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AudioTracks.h
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Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
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2021-06-16 14:29:50 +01:00 |
GameFlowScript.cpp
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Make the read-only table of kInventorySlots in GameFlowScript instead of GameLogicScript.
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2021-08-08 23:53:52 +01:00 |
GameFlowScript.h
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Clean up GameFlowScript.
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2021-08-07 19:13:36 +01:00 |
GameLogicScript.cpp
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More cleanup.
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2021-08-09 00:54:09 +01:00 |
GameLogicScript.h
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Make m_levelFuncs an unordered_set, as these seem to be the proper structure to use when the key IS the value.
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2021-08-06 16:47:24 +01:00 |
GameScriptAIObject.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptAIObject.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptAudioTrack.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptCameraInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptColor.cpp
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Clean up GameScriptColor.
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2021-08-07 19:03:27 +01:00 |
GameScriptColor.h
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Clean up GameScriptColor.
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2021-08-07 19:03:27 +01:00 |
GameScriptInventoryObject.cpp
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Give InventoryObject some documentation. Rename "name" to "nameKey".
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2021-08-09 20:01:05 +01:00 |
GameScriptInventoryObject.h
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Clean GameScriptInventoryObject a bit.
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2021-08-09 00:22:58 +01:00 |
GameScriptItemInfo.cpp
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Fix clusterfuck of a sentence.
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2021-08-09 20:01:39 +01:00 |
GameScriptItemInfo.h
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptLevel.cpp
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Rename some of GameScriptLevel's Lua "members" to better reflect their purpose.
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2021-08-09 20:02:55 +01:00 |
GameScriptLevel.h
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Remove ResetHub; as it's almost certainly going to be made obsolete with the new scripts and save game rework.
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2021-08-09 00:07:08 +01:00 |
GameScriptMeshInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptMeshInfo.h
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptMirror.cpp
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Add some initial documentation for GameScriptMirror.
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2021-08-09 00:07:53 +01:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptPosition.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptSettings.cpp
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Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
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2021-08-06 16:44:37 +01:00 |
GameScriptSettings.h
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Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
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2021-08-06 16:44:37 +01:00 |
GameScriptSinkInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptSinkInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptSkyLayer.cpp
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More cleanup.
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2021-08-09 00:54:09 +01:00 |
GameScriptSkyLayer.h
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Improve GameScriptSkyLayer.
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2021-08-07 19:06:22 +01:00 |
GameScriptSoundSourceInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptSoundSourceInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
InventorySlots.h
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Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do.
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2021-08-08 23:52:38 +01:00 |
ItemEnumPair.h
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Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do.
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2021-08-08 23:52:38 +01:00 |
LanguageScript.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
LanguageScript.h
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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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2021-06-23 05:58:24 +02:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too.
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2021-08-07 19:00:45 +01:00 |
ObjectIDs.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |
ScriptAssert.cpp
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Add ScriptWarn and SetErrorMode.
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2021-08-06 16:43:01 +01:00 |
ScriptAssert.h
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Add ScriptWarn and SetErrorMode.
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2021-08-06 16:43:01 +01:00 |