TombEngine/Scripts/Strings.lua
2022-11-05 00:57:31 +11:00

194 lines
6.2 KiB
Lua

local strings =
{
window_title = { "TombEngine" },
all = { "All" },
apply = { "Apply" },
auto_target = { "Automatic Targeting" },
back = { "Back" },
binoculars = { "Binoculars" },
close = { "Close" },
cancel = { "Cancel" },
caustics = { "Underwater Caustics" },
choose_ammo = { "Choose Ammo" },
choose_weapon = { "Choose Weapon" },
combine = { "Combine" },
combine_with = { "Combine With" },
controls = { "Controls" },
controls_action = { "Action" },
controls_sprint = { "Sprint" },
controls_draw_weapon = { "Draw Weapon" },
controls_crouch = { "Crouch" },
controls_inventory = { "Inventory" },
controls_jump = { "Jump" },
controls_look = { "Look" },
controls_move_backward = { "Move Backward" },
controls_move_forward = { "Move Forward" },
controls_move_left = { "Move Left" },
controls_move_right = { "Move Right" },
controls_roll = { "Roll" },
controls_step_left = { "Step Left" },
controls_step_right = { "Step Right" },
controls_pause = { "Pause" },
controls_use_flare = { "Use Flare" },
controls_walk = { "Walk" },
controls_defaults = { "Reset to Defaults" },
crossbow = { "Crossbow" },
crossbow_normal_ammo = { "Crossbow Normal Ammo" },
crossbow_poison_ammo = { "Crossbow Poison Ammo" },
crossbow_explosive_ammo = { "Crossbow Explosive Ammo" },
crossbow_lasersight = { "Crossbow + Lasersight" },
crowbar = { "Crowbar" },
diary = { "Diary" },
disabled = { "Disabled" },
display = { "Display Settings" },
display_adapter = { "Display Adapter" },
distance_travelled = { "Distance Travelled" },
enable_sound = { "Enable Sounds" },
enabled = { "Enabled" },
equip = { "Equip" },
examine = { "Examine" },
exit_game = { "Exit Game" },
exit_to_title = { "Exit to Title" },
flares = { "Flares" },
grenade_launcher = { "Grenade Launcher" },
grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" },
grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" },
grenade_launcher_flash_ammo = { "Grenade Launcher Flash Ammo" },
harpoon_gun = { "Harpoon Gun" },
harpoon_gun_ammo = { "Harpoon Gun Ammo" },
headset = { "Headset" },
hk = { "HK" },
hk_ammo = { "HK Ammo" },
hk_burst_mode = { "Burst Mode" },
hk_rapid_mode = { "Rapid Mode" },
hk_silenced = { "Silenced HK" },
hk_sniper_mode = { "Sniper Mode" },
lara_home = { "Lara's Home" },
large_medipack = { "Large Medipack" },
lasersight = { "Lasersight" },
music_volume = { "Music Volume" },
new_game = { "New Game" },
none = { "None" },
ok = { "OK" },
options = { "Options" },
other_settings = { "Sound and Gameplay" },
output_settings = { "Output Settings" },
passport = { "Passport" },
pistol_ammo = { "Pistol Ammo" },
pistols = { "Pistols" },
player = { "Player" },
render_options = { "Render Options" },
reverb = { "Reverb" },
revolver = { "Revolver" },
revolver_ammo = { "Revolver Ammo" },
revolver_laser = { "Revolver + Lasersight" },
rocket_launcher_ammo = { "Rocket Launcher Ammo" },
rocket_launcher = { "Rocket Launcher" },
rumble = { "Rumble" },
save_game = { "Save Game" },
savegame_timestamp = { "%02d Days %02d:%02d:%02d" },
screen_resolution = { "Screen Resolution" },
secrets_found = { "Secrets Found" },
select_level = { "Select Level" },
separate = { "Separate" },
sfx_volume = { "SFX Volume" },
shadows = { "Shadows" },
shotgun = { "Shotgun" },
shotgun_ammo1 = { "Shotgun Normal Ammo" },
shotgun_ammo2 = { "Shotgun Wideshot Ammo" },
small_medipack = { "Small Medipack" },
sound = { "Sound" },
silencer = { "Silencer" },
statistics = { "Statistics" },
thumbstick_camera = { "Thumbstick Camera" },
time_taken = { "Time Taken" },
timex = { "Statistics" },
torch = { "Torch" },
unused = { "Unused" },
use = { "Use" },
used_ammos = { "Ammo Used" },
used_medipacks = { "Medipacks Used" },
uzi_ammo = { "Uzi Ammo" },
uzis = { "Uzis" },
volumetric_fog = { "Volumetric Fog" },
antialiasing = { "Antialiasing" },
low = { "Low" },
medium = { "Medium" },
high = { "High" },
waiting_for_key = { "Waiting For Key" },
windowed = { "Windowed" },
load_game = { "Load Game" },
test_level = { "Test Level" },
waterskin_small_empty = { "Small Waterskin (Empty)" },
waterskin_small_1l = { "Small Waterskin (1L)" },
waterskin_small_2l = { "Small Waterskin (2L)" },
waterskin_small_3l = { "Small Waterskin (3L)" },
waterskin_large_empty = { "Large Waterskin (Empty)" },
waterskin_large_1l = { "Large Waterskin (1L)" },
waterskin_large_2l = { "Large Waterskin (2L)" },
waterskin_large_3l = { "Large Waterskin (3L)" },
waterskin_large_4l = { "Large Waterskin (4L)" },
waterskin_large_5l = { "Large Waterskin (5L)" },
torch2 = { "Torch 2" },
clockwork_beetle = { "Mechanical Scarab With Key" },
clockwork_beetle_combo1 = { "Mechanical Scarab" },
clockwork_beetle_combo2 = { "Mechanical Scarab Winding Key" },
tut1_ba_cartouche = { "Ba Cartouche" },
tut1_ba_cartouche_1 = { "Ba Cartouche Piece 1/2" },
tut1_ba_cartouche_2 = { "Ba Cartouche Piece 2/2" },
tut1_eye_horus = { "Eye of Horus" },
tut1_eye_1 = { "Eye Piece 1/2" },
tut1_eye_2 = { "Eye Piece 2/2" },
tut1_hand_orion = { "The Hand of Orion" },
tut1_hand_sirius = { "The Hand of Sirius" },
GunCabinetKey = { "Gun Cabinet Key" },
GoldRose = { "Gold Rose" },
MachineCog = { "Machine Cog" },
GoldIdol = { "Gold Idol" },
SkullKey = { "Skull Key" },
Scion = { "Scion" },
NeptuneKey = { "Neptune Key" },
AtlasKey = { "Atlas Key" },
DamoclesKey = { "Damocles Key" },
ThorKey = { "Thor Key" },
gym = { "Lara's Home" },
level1 = { "Caves" },
level2 = { "City of Vilcabamba" },
level3a = { "Lost Valley" },
level3b = { "Tomb of Qualopec" },
level4 = { "St. Francis Folly" },
level5 = { "Colosseum" },
level6 = { "Palace Midas" },
level7a = { "The Cistern" },
level7b = { "Tomb of Tihocan" },
level8a = { "City of Khamoon" },
level8b = { "Obelisk of Khamoon" },
level8c = { "Sanctuary of the Scion" },
level10a = { "Natla's Mines" },
level10b = { "Atlantis" },
level10c = { "The Great Pyramid" },
title = { "Title" },
accelerate = { "Accelerate" },
reverse = { "Reverse" },
speed = { "Speed" },
slow = { "Slow" },
brake = { "Brake" },
fire = { "Fire" }
}
TEN.Flow.SetStrings(strings)
local languages =
{
"English",
"Italian",
"German",
"French",
"Dutch",
"Spanish",
"Japanese",
"Russian"
}
TEN.Flow.SetLanguageNames(languages)