TombEngine/TR5Main/Objects/Generic/Object/objects.h
Lwmte 2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00

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868 B
C

#pragma once
struct ITEM_INFO;
struct COLL_INFO;
struct OBJECT_TEXTURE;
extern OBJECT_TEXTURE* WaterfallTextures[6];
extern float WaterfallY[6];
void SmashObject(short itemNumber);
void SmashObjectControl(short itemNumber);
void ControlAnimatingSlots(short itemNumber);
void ControlTriggerTriggerer(short itemNumber);
void AnimateWaterfalls();
void ControlWaterfall(short itemNumber);
void TightRopeCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void ParallelBarsCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void CutsceneRopeControl(short itemNumber);
void HybridCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
void InitialiseSmashObject(short itemNumber);
void InitialiseTightRope(short itemNumber);
void HighObject2Control(short itemNumber);
void InitialiseAnimating(short itemNumber);
void AnimatingControl(short itemNumber);