TombEngine/TR5Main/Objects/TR5/tr5_moving_block.cpp

365 lines
8.6 KiB
C++

#include "../newobjects.h"
#include "../oldobjects.h"
#include "../../Global/global.h"
#include "../../Game/items.h"
#include "../../Game/collide.h"
#include "../../Game/effects.h"
#include "../../Game/laramisc.h"
#include "../../Game/Box.h"
short MovingBlockBounds[12] = {
-300, 300, 0, 0, -692, -512,
-10 * ONE_DEGREE, 10 * ONE_DEGREE,
-30 * ONE_DEGREE, 30 * ONE_DEGREE,
-10 * ONE_DEGREE, 10 * ONE_DEGREE
};
void InitialisePushableBlock(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearMovableBlockSplitters(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber);
if (item->status != ITEM_INVISIBLE)
AlterFloorHeight(item, -1024);
}
void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber)
{
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
Boxes[floor->box].overlapIndex &= (~BLOCKED);
short height = Boxes[floor->box].height;
short baseRoomNumber = roomNumber;
floor = GetFloor(x + 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x + 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x - 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x - 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z + 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x, y, z + 1024, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z - 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x, y, z - 1024, roomNumber);
}
}
void PushableBlockControl(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (item->flags & ONESHOT)
{
AlterFloorHeight(item, 1024);
KillItem(itemNumber);
return;
}
AnimateItem(item);
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (item->pos.yPos < height)
item->gravityStatus = true;
else if (item->gravityStatus)
{
item->gravityStatus = false;
item->pos.yPos = height;
item->status = ITEM_DEACTIVATED;
floor_shake_effect(item);
SoundEffect(SFX_LARA_THUD, &item->pos, 0);
}
if (item->roomNumber != roomNumber)
ItemNewRoom(itemNumber, roomNumber);
if (item->status == ITEM_DEACTIVATED)
{
item->status = ITEM_INACTIVE;
RemoveActiveItem(itemNumber);
AlterFloorHeight(item, -1024);
AdjustStopperFlag(item, item->itemFlags[0] + 0x8000, 0);
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
TestTriggers(TriggerIndex, 1, 0);
}
}
void PushableBlockCollision(short itemNum, ITEM_INFO * laraitem, COLL_INFO * coll)
{
ITEM_INFO* item = &Items[itemNum];
if (!(TrInput & IN_ACTION) ||
item->status == ITEM_ACTIVE ||
laraitem->gravityStatus ||
laraitem->pos.yPos != item->pos.yPos)
return;
unsigned short quadrant = (unsigned short)(laraitem->pos.yRot + 0x2000) / 0x4000;
if (laraitem->currentAnimState == STATE_LARA_STOP)
{
if (Lara.gunStatus != LG_NO_ARMS)
return;
switch (quadrant)
{
case NORTH:
item->pos.yRot = 0;
break;
case EAST:
item->pos.yRot = ANGLE(90);
break;
case SOUTH:
item->pos.yRot = -ANGLE(180);
break;
case WEST:
item->pos.yRot = -ANGLE(90);
break;
}
if (!TestLaraPosition(MovingBlockBounds, item, laraitem))
return;
short roomNumber = laraitem->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (roomNumber != item->roomNumber)
return;
switch (quadrant)
{
case NORTH:
laraitem->pos.zPos &= -1024;
laraitem->pos.zPos += 1024 - LARA_RAD;
break;
case SOUTH:
laraitem->pos.zPos &= -1024;
laraitem->pos.zPos += LARA_RAD;
break;
case EAST:
laraitem->pos.xPos &= -1024;
laraitem->pos.xPos += 1024 - LARA_RAD;
break;
case WEST:
laraitem->pos.xPos &= -1024;
laraitem->pos.xPos += LARA_RAD;
break;
}
laraitem->pos.yRot = item->pos.yRot;
laraitem->goalAnimState = STATE_LARA_PUSHABLE_GRAB;
AnimateLara(laraitem);
if (laraitem->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
Lara.gunStatus = LG_HANDS_BUSY;
}
else if (laraitem->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
{
if (laraitem->frameNumber != Anims[ANIMATION_LARA_START_OBJECT_MOVING].frameBase + 19)
return;
if (!TestLaraPosition(MovingBlockBounds, item, laraitem))
return;
if (TrInput & IN_FORWARD)
{
if (!TestBlockPush(item, 1024, quadrant))
return;
item->goalAnimState = 2;
laraitem->goalAnimState = STATE_LARA_PUSHABLE_PUSH;
}
else if (TrInput & IN_BACK)
{
if (!TestBlockPull(item, 1024, quadrant))
return;
item->goalAnimState = 3;
laraitem->goalAnimState = STATE_LARA_PUSHABLE_PULL;
}
else
return;
AddActiveItem(itemNum);
AlterFloorHeight(item, 1024);
AdjustStopperFlag(item, item->itemFlags[0], 1);
item->status = ITEM_ACTIVE;
AnimateItem(item);
AnimateLara(laraitem);
Lara.headXrot = Lara.headYrot = 0;
Lara.torsoXrot = Lara.torsoYrot = 0;
}
}
int TestBlockMovable(ITEM_INFO * item, int blokhite)
{
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (floor->floor == NO_HEIGHT / 256)
return 1;
if (floor->floor * 256 != item->pos.yPos - blokhite)
return 0;
return 1;
}
int TestBlockPush(ITEM_INFO * item, int blokhite, unsigned short quadrant)
{
if (!TestBlockMovable(item, blokhite))
return 0;
int x = item->pos.xPos;
int y = item->pos.yPos;
int z = item->pos.zPos;
short roomNum = item->roomNumber;
switch (quadrant)
{
case NORTH:
z += 1024;
break;
case EAST:
x += 1024;
break;
case SOUTH:
z -= 1024;
break;
case WEST:
x -= 1024;
break;
}
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum);
ROOM_INFO* r = &Rooms[roomNum];
if (XZ_GET_SECTOR(r,x-r->x,z-r->z).stopper )
return 0;
COLL_INFO scoll;
scoll.quadrant = quadrant;
scoll.radius = 500;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
return 0;
if (((int)floor->floor << 8) != y)
return 0;
GetFloorHeight(floor, x, y, z);
if (HeightType != WALL)
return 0;
int cmax = y - (blokhite - 100);
floor = GetFloor(x, cmax, z, &roomNum);
if (GetCeiling(floor, x, cmax, z) > cmax)
return 0;
item->itemFlags[0] = LaraItem->pos.yRot;
return 1;
}
int TestBlockPull(ITEM_INFO * item, int blokhite, short quadrant)
{
if (!TestBlockMovable(item, blokhite))
return (0);
int xadd = 0;
int zadd = 0;
switch (quadrant)
{
case NORTH:
zadd = -1024;
break;
case EAST:
xadd = -1024;
break;
case SOUTH:
zadd = 1024;
break;
case WEST:
xadd = 1024;
break;
}
int x = item->pos.xPos + xadd;
int y = item->pos.yPos;
int z = item->pos.zPos + zadd;
short roomNum = item->roomNumber;
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum);
ROOM_INFO* r = &Rooms[roomNum];
if (XZ_GET_SECTOR(r,x-r->x,z-r->z).stopper)
return 0;
COLL_INFO scoll;
scoll.quadrant = quadrant;
scoll.radius = 500;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
return 0;
if (((int)floor->floor << 8) != y)
return 0;
int cmax = y - blokhite;
floor = GetFloor(x, cmax, z, &roomNum);
if (((int)floor->ceiling << 8) > cmax)
return 0;
x += xadd;
z += zadd;
roomNum = item->roomNumber;
floor = GetFloor(x, y, z, &roomNum);
if (((int)floor->floor << 8) != y)
return 0;
cmax = y - LARA_HITE;
floor = GetFloor(x, cmax, z, &roomNum);
if (((int)floor->ceiling << 8) > cmax)
return 0;
x = LaraItem->pos.xPos + xadd;
y = LaraItem->pos.yPos;
z = LaraItem->pos.zPos + zadd;
roomNum = LaraItem->roomNumber;
floor = GetFloor(x, y, z, &roomNum);
scoll.quadrant = (quadrant + 2) & 3;
scoll.radius = LARA_RAD;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, LARA_HITE))
return 0;
item->itemFlags[0] = LaraItem->pos.yRot + ANGLE(180);
return 1;
}