TombEngine/TR5Main/Scripting
2021-11-29 21:46:25 +00:00
..
AudioTracks.h Fix more stuff 2021-09-16 01:12:19 +03:00
GameFlowScript.cpp Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
GameFlowScript.h Fix more stuff 2021-09-16 01:12:19 +03:00
GameLogicScript.cpp Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
GameLogicScript.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptAIObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAIObject.h Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought. 2021-07-26 18:25:50 +01:00
GameScriptAudioTrack.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptAudioTrack.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptCameraInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptCameraInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptColor.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptColor.h Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor. 2021-08-29 17:05:06 +01:00
GameScriptDisplayString.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptDisplayString.h Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptInventoryObject.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptInventoryObject.h Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
GameScriptItemInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptItemInfo.h Add IdentifierType for named script types. This is in an effort to consolidate a lot of very similar functions into a few templates. 2021-08-27 18:10:19 +01:00
GameScriptLevel.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptLevel.h Use script for setting weather 2021-11-11 01:16:27 +03:00
GameScriptMeshInfo.cpp Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
GameScriptMeshInfo.h Add IdentifierType for named script types. This is in an effort to consolidate a lot of very similar functions into a few templates. 2021-08-27 18:10:19 +01:00
GameScriptMirror.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptMirror.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptNamedBase.h Make default s_callbackRemoveName not throw. 2021-08-27 19:07:55 +01:00
GameScriptPosition.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptPosition.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptRotation.h Add default member initialisers and default constructor for GameScriptRotation. 2021-08-11 14:39:26 +01:00
GameScriptSettings.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptSettings.h Document errorMode. Make it an enum on the Lua side rather than a string. 2021-08-16 12:52:06 +01:00
GameScriptSinkInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSinkInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptSkyLayer.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptSkyLayer.h Improve GameScriptSkyLayer. 2021-08-07 19:06:22 +01:00
GameScriptSoundSourceInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
GameScriptSoundSourceInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
InventorySlots.h Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
ItemEnumPair.h Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
LanguageScript.h Remove obsolete class. 2021-08-20 03:01:32 +01:00
LuaHandler.cpp Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings. 2021-08-03 15:12:24 +01:00
LuaHandler.h Take sol.hpp out of framework.h and include it only where needed. 2021-11-25 23:34:02 +00:00
ObjectIDs.h Removed closed doors 2021-09-12 05:09:20 +02:00
ReservedScriptNames.h Add DisplayString "flags" and "translated" support, as well as some things I forgot to commit earlier. 2021-08-29 20:25:54 +01:00
ScriptAssert.cpp Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode. 2021-08-21 00:13:44 +01:00
ScriptAssert.h Implement ScriptAssertF and ScriptAssertTerminateF. 2021-08-21 00:23:14 +01:00
ScriptInterfaceGame.h Add ScriptInterfaceGame, a new base class for GameLogicScript that doesn't know about sol. 2021-11-29 21:46:25 +00:00
ScriptUtil.h Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes. 2021-08-20 01:37:49 +01:00