mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00
271 lines
No EOL
5.3 KiB
C++
271 lines
No EOL
5.3 KiB
C++
#include "newobjects.h"
|
|
#include "..\Global\global.h"
|
|
#include "..\Game\Box.h"
|
|
#include "..\Game\items.h"
|
|
#include "..\Game\lot.h"
|
|
#include "..\Game\control.h"
|
|
#include "..\Game\effects.h"
|
|
#include "..\Game\draw.h"
|
|
#include "..\Game\sphere.h"
|
|
#include "..\Game\effect2.h"
|
|
#include "..\Game\people.h"
|
|
#include "..\Game\debris.h"
|
|
|
|
BITE_INFO knightTemplarBite = { 0, 0, 0, 11 };
|
|
|
|
void __cdecl InitialiseKnightTemplar(__int16 itemNum)
|
|
{
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
ClearItem(itemNum);
|
|
|
|
item->animNumber = Objects[ID_KNIGHT_TEMPLAR].animIndex + 2;
|
|
item->goalAnimState = 1;
|
|
item->currentAnimState = 1;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->meshBits &= 0xF7FF;
|
|
}
|
|
|
|
void __cdecl KnightTemplarControl(__int16 itemNum)
|
|
{
|
|
if (!CreatureActive(itemNum))
|
|
return;
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
OBJECT_INFO* obj = &Objects[item->objectNumber];
|
|
|
|
if (item->animNumber == obj->animIndex ||
|
|
item->animNumber - obj->animIndex == 1 ||
|
|
item->animNumber - obj->animIndex == 11 ||
|
|
item->animNumber - obj->animIndex == 12)
|
|
{
|
|
if (GetRandomControl() & 1)
|
|
{
|
|
PHD_VECTOR pos;
|
|
|
|
pos.x = 0;
|
|
pos.y = 48;
|
|
pos.z = 448;
|
|
|
|
GetJointAbsPosition(item, &pos, 10);
|
|
|
|
TriggerMetalSparks(pos.x, pos.y, pos.z,
|
|
(GetRandomControl() & 0x1FF) - 256,
|
|
-128 - (GetRandomControl() & 0x7F),
|
|
(GetRandomControl() & 0x1FF) - 256,
|
|
0);
|
|
}
|
|
}
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
__int16 tilt = 0;
|
|
__int16 angle = 0;
|
|
__int16 joint0 = 0;
|
|
__int16 joint1 = 0;
|
|
__int16 joint2 = 0;
|
|
|
|
// Knight is immortal
|
|
if (item->hitPoints < obj->hitPoints)
|
|
item->hitPoints = obj->hitPoints;
|
|
|
|
if (item->aiBits)
|
|
GetAITarget(creature);
|
|
else if (creature->hurtByLara)
|
|
creature->enemy = LaraItem;
|
|
|
|
AI_INFO info;
|
|
AI_INFO laraInfo;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
__int32 a = 0;
|
|
if (creature->enemy != LaraItem)
|
|
a = ATAN(item->pos.zPos - LaraItem->pos.zPos, item->pos.xPos - LaraItem->pos.xPos);
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
if (info.ahead)
|
|
{
|
|
joint0 = info.angle >> 1;
|
|
joint2 = info.angle >> 1;
|
|
joint1 = info.xAngle;
|
|
}
|
|
|
|
__int16 frameBase = 0;
|
|
__int16 frameNumber = 0;
|
|
|
|
switch (item->currentAnimState)
|
|
{
|
|
case 1:
|
|
creature->flags = 0;
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
if (info.distance > SQUARE(682))
|
|
{
|
|
if (Lara.target == item)
|
|
item->goalAnimState = 6;
|
|
}
|
|
else if (GetRandomControl() & 1)
|
|
{
|
|
item->goalAnimState = 4;
|
|
}
|
|
else if (GetRandomControl() & 1)
|
|
{
|
|
item->goalAnimState = 3;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 5;
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
creature->maximumTurn = ANGLE(7);
|
|
|
|
if (Lara.target == item || info.distance <= SQUARE(682))
|
|
{
|
|
item->goalAnimState = 1;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
creature->maximumTurn = 0;
|
|
|
|
if (abs(info.angle) >= ANGLE(1))
|
|
{
|
|
if (info.angle >= 0)
|
|
{
|
|
item->pos.yRot += ANGLE(1);
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot -= ANGLE(1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += info.angle;
|
|
}
|
|
|
|
frameNumber = item->frameNumber;
|
|
frameBase = Anims[item->animNumber].frameBase;
|
|
|
|
if (frameNumber > frameBase + 42 && frameNumber < frameBase + 51)
|
|
{
|
|
PHD_VECTOR pos;
|
|
pos.x = 0;
|
|
pos.y = 0;
|
|
pos.z = 0;
|
|
|
|
GetJointAbsPosition(item, &pos, 11);
|
|
|
|
ROOM_INFO* room = &Rooms[item->roomNumber];
|
|
|
|
FLOOR_INFO* currentFloor = &room->floor[((pos.z - room->z) >> WALL_SHIFT) +
|
|
((pos.z - room->x) >> WALL_SHIFT) * room->xSize];
|
|
|
|
if (currentFloor->stopper)
|
|
{
|
|
MESH_INFO* mesh = room->mesh;
|
|
|
|
for (__int32 i = 0; i < room->numMeshes; i++)
|
|
{
|
|
if (floor(pos.x) == floor(mesh->x) &&
|
|
floor(pos.z) == floor(mesh->z) &&
|
|
mesh->staticNumber >= 50)
|
|
{
|
|
ShatterObject(NULL, mesh, -64, LaraItem->roomNumber, 0);
|
|
SoundEffect(SFX_TR4_HIT_ROCK_ID347, &item->pos, 0);
|
|
|
|
mesh->Flags &= ~1;
|
|
currentFloor->stopper = false;
|
|
__int32 height = GetFloorHeight(currentFloor, pos.x, pos.y, pos.z);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
}
|
|
|
|
mesh++;
|
|
}
|
|
}
|
|
|
|
if (!creature->flags)
|
|
{
|
|
if (item->touchBits & 0xC00)
|
|
{
|
|
LaraItem->hitPoints -= 120;
|
|
LaraItem->hitStatus = true;
|
|
|
|
CreatureEffect2(
|
|
item,
|
|
&knightTemplarBite,
|
|
20,
|
|
-1,
|
|
DoBloodSplat);
|
|
|
|
creature->flags = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
case 6:
|
|
creature->maximumTurn = 0;
|
|
|
|
if (abs(info.angle) >= ANGLE(1))
|
|
{
|
|
if (info.angle >= 0)
|
|
{
|
|
item->pos.yRot += ANGLE(1);
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot -= ANGLE(1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += info.angle;
|
|
}
|
|
|
|
if (item->hitStatus)
|
|
{
|
|
if (GetRandomControl() & 1)
|
|
{
|
|
item->goalAnimState = 7;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 8;
|
|
}
|
|
}
|
|
else if (info.distance <= SQUARE(682) || Lara.target != item)
|
|
{
|
|
item->goalAnimState = 1;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 6;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
CreatureTilt(item, 0);
|
|
|
|
CreatureJoint(item, 0, joint0);
|
|
CreatureJoint(item, 1, joint1);
|
|
CreatureJoint(item, 2, joint2);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
} |