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AudioTracks.h
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
GameFlowScript.cpp
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Merge branch 'master' into renderer_refactor
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2021-12-24 15:19:12 +01:00 |
GameFlowScript.h
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Move all new animations to script
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2021-12-01 15:18:47 +03:00 |
GameLogicScript.cpp
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Add ExecuteScriptFile();
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2022-02-10 18:21:42 +00:00 |
GameLogicScript.h
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Add ExecuteScriptFile();
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2022-02-10 18:21:42 +00:00 |
GameScriptAIObject.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptAIObject.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptAnimations.cpp
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Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function
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2021-12-10 22:31:34 +11:00 |
GameScriptAnimations.h
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Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function
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2021-12-10 22:31:34 +11:00 |
GameScriptAudioTrack.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptCameraInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptColor.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptColor.h
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Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor.
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2021-08-29 17:05:06 +01:00 |
GameScriptDisplayString.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptDisplayString.h
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptFog.cpp
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Distance fog
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2021-11-23 09:10:07 +01:00 |
GameScriptFog.h
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Distance fog
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2021-11-23 09:10:07 +01:00 |
GameScriptInventoryObject.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptInventoryObject.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptItemInfo.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptItemInfo.h
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First commit
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2021-12-22 12:17:59 +03:00 |
GameScriptLevel.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptLevel.h
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Merge branch 'master' into renderer_refactor
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2021-11-23 09:28:40 +01:00 |
GameScriptMeshInfo.cpp
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
GameScriptMeshInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptMirror.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Make default s_callbackRemoveName not throw.
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2021-08-27 19:07:55 +01:00 |
GameScriptPosition.cpp
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptRotation.h
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Add default member initialisers and default constructor for GameScriptRotation.
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2021-08-11 14:39:26 +01:00 |
GameScriptSettings.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptSettings.h
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Document errorMode. Make it an enum on the Lua side rather than a string.
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2021-08-16 12:52:06 +01:00 |
GameScriptSinkInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSinkInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptSkyLayer.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptSkyLayer.h
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Improve GameScriptSkyLayer.
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2021-08-07 19:06:22 +01:00 |
GameScriptSoundSourceInfo.cpp
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
GameScriptSoundSourceInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
InventorySlots.h
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
ItemEnumPair.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
LanguageScript.h
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Remove obsolete class.
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2021-08-20 03:01:32 +01:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Take sol.hpp out of framework.h and include it only where needed.
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2022-02-10 18:20:03 +00:00 |
ObjectIDs.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
ReservedScriptNames.h
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Add DisplayString "flags" and "translated" support, as well as some things I forgot to commit earlier.
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2021-08-29 20:25:54 +01:00 |
ScriptAssert.cpp
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Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode.
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2021-08-21 00:13:44 +01:00 |
ScriptAssert.h
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Implement ScriptAssertF and ScriptAssertTerminateF.
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2021-08-21 00:23:14 +01:00 |
ScriptInterfaceGame.h
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Add ScriptInterfaceGame, a new base class for GameLogicScript that doesn't know about sol.
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2022-02-10 18:21:13 +00:00 |
ScriptUtil.h
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Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes.
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2021-08-20 01:37:49 +01:00 |