.. |
control
|
Swap y/z args in new FD funcs
|
2021-11-08 17:48:57 +03:00 |
debug
|
Remove noexcept from assertion
|
2021-11-02 12:52:54 +03:00 |
effects
|
Swap y/z args in new FD funcs
|
2021-11-08 17:48:57 +03:00 |
itemdata
|
made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI.
|
2021-10-03 10:07:01 +02:00 |
Lara
|
Cleanup camera code more
|
2021-11-08 19:35:17 +03:00 |
memory
|
Fix regressions
|
2021-09-11 09:41:29 +03:00 |
particle
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
pickup
|
Revert "Remove exact position check for FindPlinth"
|
2021-11-06 01:07:13 +03:00 |
animation.cpp
|
Merge branch 'master' into arbitrary_hanging_and_shimmying
|
2021-11-03 02:26:09 +03:00 |
animation.h
|
Don't pass anim number to TestLastFrame if not needed
|
2021-10-27 14:18:27 +03:00 |
camera.cpp
|
Cleanup camera code more
|
2021-11-08 19:35:17 +03:00 |
camera.h
|
Cleanup camera code more
|
2021-11-08 19:35:17 +03:00 |
collide.cpp
|
Rewrite TestObjectOnLedge
|
2021-11-09 03:16:34 +03:00 |
collide.h
|
Rewrite TestObjectOnLedge
|
2021-11-09 03:16:34 +03:00 |
flipeffect.cpp
|
Refactors
|
2021-11-03 03:49:57 +03:00 |
flipeffect.h
|
Move AddFootprint to footprint.cpp
|
2021-11-03 02:33:52 +03:00 |
floordata.cpp
|
Swap y/z args in new FD funcs
|
2021-11-08 17:48:57 +03:00 |
floordata.h
|
Swap y/z args in new FD funcs
|
2021-11-08 17:48:57 +03:00 |
gameflow.h
|
Move savegames to separate folder, organize savegame code
|
2021-10-31 21:36:51 +03:00 |
health.cpp
|
Fix quicksand
|
2021-11-07 04:54:48 +03:00 |
health.h
|
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
|
2021-07-18 15:22:15 +01:00 |
items.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
items.h
|
Fixes
|
2021-10-08 16:45:45 +03:00 |
misc.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
misc.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
missile.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
missile.h
|
Move all effect source files to separate directory, rename effect2 to effects
|
2021-09-08 18:07:48 +03:00 |
newinv2.cpp
|
Save audio config
|
2021-11-04 19:37:30 +03:00 |
newinv2.h
|
Linked all the coded for loading and saving
|
2021-10-15 05:55:22 +02:00 |
objects.cpp
|
Merge branch 'errors'
|
2021-10-28 11:06:02 +02:00 |
objects.h
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
people.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
people.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
puzzles_keys.cpp
|
Refactors
|
2021-11-03 03:49:57 +03:00 |
puzzles_keys.h
|
Refactors
|
2021-11-03 03:49:57 +03:00 |
room.cpp
|
Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds.
|
2021-11-08 21:43:57 +00:00 |
room.h
|
Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds.
|
2021-11-08 21:43:57 +00:00 |
roomvector.h
|
Integrated ITEM_DATA into ITEM_INFO
|
2021-08-29 16:11:03 +02:00 |
savegame.cpp
|
Code styling
|
2021-11-04 05:18:00 +03:00 |
savegame.h
|
Cleanup savegame and sound code
|
2021-10-31 23:55:17 +03:00 |
sphere.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
sphere.h
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
spotcam.cpp
|
Cleanup camera code more
|
2021-11-08 19:35:17 +03:00 |
spotcam.h
|
Fix more stuff
|
2021-09-16 01:12:19 +03:00 |
switch.cpp
|
purge ring inventory;
|
2021-10-12 00:26:46 -05:00 |
switch.h
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
text.cpp
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
text.h
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
traps.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
traps.h
|
Merge branch 'master' into mesh_mutator
|
2021-09-24 13:53:39 +03:00 |