mirror of
https://github.com/TombEngine/TombEngine.git
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* Update to bug report form * Update bug_report.yaml * Update AUTHORS.md - Tomo (general coding, special FX coding, bug fixing) * Update CHANGELOG.md * Update CHANGELOG.md * Update bug_report.yaml * Add files via upload * Add files via upload * Add ID_DIARY_SPRITES (1384) and DIARY_ENTRY_SPRITES (1385) * Delete Scripts/Engine/Diarymodule.lua * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Delete Scripts/Engine/CustomBar.lua * Add files via upload * Update CustomDiary.lua * Add files via upload * Add files via upload * Add files via upload * Update CustomDiary.lua * Upload * Update CHANGELOG.md * Revisions * Doc revisions * Remove GameVars.Engine everywhere. * Added error warnings by integrating type module * Update bug_report.yaml * Fixed the bug with GameVars resetting each level. * Added .Engine back. * Added missing checks. * Removed nil from textOptions loop * Added full TEN name for printlogs. * LatestChanges * Added section for import. --------- Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
344 lines
11 KiB
HTML
344 lines
11 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.7.2 (Developer) Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1> TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <here>Inventory</here></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
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<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Table <code>Inventory</code></h1>
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<p>Inventory manipulation</p>
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<p>
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</p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#GiveItem">GiveItem(objectID[, count][, addToPickupSummary])</a></td>
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<td class="summary">Add an item to the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#TakeItem">TakeItem(Object[, count])</a></td>
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<td class="summary">Remove an item from the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#GetItemCount">GetItemCount(objectID)</a></td>
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<td class="summary">Get the amount of an item held in the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#SetItemCount">SetItemCount(objectID, count)</a></td>
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<td class="summary">Set the amount of an item in the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#GetUsedItem">GetUsedItem()</a></td>
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<td class="summary">Get last item used in the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#SetUsedItem">SetUsedItem(objectID)</a></td>
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<td class="summary">Set last item used in the player's inventory.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#ClearUsedItem">ClearUsedItem()</a></td>
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<td class="summary">Clear last item used in the player's inventory.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "GiveItem"></a>
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<strong>GiveItem(objectID[, count][, addToPickupSummary])</strong>
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</dt>
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<dd>
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Add an item to the player's inventory.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">objectID</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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Object ID of the item to add.
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</li>
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<li><span class="parameter">count</span>
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<span class="types"><span class="type">int</span></span>
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The amount of items to add. Default is the yield from a single pickup, e.g. 1 from a medipack, 12 from a flare pack.
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(<em>optional</em>)
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</li>
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<li><span class="parameter">addToPickupSummary</span>
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<span class="types"><span class="type">bool</span></span>
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If true, display the item in the pickup summary. Default is false.
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "TakeItem"></a>
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<strong>TakeItem(Object[, count])</strong>
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</dt>
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<dd>
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Remove an item from the player's inventory.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Object</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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ID of the item to remove.
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</li>
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<li><span class="parameter">count</span>
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<span class="types"><span class="type">int</span></span>
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The amount of items to remove. Default is the yield from a single pickup, e.g. 1 from a medipack, 12 from a flare pack.
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "GetItemCount"></a>
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<strong>GetItemCount(objectID)</strong>
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</dt>
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<dd>
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Get the amount of an item held in the player's inventory.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">objectID</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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Object ID of the item to check.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">int</span></span>
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The amount of items. -1 indicates infinity.
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</ol>
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</dd>
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<dt>
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<a name = "SetItemCount"></a>
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<strong>SetItemCount(objectID, count)</strong>
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</dt>
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<dd>
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Set the amount of an item in the player's inventory.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">objectID</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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Object ID of the item amount to set.
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</li>
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<li><span class="parameter">count</span>
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<span class="types"><span class="type">int</span></span>
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The amount of items to set. -1 indicates infinity.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "GetUsedItem"></a>
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<strong>GetUsedItem()</strong>
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</dt>
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<dd>
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Get last item used in the player's inventory.
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This value will be valid only for a single frame after exiting inventory, after which Lara says "No".
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Therefore, this function must be preferably used either in OnLoop or OnUseItem events.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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Last item used in the inventory.
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</ol>
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</dd>
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<dt>
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<a name = "SetUsedItem"></a>
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<strong>SetUsedItem(objectID)</strong>
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</dt>
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<dd>
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Set last item used in the player's inventory.
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You will be able to specify only objects which already exist in the inventory.
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Will only be valid for the next frame. If not processed by the game, Lara will say "No".
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">objectID</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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Object ID of the item to select from inventory.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "ClearUsedItem"></a>
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<strong>ClearUsedItem()</strong>
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</dt>
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<dd>
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Clear last item used in the player's inventory.
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When this function is used in OnUseItem level function, it allows to override existing item functionality.
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For items without existing functionality, this function is needed to avoid Lara saying "No" after using it.
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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