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340 lines
9.6 KiB
HTML
340 lines
9.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.6 (Developer Version) Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../2 classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../2 classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <here>Objects.Camera</here></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Objects.Camera</code></h1>
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<p>Basic cameras that can point at Lara or at a CAMERA_TARGET.</p>
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<p>
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</p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Camera:GetPosition">Camera:GetPosition()</a></td>
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<td class="summary">Get the camera's position</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:SetPosition">Camera:SetPosition(position)</a></td>
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<td class="summary">Set the camera's position</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:GetName">Camera:GetName()</a></td>
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<td class="summary">Get the camera's unique string identifier</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:SetName">Camera:SetName(name)</a></td>
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<td class="summary">Set the camera's name (its unique string identifier)</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:GetRoom">Camera:GetRoom()</a></td>
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<td class="summary">Get the current room of the camera</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:GetRoomNumber">Camera:GetRoomNumber()</a></td>
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<td class="summary">Get the current room number of the camera</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:SetRoomNumber">Camera:SetRoomNumber(ID)</a></td>
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<td class="summary">Set room of camera
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This is used in conjunction with SetPosition to teleport the camera to a new room.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:PlayCamera">Camera:PlayCamera([Target])</a></td>
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<td class="summary">Active the camera during that frame.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Camera:GetPosition"></a>
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<strong>Camera:GetPosition()</strong>
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</dt>
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<dd>
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Get the camera's position
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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a copy of the camera's position
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</ol>
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</dd>
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<dt>
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<a name = "Camera:SetPosition"></a>
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<strong>Camera:SetPosition(position)</strong>
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</dt>
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<dd>
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Set the camera's position
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">position</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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the new position of the camera
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Camera:GetName"></a>
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<strong>Camera:GetName()</strong>
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</dt>
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<dd>
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Get the camera's unique string identifier
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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the camera's name
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</ol>
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</dd>
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<dt>
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<a name = "Camera:SetName"></a>
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<strong>Camera:SetName(name)</strong>
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</dt>
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<dd>
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Set the camera's name (its unique string identifier)
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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The camera's new name
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Camera:GetRoom"></a>
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<strong>Camera:GetRoom()</strong>
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</dt>
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<dd>
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Get the current room of the camera
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">Room</span></span>
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current room of the camera
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</ol>
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</dd>
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<dt>
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<a name = "Camera:GetRoomNumber"></a>
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<strong>Camera:GetRoomNumber()</strong>
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</dt>
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<dd>
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Get the current room number of the camera
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">int</span></span>
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number representing the current room of the camera
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</ol>
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</dd>
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<dt>
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<a name = "Camera:SetRoomNumber"></a>
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<strong>Camera:SetRoomNumber(ID)</strong>
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</dt>
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<dd>
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Set room of camera
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This is used in conjunction with SetPosition to teleport the camera to a new room.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">ID</span>
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<span class="types"><span class="type">int</span></span>
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the ID of the new room
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Camera:PlayCamera"></a>
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<strong>Camera:PlayCamera([Target])</strong>
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</dt>
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<dd>
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Active the camera during that frame.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Target</span>
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<span class="types"><span class="type">Moveable</span></span>
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If you put a moveable, the camera will look at it. Otherwise, it will look at Lara.
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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