TombEngine/TR5Main/Objects/Generic/Object/generic_bridge.cpp
Lwmte 2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00

20 lines
467 B
C++

#include "framework.h"
#include "level.h"
#include "generic_bridge.h"
#include "collision/floordata.h"
using namespace TEN::Floordata;
void InitialiseBridge(short itemNumber)
{
UpdateBridgeItem(itemNumber);
}
int GetOffset(short angle, int x, int z)
{
const auto point = GetSectorPoint(x, z);
auto vector = Vector2(point.x, point.y);
const auto matrix = Matrix::CreateRotationZ(TO_RAD(angle));
Vector2::Transform(vector, matrix, vector);
return -vector.x;
}