TombEngine/TR5Main/Scripting
2022-02-10 18:21:42 +00:00
..
AudioTracks.h Fix more stuff 2021-09-16 01:12:19 +03:00
GameFlowScript.cpp Merge branch 'master' into renderer_refactor 2021-12-24 15:19:12 +01:00
GameFlowScript.h Move all new animations to script 2021-12-01 15:18:47 +03:00
GameLogicScript.cpp Add ExecuteScriptFile(); 2022-02-10 18:21:42 +00:00
GameLogicScript.h Add ExecuteScriptFile(); 2022-02-10 18:21:42 +00:00
GameScriptAIObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAIObject.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptAnimations.cpp Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function 2021-12-10 22:31:34 +11:00
GameScriptAnimations.h Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function 2021-12-10 22:31:34 +11:00
GameScriptAudioTrack.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptAudioTrack.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptCameraInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptCameraInfo.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptColor.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptColor.h Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor. 2021-08-29 17:05:06 +01:00
GameScriptDisplayString.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptDisplayString.h Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptFog.cpp Distance fog 2021-11-23 09:10:07 +01:00
GameScriptFog.h Distance fog 2021-11-23 09:10:07 +01:00
GameScriptInventoryObject.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptInventoryObject.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptItemInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptItemInfo.h First commit 2021-12-22 12:17:59 +03:00
GameScriptLevel.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptLevel.h Merge branch 'master' into renderer_refactor 2021-11-23 09:28:40 +01:00
GameScriptMeshInfo.cpp Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
GameScriptMeshInfo.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptMirror.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptMirror.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptNamedBase.h Make default s_callbackRemoveName not throw. 2021-08-27 19:07:55 +01:00
GameScriptPosition.cpp Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptPosition.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptRotation.h Add default member initialisers and default constructor for GameScriptRotation. 2021-08-11 14:39:26 +01:00
GameScriptSettings.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptSettings.h Document errorMode. Make it an enum on the Lua side rather than a string. 2021-08-16 12:52:06 +01:00
GameScriptSinkInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSinkInfo.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
GameScriptSkyLayer.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptSkyLayer.h Improve GameScriptSkyLayer. 2021-08-07 19:06:22 +01:00
GameScriptSoundSourceInfo.cpp Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
GameScriptSoundSourceInfo.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
InventorySlots.h Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
ItemEnumPair.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
LanguageScript.h Remove obsolete class. 2021-08-20 03:01:32 +01:00
LuaHandler.cpp Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings. 2021-08-03 15:12:24 +01:00
LuaHandler.h Take sol.hpp out of framework.h and include it only where needed. 2022-02-10 18:20:03 +00:00
ObjectIDs.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
ReservedScriptNames.h Add DisplayString "flags" and "translated" support, as well as some things I forgot to commit earlier. 2021-08-29 20:25:54 +01:00
ScriptAssert.cpp Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode. 2021-08-21 00:13:44 +01:00
ScriptAssert.h Implement ScriptAssertF and ScriptAssertTerminateF. 2021-08-21 00:23:14 +01:00
ScriptInterfaceGame.h Add ScriptInterfaceGame, a new base class for GameLogicScript that doesn't know about sol. 2022-02-10 18:21:13 +00:00
ScriptUtil.h Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes. 2021-08-20 01:37:49 +01:00