TombEngine/TR5Main/Game
2021-11-09 03:16:34 +03:00
..
control Swap y/z args in new FD funcs 2021-11-08 17:48:57 +03:00
debug Remove noexcept from assertion 2021-11-02 12:52:54 +03:00
effects Swap y/z args in new FD funcs 2021-11-08 17:48:57 +03:00
itemdata made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
Lara Cleanup camera code more 2021-11-08 19:35:17 +03:00
memory Fix regressions 2021-09-11 09:41:29 +03:00
particle Cleanup 2021-09-25 16:00:30 +03:00
pickup Revert "Remove exact position check for FindPlinth" 2021-11-06 01:07:13 +03:00
animation.cpp Merge branch 'master' into arbitrary_hanging_and_shimmying 2021-11-03 02:26:09 +03:00
animation.h Don't pass anim number to TestLastFrame if not needed 2021-10-27 14:18:27 +03:00
camera.cpp Cleanup camera code more 2021-11-08 19:35:17 +03:00
camera.h Cleanup camera code more 2021-11-08 19:35:17 +03:00
collide.cpp Rewrite TestObjectOnLedge 2021-11-09 03:16:34 +03:00
collide.h Rewrite TestObjectOnLedge 2021-11-09 03:16:34 +03:00
flipeffect.cpp Refactors 2021-11-03 03:49:57 +03:00
flipeffect.h Move AddFootprint to footprint.cpp 2021-11-03 02:33:52 +03:00
floordata.cpp Swap y/z args in new FD funcs 2021-11-08 17:48:57 +03:00
floordata.h Swap y/z args in new FD funcs 2021-11-08 17:48:57 +03:00
gameflow.h Move savegames to separate folder, organize savegame code 2021-10-31 21:36:51 +03:00
health.cpp Fix quicksand 2021-11-07 04:54:48 +03:00
health.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
items.cpp Cleanup 2021-09-25 16:00:30 +03:00
items.h Fixes 2021-10-08 16:45:45 +03:00
misc.cpp Cleanup 2021-09-25 16:00:30 +03:00
misc.h Move around some files 2021-09-19 23:41:26 +03:00
missile.cpp Cleanup 2021-09-25 16:00:30 +03:00
missile.h Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
newinv2.cpp Save audio config 2021-11-04 19:37:30 +03:00
newinv2.h Linked all the coded for loading and saving 2021-10-15 05:55:22 +02:00
objects.cpp Merge branch 'errors' 2021-10-28 11:06:02 +02:00
objects.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
people.cpp Cleanup 2021-09-25 16:00:30 +03:00
people.h Move around some files 2021-09-19 23:41:26 +03:00
puzzles_keys.cpp Refactors 2021-11-03 03:49:57 +03:00
puzzles_keys.h Refactors 2021-11-03 03:49:57 +03:00
room.cpp Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds. 2021-11-08 21:43:57 +00:00
room.h Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds. 2021-11-08 21:43:57 +00:00
roomvector.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00
savegame.cpp Code styling 2021-11-04 05:18:00 +03:00
savegame.h Cleanup savegame and sound code 2021-10-31 23:55:17 +03:00
sphere.cpp Cleanup 2021-09-25 16:00:30 +03:00
sphere.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
spotcam.cpp Cleanup camera code more 2021-11-08 19:35:17 +03:00
spotcam.h Fix more stuff 2021-09-16 01:12:19 +03:00
switch.cpp purge ring inventory; 2021-10-12 00:26:46 -05:00
switch.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
text.cpp Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
text.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
traps.cpp Cleanup 2021-09-25 16:00:30 +03:00
traps.h Merge branch 'master' into mesh_mutator 2021-09-24 13:53:39 +03:00