TombEngine/TR5Main/Objects/TR4/Entity
2020-09-01 07:06:31 +02:00
..
tr4_ahmet.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_ahmet.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_baboon.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_baboon.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
tr4_baddy.cpp Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_baddy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_bat.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_bat.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_big_beetle.cpp Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_big_beetle.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_bigscorpion.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_bigscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_crocodile.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_crocodile.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_demigod.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_demigod.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_enemy_jeep.cpp Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_enemy_jeep.h Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_guide.cpp Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
tr4_guide.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_harpy.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_harpy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_horseman.cpp Decompiled ID_SETHA 2020-08-20 07:03:23 +02:00
tr4_horseman.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_jeanyves.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_jeanyves.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_knighttemplar.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_knighttemplar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_littlebeetle.cpp Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
tr4_littlebeetle.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
tr4_mummy.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_mummy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_mutant.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_mutant.h Implemented Mutant and Locusts 2020-06-10 21:38:25 +02:00
tr4_sas.cpp Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
tr4_sas.h Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
tr4_sentrygun.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_sentrygun.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_setha.cpp Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_setha.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_skeleton.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_skeleton.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_smallscorpion.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_smallscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_sphinx.cpp Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons; 2020-08-18 16:55:48 +02:00
tr4_sphinx.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_troops.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_troops.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_von_croy.cpp Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
tr4_von_croy.h First ID_VON_CROY implementation; Added friendly to ITEM_INFO; 2020-08-29 09:39:10 +02:00
tr4_wildboar.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_wildboar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_wraith.cpp Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
tr4_wraith.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00