TombEngine/TR5Main
2022-02-10 18:36:02 +00:00
..
Game Rename some files and folders. 2022-02-10 18:36:02 +00:00
Libs Move GameScriptFreeFunctions over. 2022-02-10 18:33:15 +00:00
Objects More includes; stuff to get it compiling. 2022-02-10 18:32:29 +00:00
Renderer Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand. 2022-02-10 18:35:17 +00:00
Shaders Added cinematic bars and fade in/out effects 2022-01-13 07:40:13 +01:00
Sound Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things. 2022-02-10 18:35:17 +00:00
Specific Rename some files and folders. 2022-02-10 18:36:02 +00:00
Banner.bmp Solve legal in pictures 2021-10-02 19:17:13 +03:00
framework.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
frameworkandsol.cpp Add frameworkandsol, a new precompiled header which includes sol (since the regular framework.h no longer includes it). 2022-02-10 18:22:08 +00:00
frameworkandsol.h Add frameworkandsol, a new precompiled header which includes sol (since the regular framework.h no longer includes it). 2022-02-10 18:22:08 +00:00
packages.config Revert "Updated DirectXTK" 2020-09-20 18:21:38 +02:00
resource.h Rename project to TEN, add icon 2021-08-02 17:53:44 +03:00
Resources.aps Fix icon size 2021-08-03 09:42:15 +03:00
Resources.rc Remove old project name mentions everywhere 2021-11-07 12:50:55 +03:00
RuleSet.ruleset Added the ID_XX from TR3 (only entity) 2019-12-04 16:12:53 +01:00
targetver.h First commit 2018-08-19 09:46:58 +02:00
ten.ico Fix icon size 2021-08-03 09:42:15 +03:00
TombEngine.vcxproj Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand. 2022-02-10 18:35:17 +00:00
TombEngine.vcxproj.filters Make new colour class, RGBAColor8Byte (the name is a work-in-progress, I promise), and move some GameScriptColor stuff into it. 2022-02-10 18:34:33 +00:00
TombEngine.vcxproj.user Optimized memory usage for RendererPolygon 2021-11-17 05:42:39 +01:00