TombEngine/TR5Main/Game/effects.h
TokyoSU 3670fddc71 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00

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C

#pragma once
#include "..\Global\global.h"
#define DoBloodSplat ((short (__cdecl*)(int, int, int, short, short, short)) 0x00432760)
#define DoLotsOfBlood ((void (__cdecl*)(int, int, int, short, short, short, int)) 0x00432800)
#define CreateBubble ((short (__cdecl*)(PHD_3DPOS*, short, int)) 0x0043C6C0);
#define SetupRipple ((void (__cdecl*)(int, int, int, byte, byte)) 0x00430910);
void WadeSplash(ITEM_INFO* item, int wh, int wd);
void Splash(ITEM_INFO* item);
void SetupSplash(SPLASH_SETUP* setup);