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* Update to bug report form * Update bug_report.yaml * Update AUTHORS.md - Tomo (general coding, special FX coding, bug fixing) * Update CHANGELOG.md * Update CHANGELOG.md * Update bug_report.yaml * Add files via upload * Add files via upload * Add ID_DIARY_SPRITES (1384) and DIARY_ENTRY_SPRITES (1385) * Delete Scripts/Engine/Diarymodule.lua * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Delete Scripts/Engine/CustomBar.lua * Add files via upload * Update CustomDiary.lua * Add files via upload * Add files via upload * Add files via upload * Update CustomDiary.lua * Upload * Update CHANGELOG.md * Revisions * Doc revisions * Remove GameVars.Engine everywhere. * Added error warnings by integrating type module * Update bug_report.yaml * Fixed the bug with GameVars resetting each level. * Added .Engine back. * Added missing checks. * Removed nil from textOptions loop * Added full TEN name for printlogs. * LatestChanges * Added section for import. --------- Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
1357 lines
23 KiB
HTML
1357 lines
23 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.7.2 (Developer) Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1> TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
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<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <here>Objects.ObjID</here></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Enum <code>Objects.ObjID</code></h1>
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<p>Constants for object IDs.</p>
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<p>
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</p>
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Members">Members</a></td>
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<td class="summary">Objects.ObjID constants.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#PickupConstants">PickupConstants</a></td>
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<td class="summary">Objects.ObjID pickup constants.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Tables"></a>Tables</h2>
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<dl class="function">
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<dt>
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<a name = "Members"></a>
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<strong>Members</strong>
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</dt>
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<dd>
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Objects.ObjID constants. </p>
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<p>The following constants are inside ObjID.</p>
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<pre><code>LARA
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LARA_EXTRA_ANIMS
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PISTOLS_ANIM
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UZI_ANIM
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SHOTGUN_ANIM
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REVOLVER_ANIM
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CROSSBOW_ANIM
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HK_ANIM
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GRENADE_ANIM
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ROCKET_ANIM
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HARPOON_ANIM
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FLARE_ANIM
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LARA_SKIN
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LARA_SKIN_JOINTS
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LARA_SCREAM
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LARA_CROSSBOW_LASER
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LARA_REVOLVER_LASER
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LARA_HOLSTERS
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LARA_HOLSTERS_PISTOLS
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LARA_HOLSTERS_UZIS
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LARA_HOLSTERS_REVOLVER
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LARA_SPEECH_HEAD1
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LARA_SPEECH_HEAD2
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LARA_SPEECH_HEAD3
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LARA_SPEECH_HEAD4
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ACTOR1_SPEECH_HEAD1
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ACTOR1_SPEECH_HEAD2
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ACTOR2_SPEECH_HEAD1
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ACTOR2_SPEECH_HEAD2
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LARA_BINOCULARS_MESH
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LARA_EXTRA_MESH1
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LARA_EXTRA_MESH2
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LARA_WATER_MESH
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LARA_PETROL_MESH
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LARA_DIRT_MESH
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LARA_CROWBAR_ANIM
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LARA_TORCH_ANIM
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HAIR_PRIMARY
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HAIR_SECONDARY
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SNOWMOBILE_LARA_ANIMS
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SNOWMOBILE
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QUAD_LARA_ANIMS
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QUAD
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SPEEDBOAT_LARA_ANIMS
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SPEEDBOAT
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KAYAK_LARA_ANIMS
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KAYAK
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UPV_LARA_ANIMS
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UPV
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MINECART_LARA_ANIMS
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MINECART
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JEEP_LARA_ANIMS
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JEEP
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MOTORBIKE_LARA_ANIMS
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MOTORBIKE
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RUBBER_BOAT_LARA_ANIMS
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RUBBER_BOAT
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LARA_BIGGUN_ANIM
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BIGGUN
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VEHICLE_SMASHABLE_FLOOR
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VEHICLE_SMASHABLE_WALL
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WOLF
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BEAR
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APE
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SMALL_SPIDER
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BIG_SPIDER
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CROW
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TIGER
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EAGLE
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RAPTOR
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TYRANNOSAUR
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COBRA
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MONKEY
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WHALE
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COMPSOGNATHUS
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FISH_EMITTER
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RAT
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BIG_RAT
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CROCODILE
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BAT
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SPHINX
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WILD_BOAR
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HARPY
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BIG_SCORPION
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SMALL_SCORPION
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BABOON_NORMAL
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BABOON_INV
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BABOON_SILENT
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LITTLE_BEETLE
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LOCUSTS
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SHARK
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HUSKIE
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DOG
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BATS_EMITTER
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RATS_EMITTER
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SPIDERS_EMITTER
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LION
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DOBERMAN
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HAMMERHEAD
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CROCODILE_GOD
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LOCUSTS_EMITTER
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SCUBA_HARPOON
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SCUBA_DIVER
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GOON_SILENCER1
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GOON_SILENCER2
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GOON_SILENCER3
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BARRACUDA
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WORKER_SHOTGUN
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WORKER_MACHINEGUN
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WORKER_DUAL_REVOLVER
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WORKER_FLAMETHROWER
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MONK1
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MONK2
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KNIFETHROWER
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KNIFETHROWER_KNIFE
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MERCENARY_UZI
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MERCENARY_AUTOPISTOLS1
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MERCENARY_AUTOPISTOLS2
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SNOWMOBILE_GUN
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SNOWMOBILE_DRIVER
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FLAMETHROWER_BADDY
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TRIBESMAN_WITH_AX
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TRIBESMAN_WITH_DARTS
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MP_WITH_STICK
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MP_WITH_GUN
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BADDY1
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BADDY2
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SAS_CAIRO
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SAS_DYING
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SAS_CAPTAIN
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SAS_DRAG_BLOKE
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GUIDE
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VON_CROY
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TROOPS
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SAS
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SWAT
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SWAT_PLUS
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GUARD1
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GUARD_LASER
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LARSON
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PIERRE
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MAFIA
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MAFIA2
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GUARD2
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GUARD3
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GLADIATOR
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CYBORG
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SNIPER
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CHEF
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WINGED_MUMMY
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CENTAUR_MUTANT
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DOPPELGANGER
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NATLA
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GIANT_MUTANT
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PROJ_SHARD
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PROJ_BOMB
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YETI
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BIRDMONSTER
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MARCO_BARTOLI
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DRAGON_FRONT
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DRAGON_BACK
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DRAGON_BONE_FRONT
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DRAGON_BONE_BACK
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SPHERE_OF_DOOM
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SPHERE_OF_DOOM2
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SPHERE_OF_DOOM3
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COWBOY
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SPEAR_GUARDIAN
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SPEAR_GUARDIAN_STATUE
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SWORD_GUARDIAN
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SWORD_GUARDIAN_STATUE
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SHIVA
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SHIVA_STATUE
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TRIBEBOSS
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CIVVY
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MUTANT2
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LIZARD
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TONY_BOSS
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TONY_BOSS_FLAME
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PUNA_BOSS
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SOPHIA_LEE_BOSS
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LASER_BOLT
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SKELETON
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MUMMY
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ENEMY_JEEP
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HORSE
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HORSEMAN
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DEMIGOD1
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DEMIGOD2
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DEMIGOD3
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SETHA
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KNIGHT_TEMPLAR
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AHMET
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BIG_BEETLE
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JEAN_YVES
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WRAITH1
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WRAITH2
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WRAITH3
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WRAITH4
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LARA_DOUBLE
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HYDRA
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LASERHEAD
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SCIENTIST
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MERCENARY
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WILLOWISP
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INVISIBLE_GHOST
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REAPER
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BROWN_BEAST
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ATTACK_SUB
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IMP
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IMP_ROCK
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GUNSHIP
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AUTOGUN
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ROMAN_GOD1
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ROMAN_GOD2
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LAGOON_WITCH
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BOSS_SHIELD
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BOSS_EXPLOSION_SHOCKWAVE
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BOSS_EXPLOSION_RING
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CLAW_MUTANT
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WASP_MUTANT
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SKATEBOARD
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SKATEBOARD_KID
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WINSTON
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SEAL_MUTANT
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|
SPRINGBOARD
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ROLLING_SPINDLE
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|
DISK_SHOOTER
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DISK
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WALL_MOUNTED_BLADE
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STATUE_WITH_BLADE
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COG
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SPIKEBALL
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FLOOR_4BLADES
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CEILING_4BLADES
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CATWALK_BLADE
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SETH_BLADE
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PLINTH_BLADE
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SLICER_DICER
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|
BIRD_BLADE
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CHAIN
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|
PLOUGH
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|
STARGATE
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|
SPIKY_FLOOR
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SPIKY_WALL
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SPIKY_CEILING
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|
TEETH_SPIKES
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|
JOBY_SPIKES
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|
SENTRY_GUN
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|
MAPPER
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|
MOVING_BLADE
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|
ELEMENT_PUZZLE
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|
LIGHTING_CONDUCTOR
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|
HAMMER
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|
OBELISK
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|
WHEEL_OF_FORTUNE
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|
GAME_PIECE1
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|
GAME_PIECE2
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|
GAME_PIECE3
|
|
RAISING_COG
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|
MINE
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|
SCALES
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|
ROME_HAMMER
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|
FLAME
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|
FLAME_EMITTER
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|
FLAME_EMITTER2
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|
FLAME_EMITTER3
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|
BURNING_ROOTS
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|
ROPE
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|
FIREROPE
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|
POLEROPE
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|
ELECTRICAL_CABLES
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|
BURNING_FLOOR
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|
DARTS
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|
DART_EMITTER
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|
HOMING_DART_EMITTER
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|
FALLING_CEILING
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|
FALLING_BLOCK
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|
FALLING_BLOCK2
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|
CRUMBLING_FLOOR
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|
TRAPDOOR1
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|
TRAPDOOR2
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|
TRAPDOOR3
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|
FLOOR_TRAPDOOR1
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|
FLOOR_TRAPDOOR2
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|
CEILING_TRAPDOOR1
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|
CEILING_TRAPDOOR2
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|
SCALING_TRAPDOOR
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|
ROLLINGBALL
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|
ROLLINGBARREL
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|
PROPELLER_H
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|
PROPELLER_V
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|
ONEBLOCK_PLATFORM
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|
TWOBLOCK_PLATFORM
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|
RAISING_BLOCK1
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|
RAISING_BLOCK2
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|
RAISING_BLOCK3
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|
RAISING_BLOCK4
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|
PUSHABLE_OBJECT1
|
|
PUSHABLE_OBJECT2
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|
PUSHABLE_OBJECT3
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|
PUSHABLE_OBJECT4
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|
PUSHABLE_OBJECT5
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|
PUSHABLE_OBJECT6
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|
PUSHABLE_OBJECT7
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|
PUSHABLE_OBJECT8
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|
PUSHABLE_OBJECT9
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|
PUSHABLE_OBJECT10
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|
WRECKING_BALL
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|
ZIPLINE_HANDLE
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|
TORPEDO
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|
CHAFF
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|
ELECTRIC_FENCE
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|
LIFT
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|
TIGHT_ROPE
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|
PARALLEL_BARS
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XRAY_CONTROLLER
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|
PORTAL
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GEN_SLOT1
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GEN_SLOT2
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GEN_SLOT3
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GEN_SLOT4
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SEARCH_OBJECT1
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|
SEARCH_OBJECT2
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SEARCH_OBJECT3
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SEARCH_OBJECT4
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SARCOPHAGUS
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ENEMY_PIECE
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EXPANDING_PLATFORM
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SQUISHY_BLOCK_HORIZONTAL
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SQUISHY_BLOCK_VERTICAL
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LASER_BEAM
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MINE_DETECTOR
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MAP
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SECRET_MAP
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SETH_DOOR
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HORUS_STATUE
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STATUE_PLINTH
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CLASSIC_ROLLING_BALL
|
|
BIG_ROLLING_BALL
|
|
PUSHABLE_OBJECT_CLIMBABLE1
|
|
PUSHABLE_OBJECT_CLIMBABLE2
|
|
PUSHABLE_OBJECT_CLIMBABLE3
|
|
PUSHABLE_OBJECT_CLIMBABLE4
|
|
PUSHABLE_OBJECT_CLIMBABLE5
|
|
PUSHABLE_OBJECT_CLIMBABLE6
|
|
PUSHABLE_OBJECT_CLIMBABLE7
|
|
PUSHABLE_OBJECT_CLIMBABLE8
|
|
PUSHABLE_OBJECT_CLIMBABLE9
|
|
PUSHABLE_OBJECT_CLIMBABLE10
|
|
TRAIN
|
|
EXPLOSION
|
|
DAMOCLES_SWORD
|
|
ELECTRIC_CLEANER
|
|
SLAMMING_DOORS
|
|
SWINGING_BLADE
|
|
PUZZLE_ITEM1
|
|
PUZZLE_ITEM2
|
|
PUZZLE_ITEM3
|
|
PUZZLE_ITEM4
|
|
PUZZLE_ITEM5
|
|
PUZZLE_ITEM6
|
|
PUZZLE_ITEM7
|
|
PUZZLE_ITEM8
|
|
PUZZLE_ITEM9
|
|
PUZZLE_ITEM10
|
|
PUZZLE_ITEM11
|
|
PUZZLE_ITEM12
|
|
PUZZLE_ITEM13
|
|
PUZZLE_ITEM14
|
|
PUZZLE_ITEM15
|
|
PUZZLE_ITEM16
|
|
PUZZLE_ITEM1_COMBO1
|
|
PUZZLE_ITEM1_COMBO2
|
|
PUZZLE_ITEM2_COMBO1
|
|
PUZZLE_ITEM2_COMBO2
|
|
PUZZLE_ITEM3_COMBO1
|
|
PUZZLE_ITEM3_COMBO2
|
|
PUZZLE_ITEM4_COMBO1
|
|
PUZZLE_ITEM4_COMBO2
|
|
PUZZLE_ITEM5_COMBO1
|
|
PUZZLE_ITEM5_COMBO2
|
|
PUZZLE_ITEM6_COMBO1
|
|
PUZZLE_ITEM6_COMBO2
|
|
PUZZLE_ITEM7_COMBO1
|
|
PUZZLE_ITEM7_COMBO2
|
|
PUZZLE_ITEM8_COMBO1
|
|
PUZZLE_ITEM8_COMBO2
|
|
PUZZLE_ITEM9_COMBO1
|
|
PUZZLE_ITEM9_COMBO2
|
|
PUZZLE_ITEM10_COMBO1
|
|
PUZZLE_ITEM10_COMBO2
|
|
PUZZLE_ITEM11_COMBO1
|
|
PUZZLE_ITEM11_COMBO2
|
|
PUZZLE_ITEM12_COMBO1
|
|
PUZZLE_ITEM12_COMBO2
|
|
PUZZLE_ITEM13_COMBO1
|
|
PUZZLE_ITEM13_COMBO2
|
|
PUZZLE_ITEM14_COMBO1
|
|
PUZZLE_ITEM14_COMBO2
|
|
PUZZLE_ITEM15_COMBO1
|
|
PUZZLE_ITEM15_COMBO2
|
|
PUZZLE_ITEM16_COMBO1
|
|
PUZZLE_ITEM16_COMBO2
|
|
KEY_ITEM1
|
|
KEY_ITEM2
|
|
KEY_ITEM3
|
|
KEY_ITEM4
|
|
KEY_ITEM5
|
|
KEY_ITEM6
|
|
KEY_ITEM7
|
|
KEY_ITEM8
|
|
KEY_ITEM9
|
|
KEY_ITEM10
|
|
KEY_ITEM11
|
|
KEY_ITEM12
|
|
KEY_ITEM13
|
|
KEY_ITEM14
|
|
KEY_ITEM15
|
|
KEY_ITEM16
|
|
KEY_ITEM1_COMBO1
|
|
KEY_ITEM1_COMBO2
|
|
KEY_ITEM2_COMBO1
|
|
KEY_ITEM2_COMBO2
|
|
KEY_ITEM3_COMBO1
|
|
KEY_ITEM3_COMBO2
|
|
KEY_ITEM4_COMBO1
|
|
KEY_ITEM4_COMBO2
|
|
KEY_ITEM5_COMBO1
|
|
KEY_ITEM5_COMBO2
|
|
KEY_ITEM6_COMBO1
|
|
KEY_ITEM6_COMBO2
|
|
KEY_ITEM7_COMBO1
|
|
KEY_ITEM7_COMBO2
|
|
KEY_ITEM8_COMBO1
|
|
KEY_ITEM8_COMBO2
|
|
KEY_ITEM9_COMBO1
|
|
KEY_ITEM9_COMBO2
|
|
KEY_ITEM10_COMBO1
|
|
KEY_ITEM10_COMBO2
|
|
KEY_ITEM11_COMBO1
|
|
KEY_ITEM11_COMBO2
|
|
KEY_ITEM12_COMBO1
|
|
KEY_ITEM12_COMBO2
|
|
KEY_ITEM13_COMBO1
|
|
KEY_ITEM13_COMBO2
|
|
KEY_ITEM14_COMBO1
|
|
KEY_ITEM14_COMBO2
|
|
KEY_ITEM15_COMBO1
|
|
KEY_ITEM15_COMBO2
|
|
KEY_ITEM16_COMBO1
|
|
KEY_ITEM16_COMBO2
|
|
PICKUP_ITEM1
|
|
PICKUP_ITEM2
|
|
PICKUP_ITEM3
|
|
PICKUP_ITEM4
|
|
PICKUP_ITEM5
|
|
PICKUP_ITEM6
|
|
PICKUP_ITEM7
|
|
PICKUP_ITEM8
|
|
PICKUP_ITEM9
|
|
PICKUP_ITEM10
|
|
PICKUP_ITEM11
|
|
PICKUP_ITEM12
|
|
PICKUP_ITEM13
|
|
PICKUP_ITEM14
|
|
PICKUP_ITEM15
|
|
PICKUP_ITEM16
|
|
PICKUP_ITEM1_COMBO1
|
|
PICKUP_ITEM1_COMBO2
|
|
PICKUP_ITEM2_COMBO1
|
|
PICKUP_ITEM2_COMBO2
|
|
PICKUP_ITEM3_COMBO1
|
|
PICKUP_ITEM3_COMBO2
|
|
PICKUP_ITEM4_COMBO1
|
|
PICKUP_ITEM4_COMBO2
|
|
PICKUP_ITEM5_COMBO1
|
|
PICKUP_ITEM5_COMBO2
|
|
PICKUP_ITEM6_COMBO1
|
|
PICKUP_ITEM6_COMBO2
|
|
PICKUP_ITEM7_COMBO1
|
|
PICKUP_ITEM7_COMBO2
|
|
PICKUP_ITEM8_COMBO1
|
|
PICKUP_ITEM8_COMBO2
|
|
PICKUP_ITEM9_COMBO1
|
|
PICKUP_ITEM9_COMBO2
|
|
PICKUP_ITEM10_COMBO1
|
|
PICKUP_ITEM10_COMBO2
|
|
PICKUP_ITEM11_COMBO1
|
|
PICKUP_ITEM11_COMBO2
|
|
PICKUP_ITEM12_COMBO1
|
|
PICKUP_ITEM12_COMBO2
|
|
PICKUP_ITEM13_COMBO1
|
|
PICKUP_ITEM13_COMBO2
|
|
PICKUP_ITEM14_COMBO1
|
|
PICKUP_ITEM14_COMBO2
|
|
PICKUP_ITEM15_COMBO1
|
|
PICKUP_ITEM15_COMBO2
|
|
PICKUP_ITEM16_COMBO1
|
|
PICKUP_ITEM16_COMBO2
|
|
EXAMINE1
|
|
EXAMINE2
|
|
EXAMINE3
|
|
EXAMINE4
|
|
EXAMINE5
|
|
EXAMINE6
|
|
EXAMINE7
|
|
EXAMINE8
|
|
EXAMINE1_COMBO1
|
|
EXAMINE1_COMBO2
|
|
EXAMINE2_COMBO1
|
|
EXAMINE2_COMBO2
|
|
EXAMINE3_COMBO1
|
|
EXAMINE3_COMBO2
|
|
EXAMINE4_COMBO1
|
|
EXAMINE4_COMBO2
|
|
EXAMINE5_COMBO1
|
|
EXAMINE5_COMBO2
|
|
EXAMINE6_COMBO1
|
|
EXAMINE6_COMBO2
|
|
EXAMINE7_COMBO1
|
|
EXAMINE7_COMBO2
|
|
EXAMINE8_COMBO1
|
|
EXAMINE8_COMBO2
|
|
PUZZLE_HOLE1
|
|
PUZZLE_HOLE2
|
|
PUZZLE_HOLE3
|
|
PUZZLE_HOLE4
|
|
PUZZLE_HOLE5
|
|
PUZZLE_HOLE6
|
|
PUZZLE_HOLE7
|
|
PUZZLE_HOLE8
|
|
PUZZLE_HOLE9
|
|
PUZZLE_HOLE10
|
|
PUZZLE_HOLE11
|
|
PUZZLE_HOLE12
|
|
PUZZLE_HOLE13
|
|
PUZZLE_HOLE14
|
|
PUZZLE_HOLE15
|
|
PUZZLE_HOLE16
|
|
PUZZLE_DONE1
|
|
PUZZLE_DONE2
|
|
PUZZLE_DONE3
|
|
PUZZLE_DONE4
|
|
PUZZLE_DONE5
|
|
PUZZLE_DONE6
|
|
PUZZLE_DONE7
|
|
PUZZLE_DONE8
|
|
PUZZLE_DONE9
|
|
PUZZLE_DONE10
|
|
PUZZLE_DONE11
|
|
PUZZLE_DONE12
|
|
PUZZLE_DONE13
|
|
PUZZLE_DONE14
|
|
PUZZLE_DONE15
|
|
PUZZLE_DONE16
|
|
KEY_HOLE1
|
|
KEY_HOLE2
|
|
KEY_HOLE3
|
|
KEY_HOLE4
|
|
KEY_HOLE5
|
|
KEY_HOLE6
|
|
KEY_HOLE7
|
|
KEY_HOLE8
|
|
KEY_HOLE9
|
|
KEY_HOLE10
|
|
KEY_HOLE11
|
|
KEY_HOLE12
|
|
KEY_HOLE13
|
|
KEY_HOLE14
|
|
KEY_HOLE15
|
|
KEY_HOLE16
|
|
WATERSKIN1_EMPTY
|
|
WATERSKIN1_1
|
|
WATERSKIN1_2
|
|
WATERSKIN1_3
|
|
WATERSKIN2_EMPTY
|
|
WATERSKIN2_1
|
|
WATERSKIN2_2
|
|
WATERSKIN2_3
|
|
WATERSKIN2_4
|
|
WATERSKIN2_5
|
|
HAMMER_ITEM
|
|
CROWBAR_ITEM
|
|
BURNING_TORCH_ITEM
|
|
CLOCKWORK_BEETLE
|
|
CLOCKWORK_BEETLE_COMBO1
|
|
CLOCKWORK_BEETLE_COMBO2
|
|
|
|
SWITCH_TYPE1
|
|
SWITCH_TYPE2
|
|
SWITCH_TYPE3
|
|
SWITCH_TYPE4
|
|
SWITCH_TYPE5
|
|
SWITCH_TYPE6
|
|
SWITCH_TYPE7
|
|
SWITCH_TYPE8
|
|
SWITCH_TYPE9
|
|
SWITCH_TYPE10
|
|
SWITCH_TYPE11
|
|
SWITCH_TYPE12
|
|
SWITCH_TYPE13
|
|
SWITCH_TYPE14
|
|
SWITCH_TYPE15
|
|
SWITCH_TYPE16
|
|
SHOOT_SWITCH1
|
|
SHOOT_SWITCH2
|
|
SHOOT_SWITCH3
|
|
SHOOT_SWITCH4
|
|
AIRLOCK_SWITCH
|
|
ID_UNDERWATER_WALL_SWITCH_1
|
|
ID_UNDERWATER_WALL_SWITCH_2
|
|
ID_UNDERWATER_CEILING_SWITCH_1
|
|
ID_UNDERWATER_CEILING_SWITCH_2
|
|
TURN_SWITCH
|
|
COG_SWITCH
|
|
LEVER_SWITCH
|
|
JUMP_SWITCH
|
|
CROWBAR_SWITCH
|
|
PULLEY
|
|
CROWDOVE_SWITCH
|
|
MINECART_SWITCH
|
|
DOOR_TYPE1
|
|
DOOR_TYPE2
|
|
DOOR_TYPE3
|
|
DOOR_TYPE4
|
|
DOOR_TYPE5
|
|
DOOR_TYPE6
|
|
DOOR_TYPE7
|
|
DOOR_TYPE8
|
|
DOOR_TYPE9
|
|
DOOR_TYPE10
|
|
DOOR_TYPE11
|
|
DOOR_TYPE12
|
|
DOOR_TYPE13
|
|
DOOR_TYPE14
|
|
DOOR_TYPE15
|
|
DOOR_TYPE16
|
|
DOOR_TYPE17
|
|
DOOR_TYPE18
|
|
DOOR_TYPE19
|
|
DOOR_TYPE20
|
|
DOOR_TYPE21
|
|
DOOR_TYPE22
|
|
DOOR_TYPE23
|
|
DOOR_TYPE24
|
|
DOOR_TYPE25
|
|
DOOR_TYPE26
|
|
DOOR_TYPE27
|
|
DOOR_TYPE28
|
|
DOOR_TYPE29
|
|
DOOR_TYPE30
|
|
LIFT_DOORS1
|
|
LIFT_DOORS2
|
|
PUSHPULL_DOOR1
|
|
PUSHPULL_DOOR2
|
|
PUSHPULL_DOOR3
|
|
PUSHPULL_DOOR4
|
|
KICK_DOOR1
|
|
KICK_DOOR2
|
|
KICK_DOOR3
|
|
KICK_DOOR4
|
|
UNDERWATER_DOOR1
|
|
UNDERWATER_DOOR2
|
|
UNDERWATER_DOOR3
|
|
UNDERWATER_DOOR4
|
|
DOUBLE_DOORS1
|
|
DOUBLE_DOORS2
|
|
DOUBLE_DOORS3
|
|
DOUBLE_DOORS4
|
|
SEQUENCE_DOOR1
|
|
SEQUENCE_SWITCH1
|
|
SEQUENCE_SWITCH2
|
|
SEQUENCE_SWITCH3
|
|
STEEL_DOOR
|
|
GOD_HEAD
|
|
PISTOLS_ITEM
|
|
PISTOLS_AMMO_ITEM
|
|
UZI_ITEM
|
|
UZI_AMMO_ITEM
|
|
SHOTGUN_ITEM
|
|
SHOTGUN_AMMO1_ITEM
|
|
SHOTGUN_AMMO2_ITEM
|
|
REVOLVER_ITEM
|
|
REVOLVER_AMMO_ITEM
|
|
CROSSBOW_ITEM
|
|
CROSSBOW_AMMO1_ITEM
|
|
CROSSBOW_AMMO2_ITEM
|
|
CROSSBOW_AMMO3_ITEM
|
|
CROSSBOW_BOLT
|
|
HK_ITEM
|
|
HK_AMMO_ITEM
|
|
GRENADE_GUN_ITEM
|
|
GRENADE_AMMO1_ITEM
|
|
GRENADE_AMMO2_ITEM
|
|
GRENADE_AMMO3_ITEM
|
|
GRENADE
|
|
ROCKET_LAUNCHER_ITEM
|
|
ROCKET_LAUNCHER_AMMO_ITEM
|
|
ROCKET
|
|
HARPOON_ITEM
|
|
HARPOON_AMMO_ITEM
|
|
HARPOON
|
|
GOLDROSE_ITEM
|
|
BIGMEDI_ITEM
|
|
SMALLMEDI_ITEM
|
|
LASERSIGHT_ITEM
|
|
BINOCULARS_ITEM
|
|
SILENCER_ITEM
|
|
FLARE_ITEM
|
|
FLARE_INV_ITEM
|
|
COMPASS_ITEM
|
|
DIARY_ITEM
|
|
STOPWATCH_ITEM
|
|
MEMCARD_LOAD_INV_ITEM
|
|
MEMCARD_SAVE_INV_ITEM
|
|
PC_LOAD_INV_ITEM
|
|
PC_SAVE_INV_ITEM
|
|
DIARY_OPEN
|
|
INVENTORY_PASSPORT
|
|
INVENTORY_SUNGLASSES
|
|
INVENTORY_KEYS
|
|
INVENTORY_HEADPHONES
|
|
INVENTORY_POLAROID
|
|
SMOKE_EMITTER_WHITE
|
|
SMOKE_EMITTER_BLACK
|
|
SMOKE_EMITTER
|
|
EARTHQUAKE
|
|
BUBBLES
|
|
WATERFALLMIST
|
|
GUNSHELL
|
|
SHOTGUNSHELL
|
|
GUN_FLASH
|
|
GUN_FLASH2
|
|
COLOR_LIGHT
|
|
BLINKING_LIGHT
|
|
PULSE_LIGHT
|
|
STROBE_LIGHT
|
|
ELECTRICAL_LIGHT
|
|
LENS_FLARE
|
|
ENERGY_BUBBLES
|
|
PLANET_EFFECT
|
|
BUTTERFLY
|
|
AI_GUARD
|
|
AI_AMBUSH
|
|
AI_PATROL1
|
|
AI_MODIFY
|
|
AI_FOLLOW
|
|
AI_PATROL2
|
|
AI_X1
|
|
AI_X2
|
|
LARA_START_POS
|
|
TELEPORTER
|
|
LIFT_TELEPORTER
|
|
LASER_BARRIER
|
|
STEAM_LASERS
|
|
FLOOR_LASERS
|
|
KILL_ALL_TRIGGERS
|
|
TRIGGER_TRIGGERER
|
|
HIGH_OBJECT1
|
|
HIGH_OBJECT2
|
|
SMASH_OBJECT1
|
|
SMASH_OBJECT2
|
|
SMASH_OBJECT3
|
|
SMASH_OBJECT4
|
|
SMASH_OBJECT5
|
|
SMASH_OBJECT6
|
|
SMASH_OBJECT7
|
|
SMASH_OBJECT8
|
|
SMASH_OBJECT9
|
|
SMASH_OBJECT10
|
|
SMASH_OBJECT11
|
|
SMASH_OBJECT12
|
|
SMASH_OBJECT13
|
|
SMASH_OBJECT14
|
|
SMASH_OBJECT15
|
|
SMASH_OBJECT16
|
|
BODY_PART
|
|
CAMERA_TARGET
|
|
WATERFALL1
|
|
WATERFALL2
|
|
WATERFALL3
|
|
WATERFALL4
|
|
WATERFALL5
|
|
WATERFALL6
|
|
WATERFALLSS1
|
|
WATERFALLSS2
|
|
FISHTANK
|
|
DOPPELGANGER_ORIGIN
|
|
CORPSE
|
|
WRAITH_TRAP
|
|
MESHSWAP1
|
|
MESHSWAP2
|
|
MESHSWAP3
|
|
MESHSWAP4
|
|
MESHSWAP5
|
|
MESHSWAP6
|
|
MESHSWAP7
|
|
MESHSWAP8
|
|
MESHSWAP9
|
|
MESHSWAP10
|
|
MESHSWAP_BADDY1
|
|
MESHSWAP_BADDY2
|
|
MESHSWAP_MAFIA2
|
|
MESHSWAP_IMP
|
|
MESHSWAP_HITMAN
|
|
MESHSWAP_ROMAN_GOD1
|
|
MESHSWAP_ROMAN_GOD2
|
|
MESHSWAP_MONKEY_MEDIPACK
|
|
MESHSWAP_MONKEY_KEY
|
|
MESHSWAP_WINSTON_ARMY_OUTFIT
|
|
ANIMATING1
|
|
ANIMATING2
|
|
ANIMATING3
|
|
ANIMATING4
|
|
ANIMATING5
|
|
ANIMATING6
|
|
ANIMATING7
|
|
ANIMATING8
|
|
ANIMATING9
|
|
ANIMATING10
|
|
ANIMATING11
|
|
ANIMATING12
|
|
ANIMATING13
|
|
ANIMATING14
|
|
ANIMATING15
|
|
ANIMATING16
|
|
ANIMATING17
|
|
ANIMATING18
|
|
ANIMATING19
|
|
ANIMATING20
|
|
ANIMATING21
|
|
ANIMATING22
|
|
ANIMATING23
|
|
ANIMATING24
|
|
ANIMATING25
|
|
ANIMATING26
|
|
ANIMATING27
|
|
ANIMATING28
|
|
ANIMATING29
|
|
ANIMATING30
|
|
ANIMATING31
|
|
ANIMATING32
|
|
ANIMATING33
|
|
ANIMATING34
|
|
ANIMATING35
|
|
ANIMATING36
|
|
ANIMATING37
|
|
ANIMATING38
|
|
ANIMATING39
|
|
ANIMATING40
|
|
ANIMATING41
|
|
ANIMATING42
|
|
ANIMATING43
|
|
ANIMATING44
|
|
ANIMATING45
|
|
ANIMATING46
|
|
ANIMATING47
|
|
ANIMATING48
|
|
ANIMATING49
|
|
ANIMATING50
|
|
ANIMATING51
|
|
ANIMATING52
|
|
ANIMATING53
|
|
ANIMATING54
|
|
ANIMATING55
|
|
ANIMATING56
|
|
ANIMATING57
|
|
ANIMATING58
|
|
ANIMATING59
|
|
ANIMATING60
|
|
ANIMATING61
|
|
ANIMATING62
|
|
ANIMATING63
|
|
ANIMATING64
|
|
ANIMATING65
|
|
ANIMATING66
|
|
ANIMATING67
|
|
ANIMATING68
|
|
ANIMATING69
|
|
ANIMATING70
|
|
ANIMATING71
|
|
ANIMATING72
|
|
ANIMATING73
|
|
ANIMATING74
|
|
ANIMATING75
|
|
ANIMATING76
|
|
ANIMATING77
|
|
ANIMATING78
|
|
ANIMATING79
|
|
ANIMATING80
|
|
ANIMATING81
|
|
ANIMATING82
|
|
ANIMATING83
|
|
ANIMATING84
|
|
ANIMATING85
|
|
ANIMATING86
|
|
ANIMATING87
|
|
ANIMATING88
|
|
ANIMATING89
|
|
ANIMATING90
|
|
ANIMATING91
|
|
ANIMATING92
|
|
ANIMATING93
|
|
ANIMATING94
|
|
ANIMATING95
|
|
ANIMATING96
|
|
ANIMATING97
|
|
ANIMATING98
|
|
ANIMATING99
|
|
ANIMATING100
|
|
ANIMATING101
|
|
ANIMATING102
|
|
ANIMATING103
|
|
ANIMATING104
|
|
ANIMATING105
|
|
ANIMATING106
|
|
ANIMATING107
|
|
ANIMATING108
|
|
ANIMATING109
|
|
ANIMATING110
|
|
ANIMATING111
|
|
ANIMATING112
|
|
ANIMATING113
|
|
ANIMATING114
|
|
ANIMATING115
|
|
ANIMATING116
|
|
ANIMATING117
|
|
ANIMATING118
|
|
ANIMATING119
|
|
ANIMATING120
|
|
ANIMATING121
|
|
ANIMATING122
|
|
ANIMATING123
|
|
ANIMATING124
|
|
ANIMATING125
|
|
ANIMATING126
|
|
ANIMATING127
|
|
ANIMATING128
|
|
LASERHEAD_BASE
|
|
LASERHEAD_TENTACLE
|
|
BRIDGE_FLAT
|
|
BRIDGE_TILT1
|
|
BRIDGE_TILT2
|
|
BRIDGE_TILT3
|
|
BRIDGE_TILT4
|
|
BRIDGE_CUSTOM
|
|
HORIZON
|
|
BINOCULAR_GRAPHICS
|
|
TARGET_GRAPHICS
|
|
SKY_GRAPHICS
|
|
DEFAULT_SPRITES
|
|
MISC_SPRITES
|
|
CUSTOM_SPRITES
|
|
FIRE_SPRITES
|
|
SMOKE_SPRITES
|
|
SPARK_SPRITE
|
|
DRIP_SPRITE
|
|
EXPLOSION_SPRITES
|
|
MOTORBOAT_FOAM_SPRITES
|
|
RUBBER_BOAT_WAVE_SPRITES
|
|
SKIDOO_SNOW_TRAIL_SPRITES
|
|
KAYAK_PADDLE_TRAIL_SPRITE
|
|
KAYAK_WAKE_SPRTIES
|
|
BINOCULAR_GRAPHIC
|
|
LASER_SIGHT_GRAPHIC
|
|
CAUSTICS_TEXTURES
|
|
BAR_BORDER_GRAPHIC
|
|
HEALTH_BAR_TEXTURE
|
|
AIR_BAR_TEXTURE
|
|
DASH_BAR_TEXTURE
|
|
SFX_BAR_TEXTURE
|
|
SPEEDOMETER
|
|
WATERFALL
|
|
CUSTOM_BAR_GRAPHIC
|
|
CUSTOM_AMMO_GRAPHIC
|
|
DIARY_SPRITES
|
|
DIARY_ENTRY_SPRITES
|
|
|
|
PANEL_BORDER
|
|
PANEL_MIDDLE
|
|
PANEL_CORNER
|
|
PANEL_DIAGONAL
|
|
PANEL_STRIP
|
|
PANEL_HALF_BORDER1
|
|
PANEL_HALF_BORDER2
|
|
PANEL_MIDDLE_CORNER
|
|
</code></pre>
|
|
<p>Table of constants.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "PickupConstants"></a>
|
|
<strong>PickupConstants</strong>
|
|
</dt>
|
|
<dd>
|
|
Objects.ObjID pickup constants. </p>
|
|
|
|
<p>The following ObjID members refer to pickups.</p>
|
|
|
|
<pre><code>PUZZLE_ITEM1
|
|
PUZZLE_ITEM2
|
|
PUZZLE_ITEM3
|
|
PUZZLE_ITEM4
|
|
PUZZLE_ITEM5
|
|
PUZZLE_ITEM6
|
|
PUZZLE_ITEM7
|
|
PUZZLE_ITEM8
|
|
PUZZLE_ITEM9
|
|
PUZZLE_ITEM10
|
|
PUZZLE_ITEM11
|
|
PUZZLE_ITEM12
|
|
PUZZLE_ITEM13
|
|
PUZZLE_ITEM14
|
|
PUZZLE_ITEM15
|
|
PUZZLE_ITEM16
|
|
PUZZLE_ITEM1_COMBO1
|
|
PUZZLE_ITEM1_COMBO2
|
|
PUZZLE_ITEM2_COMBO1
|
|
PUZZLE_ITEM2_COMBO2
|
|
PUZZLE_ITEM3_COMBO1
|
|
PUZZLE_ITEM3_COMBO2
|
|
PUZZLE_ITEM4_COMBO1
|
|
PUZZLE_ITEM4_COMBO2
|
|
PUZZLE_ITEM5_COMBO1
|
|
PUZZLE_ITEM5_COMBO2
|
|
PUZZLE_ITEM6_COMBO1
|
|
PUZZLE_ITEM6_COMBO2
|
|
PUZZLE_ITEM7_COMBO1
|
|
PUZZLE_ITEM7_COMBO2
|
|
PUZZLE_ITEM8_COMBO1
|
|
PUZZLE_ITEM8_COMBO2
|
|
PUZZLE_ITEM9_COMBO1
|
|
PUZZLE_ITEM9_COMBO2
|
|
PUZZLE_ITEM10_COMBO1
|
|
PUZZLE_ITEM10_COMBO2
|
|
PUZZLE_ITEM11_COMBO1
|
|
PUZZLE_ITEM11_COMBO2
|
|
PUZZLE_ITEM12_COMBO1
|
|
PUZZLE_ITEM12_COMBO2
|
|
PUZZLE_ITEM13_COMBO1
|
|
PUZZLE_ITEM13_COMBO2
|
|
PUZZLE_ITEM14_COMBO1
|
|
PUZZLE_ITEM14_COMBO2
|
|
PUZZLE_ITEM15_COMBO1
|
|
PUZZLE_ITEM15_COMBO2
|
|
PUZZLE_ITEM16_COMBO1
|
|
PUZZLE_ITEM16_COMBO2
|
|
KEY_ITEM1
|
|
KEY_ITEM2
|
|
KEY_ITEM3
|
|
KEY_ITEM4
|
|
KEY_ITEM5
|
|
KEY_ITEM6
|
|
KEY_ITEM7
|
|
KEY_ITEM8
|
|
KEY_ITEM9
|
|
KEY_ITEM10
|
|
KEY_ITEM11
|
|
KEY_ITEM12
|
|
KEY_ITEM13
|
|
KEY_ITEM14
|
|
KEY_ITEM15
|
|
KEY_ITEM16
|
|
KEY_ITEM1_COMBO1
|
|
KEY_ITEM1_COMBO2
|
|
KEY_ITEM2_COMBO1
|
|
KEY_ITEM2_COMBO2
|
|
KEY_ITEM3_COMBO1
|
|
KEY_ITEM3_COMBO2
|
|
KEY_ITEM4_COMBO1
|
|
KEY_ITEM4_COMBO2
|
|
KEY_ITEM5_COMBO1
|
|
KEY_ITEM5_COMBO2
|
|
KEY_ITEM6_COMBO1
|
|
KEY_ITEM6_COMBO2
|
|
KEY_ITEM7_COMBO1
|
|
KEY_ITEM7_COMBO2
|
|
KEY_ITEM8_COMBO1
|
|
KEY_ITEM8_COMBO2
|
|
KEY_ITEM9_COMBO1
|
|
KEY_ITEM9_COMBO2
|
|
KEY_ITEM10_COMBO1
|
|
KEY_ITEM10_COMBO2
|
|
KEY_ITEM11_COMBO1
|
|
KEY_ITEM11_COMBO2
|
|
KEY_ITEM12_COMBO1
|
|
KEY_ITEM12_COMBO2
|
|
KEY_ITEM13_COMBO1
|
|
KEY_ITEM13_COMBO2
|
|
KEY_ITEM14_COMBO1
|
|
KEY_ITEM14_COMBO2
|
|
KEY_ITEM15_COMBO1
|
|
KEY_ITEM15_COMBO2
|
|
KEY_ITEM16_COMBO1
|
|
KEY_ITEM16_COMBO2
|
|
PICKUP_ITEM1
|
|
PICKUP_ITEM2
|
|
PICKUP_ITEM3
|
|
PICKUP_ITEM4
|
|
PICKUP_ITEM5
|
|
PICKUP_ITEM6
|
|
PICKUP_ITEM7
|
|
PICKUP_ITEM8
|
|
PICKUP_ITEM9
|
|
PICKUP_ITEM10
|
|
PICKUP_ITEM11
|
|
PICKUP_ITEM12
|
|
PICKUP_ITEM13
|
|
PICKUP_ITEM14
|
|
PICKUP_ITEM15
|
|
PICKUP_ITEM16
|
|
PICKUP_ITEM1_COMBO1
|
|
PICKUP_ITEM1_COMBO2
|
|
PICKUP_ITEM2_COMBO1
|
|
PICKUP_ITEM2_COMBO2
|
|
PICKUP_ITEM3_COMBO1
|
|
PICKUP_ITEM3_COMBO2
|
|
PICKUP_ITEM4_COMBO1
|
|
PICKUP_ITEM4_COMBO2
|
|
PICKUP_ITEM5_COMBO1
|
|
PICKUP_ITEM5_COMBO2
|
|
PICKUP_ITEM6_COMBO1
|
|
PICKUP_ITEM6_COMBO2
|
|
PICKUP_ITEM7_COMBO1
|
|
PICKUP_ITEM7_COMBO2
|
|
PICKUP_ITEM8_COMBO1
|
|
PICKUP_ITEM8_COMBO2
|
|
PICKUP_ITEM9_COMBO1
|
|
PICKUP_ITEM9_COMBO2
|
|
PICKUP_ITEM10_COMBO1
|
|
PICKUP_ITEM10_COMBO2
|
|
PICKUP_ITEM11_COMBO1
|
|
PICKUP_ITEM11_COMBO2
|
|
PICKUP_ITEM12_COMBO1
|
|
PICKUP_ITEM12_COMBO2
|
|
PICKUP_ITEM13_COMBO1
|
|
PICKUP_ITEM13_COMBO2
|
|
PICKUP_ITEM14_COMBO1
|
|
PICKUP_ITEM14_COMBO2
|
|
PICKUP_ITEM15_COMBO1
|
|
PICKUP_ITEM15_COMBO2
|
|
PICKUP_ITEM16_COMBO1
|
|
PICKUP_ITEM16_COMBO2
|
|
HAMMER_ITEM
|
|
CROWBAR_ITEM
|
|
BURNING_TORCH_ITEM
|
|
PISTOLS_ITEM
|
|
PISTOLS_AMMO_ITEM
|
|
UZI_ITEM
|
|
UZI_AMMO_ITEM
|
|
SHOTGUN_ITEM
|
|
SHOTGUN_AMMO1_ITEM
|
|
SHOTGUN_AMMO2_ITEM
|
|
REVOLVER_ITEM
|
|
REVOLVER_AMMO_ITEM
|
|
CROSSBOW_ITEM
|
|
CROSSBOW_AMMO1_ITEM
|
|
CROSSBOW_AMMO2_ITEM
|
|
CROSSBOW_AMMO3_ITEM
|
|
HK_ITEM
|
|
HK_AMMO_ITEM
|
|
GRENADE_GUN_ITEM
|
|
GRENADE_AMMO1_ITEM
|
|
GRENADE_AMMO2_ITEM
|
|
GRENADE_AMMO3_ITEM
|
|
ROCKET_LAUNCHER_ITEM
|
|
ROCKET_LAUNCHER_AMMO_ITEM
|
|
HARPOON_ITEM
|
|
HARPOON_AMMO_ITEM
|
|
GOLDROSE_ITEM
|
|
BIGMEDI_ITEM
|
|
SMALLMEDI_ITEM
|
|
LASERSIGHT_ITEM
|
|
BINOCULARS_ITEM
|
|
SILENCER_ITEM
|
|
FLARE_ITEM
|
|
FLARE_INV_ITEM
|
|
COMPASS_ITEM
|
|
DIARY_ITEM
|
|
STOPWATCH_ITEM
|
|
PC_LOAD_INV_ITEM
|
|
PC_SAVE_INV_ITEM
|
|
</code></pre>
|
|
<p>Table of constants.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
|
|
</div> <!-- id="main" -->
|
|
<div id="about">
|
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
|
</div> <!-- id="about" -->
|
|
</div> <!-- id="container" -->
|
|
</body>
|
|
</html>
|