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Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
2025-02-06 23:05:25 +00:00

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<h1>&nbsp;TombEngine</h1>
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<li><a href="../index.html">Index</a></li>
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<h2>1 Modules</h2>
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
<li> <a href="../1 modules/Flow.html">Flow</a></li>
<li> <a href="../1 modules/Input.html">Input</a></li>
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
<li> <a href="../1 modules/Logic.html">Logic</a></li>
<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<h2>2 Classes</h2>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<h2>3 Primitive Classes</h2>
<ul class="nowrap">
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
<li> <here>Flow.InventoryItem</here></li>
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
<li> <a href="../3 primitive classes/Time.html">Time</a></li>
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<h1>Primitive Class <code>Flow.InventoryItem</code></h1>
<p>Represents the properties of an object as it appears in the inventory.</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#InventoryItem">InventoryItem(nameKey, objectID, yOffset, scale, rot, axis, meshBits, action)</a></td>
<td class="summary">Create an InventoryItem.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "InventoryItem"></a>
<strong>InventoryItem(nameKey, objectID, yOffset, scale, rot, axis, meshBits, action)</strong>
</dt>
<dd>
Create an InventoryItem.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">nameKey</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
key for the item's (localised) name.<br />
Corresponds to an entry in strings.lua.
</li>
<li><span class="parameter">objectID</span>
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
object ID of the inventory object to change
</li>
<li><span class="parameter">yOffset</span>
<span class="types"><span class="type">float</span></span>
y-axis offset (positive values move the item down).<br />
A value of about 100 will cause the item to display directly below its usual position.
</li>
<li><span class="parameter">scale</span>
<span class="types"><span class="type">float</span></span>
item size (1 being standard size).<br />
A value of 0.5 will cause the item to render at half the size,
and a value of 2 will cause the item to render at twice the size.
</li>
<li><span class="parameter">rot</span>
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
rotation around x, y, and z axes
</li>
<li><span class="parameter">axis</span>
<span class="types"><span class="type">RotationAxis</span></span>
Axis to rotate around when the item is observed at in the inventory.<br />
Note that this is entirely separate from the <code>rot</code> field described above.
Must one of the following:</p>
<pre><code>X
Y
Z
</code></pre>
<p>e.g. <code>myItem.rotAxisWhenCurrent = RotationAxis.X</code>
</li>
<li><span class="parameter">meshBits</span>
<span class="types"><span class="type">int</span></span>
<strong>Not currently implemented</strong> (will have no effect regardless of what you set it to)
</li>
<li><span class="parameter">action</span>
<span class="types"><span class="type">ItemAction</span></span>
is this usable, equippable, combineable or examinable?<br/>
Must be one of:</p>
<pre><code>EQUIP
USE
COMBINE
EXAMINE
</code></pre>
<p>e.g. <code>myItem.action = ItemAction.EXAMINE</code>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Flow.InventoryItem.html#InventoryItem">InventoryItem</a></span>
an InventoryItem
</ol>
</dd>
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