.. |
tr4_ahmet.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_ahmet.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
tr4_baboon.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_baboon.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
tr4_baddy.cpp
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
tr4_baddy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_bat.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_bat.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_big_beetle.cpp
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_big_beetle.h
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_bigscorpion.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_bigscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_crocodile.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_crocodile.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_demigod.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_demigod.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_enemy_jeep.cpp
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
tr4_enemy_jeep.h
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
tr4_guide.cpp
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Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
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2020-09-01 07:06:31 +02:00 |
tr4_guide.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_harpy.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_harpy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_horseman.cpp
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Decompiled ID_SETHA
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2020-08-20 07:03:23 +02:00 |
tr4_horseman.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_jeanyves.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_jeanyves.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_knighttemplar.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_knighttemplar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_littlebeetle.cpp
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |
tr4_littlebeetle.h
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |
tr4_mummy.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_mummy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_mutant.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_mutant.h
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Implemented Mutant and Locusts
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2020-06-10 21:38:25 +02:00 |
tr4_sas.cpp
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Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING;
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2020-08-06 20:41:07 +02:00 |
tr4_sas.h
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Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING;
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2020-08-06 20:41:07 +02:00 |
tr4_sentrygun.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_sentrygun.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_setha.cpp
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_setha.h
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_skeleton.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_skeleton.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_smallscorpion.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_smallscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_sphinx.cpp
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Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons;
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2020-08-18 16:55:48 +02:00 |
tr4_sphinx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_troops.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_troops.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_von_croy.cpp
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Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
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2020-09-01 07:06:31 +02:00 |
tr4_von_croy.h
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First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
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2020-08-29 09:39:10 +02:00 |
tr4_wildboar.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_wildboar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_wraith.cpp
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |
tr4_wraith.h
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |