TombEngine/TR5Main/Specific
2019-11-15 07:40:22 +01:00
..
IO Improved savegames; Fixed crashes; Added dynamic objects to savegame; Added quad to savegame; 2018-10-25 23:44:15 +02:00
configuration.cpp Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
configuration.h Added default configuration; Added sound devices configuration; 2019-05-09 08:06:30 +02:00
directx.h First commit 2018-08-19 09:46:58 +02:00
game.cpp Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
game.h First commit 2018-08-19 09:46:58 +02:00
Init.cpp First commit 2018-08-19 09:46:58 +02:00
init.h Add BGM track damping, use registry volume settings 2018-08-30 10:32:32 +03:00
input.cpp Refactoring 2019-04-29 13:10:58 +02:00
input.h Finished controls settings; Added some global variables; Fixed load and save configuration; 2019-04-28 16:48:29 +02:00
patch.cpp Improved waterfalls; Refactoring items drawing; 2019-02-09 09:35:30 +01:00
patch.h First commit 2018-08-19 09:46:58 +02:00
roomload.cpp Decompiled Function & Fix some think 2019-11-11 16:17:45 +01:00
roomload.h Added new script commands; Fixed serious memory leak with sprites; Added LoadSprites(); Code cleaning; 2019-03-24 10:08:54 +01:00
setup.cpp Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
setup.h Fix KeyID, Move Function, AimWeapon 2019-11-12 12:28:54 +01:00
winmain.cpp Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
winmain.h Added title image 2019-05-09 13:50:55 +02:00