Set the static's scale</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetName">Static:GetName()</a></td>
<td class="summary">Get the static's unique string identifier</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetName">Static:SetName(name)</a></td>
<td class="summary">Set the static's name (its unique string identifier)
e.g.</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetSlot">Static:GetSlot()</a></td>
<td class="summary">Get the static's slot number (as listed in Tomb Editor and WadTool)</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetSlot">Static:SetSlot(slot)</a></td>
<td class="summary">Set the static's slot number (as listed in Tomb Editor and WadTool)</td>
</tr>
<tr>
<td class="name" ><a href="#Static:GetColor">Static:GetColor()</a></td>
<td class="summary">Get the static's color</td>
</tr>
<tr>
<td class="name" ><a href="#Static:SetColor">Static:SetColor(color)</a></td>
<td class="summary">Set the static's color</td>
</tr>
<tr>
<td class="name" ><a href="#Static:Shatter">Static:Shatter()</a></td>
<td class="summary">Shatter static mesh</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Static:Enable"></a>
<strong>Static:Enable()</strong>
</dt>
<dd>
Enable the static, for cases when it was shattered or manually disabled before.
</dd>
<dt>
<a name = "Static:Disable"></a>
<strong>Static:Disable()</strong>
</dt>
<dd>
Disable the static
</dd>
<dt>
<a name = "Static:GetActive"></a>
<strong>Static:GetActive()</strong>
</dt>
<dd>
Get static mesh visibility
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
visibility state
</ol>
</dd>
<dt>
<a name = "Static:GetSolid"></a>
<strong>Static:GetSolid()</strong>
</dt>
<dd>
Get static mesh solid collision state
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
solid collision state (true if solid, false if soft)
</ol>
</dd>
<dt>
<a name = "Static:SetSolid"></a>
<strong>Static:SetSolid(solidState)</strong>
</dt>
<dd>
Set static mesh solid collision state
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">solidState</span>
<span class="types"><span class="type">bool</span></span>
if set, collision will be solid, if not, will be soft
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetPosition"></a>
<strong>Static:GetPosition()</strong>
</dt>
<dd>
Get the static's position
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
a copy of the static's position
</ol>
</dd>
<dt>
<a name = "Static:SetPosition"></a>
<strong>Static:SetPosition(position)</strong>
</dt>
<dd>
Set the static's position
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">position</span>
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
the new position of the static
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetRotation"></a>
<strong>Static:GetRotation()</strong>
</dt>
<dd>
Get the static's rotation
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
a copy of the static's rotation
</ol>
</dd>
<dt>
<a name = "Static:SetRotation"></a>
<strong>Static:SetRotation(rotation)</strong>
</dt>
<dd>
Set the static's rotation
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">rotation</span>
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
the static's new rotation
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetScale"></a>
<strong>Static:GetScale()</strong>
</dt>
<dd>
Get the static's scale
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">float</span></span>
current static scale
</ol>
</dd>
<dt>
<a name = "Static:SetScale"></a>
<strong>Static:SetScale(scale)</strong>
</dt>
<dd>
Set the static's scale
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">scale</span>
<span class="types"><span class="type">Scale</span></span>
the static's new scale
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetName"></a>
<strong>Static:GetName()</strong>
</dt>
<dd>
Get the static's unique string identifier
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
the static's name
</ol>
</dd>
<dt>
<a name = "Static:SetName"></a>
<strong>Static:SetName(name)</strong>
</dt>
<dd>
Set the static's name (its unique string identifier)
e.g. "my_vase" or "oldrubble"
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
The static's new name
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetSlot"></a>
<strong>Static:GetSlot()</strong>
</dt>
<dd>
Get the static's slot number (as listed in Tomb Editor and WadTool)
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
the static's slot number
</ol>
</dd>
<dt>
<a name = "Static:SetSlot"></a>
<strong>Static:SetSlot(slot)</strong>
</dt>
<dd>
Set the static's slot number (as listed in Tomb Editor and WadTool)
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">slot</span>
<span class="types"><span class="type">int</span></span>
The static's slot number
</li>
</ul>
</dd>
<dt>
<a name = "Static:GetColor"></a>
<strong>Static:GetColor()</strong>
</dt>
<dd>
Get the static's color
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
a copy of the static's color
</ol>
</dd>
<dt>
<a name = "Static:SetColor"></a>
<strong>Static:SetColor(color)</strong>
</dt>
<dd>
Set the static's color
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">color</span>
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
the new color of the static
</li>
</ul>
</dd>
<dt>
<a name = "Static:Shatter"></a>
<strong>Static:Shatter()</strong>
</dt>
<dd>
Shatter static mesh
</dd>
</dl>
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<i style="float:right;">Last updated 2023-07-20 12:10:11 </i>
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