TombEngine/TR5Main/Objects/TR5
2020-03-29 20:05:04 +02:00
..
tr5_autoguns.cpp Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle(); 2020-02-10 10:38:00 +01:00
tr5_brownbeast.cpp Fix Swamp Flag, Added Old/New Object ID 2019-12-31 14:56:02 +01:00
tr5_cybord.cpp Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00
tr5_doberman.cpp Decompiled doberman 2019-12-29 20:15:30 +01:00
tr5_dog.cpp Decompiled ID_HUSKIE 2019-12-30 07:14:36 +01:00
tr5_ghost.cpp Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR 2019-12-29 23:43:32 +01:00
tr5_gladiator.cpp Fixed shatterObjects references 2020-03-29 20:05:04 +02:00
tr5_guard.cpp Fixed many bugs with GUARDIAN 2020-03-22 12:27:12 +01:00
tr5_hydra.cpp Fixed some HYDRA bugs 2020-03-28 16:47:24 +01:00
tr5_imp.cpp Refactored IMP 2020-03-17 06:52:31 +01:00
tr5_lagoon_witch.cpp Decompiled ID_LAGOON_WITCH 2020-03-29 14:07:28 +02:00
tr5_larson.cpp Partially fixed LARSON 2020-03-29 11:53:39 +02:00
tr5_laser_head.cpp Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack; 2020-03-25 07:06:04 +01:00
tr5_misc_objects.cpp Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell; 2020-03-27 07:17:05 +01:00
tr5_missile.cpp Fixed sparks rendering; Fixed some ROMAN_GOD effects; 2020-03-28 07:45:33 +01:00
tr5_moving_block.cpp Fix Swamp Flag, Added Old/New Object ID 2019-12-31 14:56:02 +01:00
tr5_particle_enemies.cpp Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
tr5_rats.cpp Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
tr5_reaper.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr5_romanstatue.cpp Fixed sparks rendering; Fixed some ROMAN_GOD effects; 2020-03-28 07:45:33 +01:00
tr5_submarine.cpp Fixed ATTACK_SUBMARINE 2020-03-29 13:08:38 +02:00
tr5_traps.cpp Decompiled ID_ROLLING_BALL 2020-01-29 07:16:33 +01:00
tr5_willowwisp.cpp Decompiled Entity Initialise 2019-12-20 11:23:03 +01:00