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71 lines
No EOL
3.5 KiB
C
71 lines
No EOL
3.5 KiB
C
#pragma once
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#include "../Global/global.h"
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//#define ControlGuard ((void (__cdecl*)(short)) 0x0046F5E0)
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#define ControlSubmarine ((void (__cdecl*)(short)) 0x0045D3F0)
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//#define ControlDoberman ((void (__cdecl*)(short)) 0x00428A10)
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///#define ControlDog ((void (__cdecl*)(short)) 0x0043B730)
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//#define ControlReaper ((void (__cdecl*)(short)) 0x0045DAF0)
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//#define ControlLarson ((void (__cdecl*)(short)) 0x0046A080)
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#define ControlCyborg ((void (__cdecl*)(short)) 0x0043A340)
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//#define ControlGuardM16 ((void (__cdecl*)(short)) 0x00478250)
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#define InitialiseChef ((void (__cdecl*)(short)) 0x00410990) // not used anymore !
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#define ControlChef ((void (__cdecl*)(short)) 0x00410A60) // not used anymore !
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#define ControlGuardLaser ((void (__cdecl*)(short)) 0x0048CDD0)
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#define ControlHydra ((void (__cdecl*)(short)) 0x0043BF70)
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//#define ControlImp ((void (__cdecl*)(short)) 0x0043BEA0)
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#define ControlLightingGuide ((void (__cdecl*)(short)) 0x0048E580)
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//#define ControlBrowsBeast ((void (__cdecl*)(short)) 0x0048E960)
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#define InitialiseLagoonWitch ((void (__cdecl*)(short)) 0x0047D2D0) // not used anymore !
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#define ControlLagoonWitch ((void (__cdecl*)(short)) 0x0047D360) // not used anymore !
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//#define ControlInvisibleGhost ((void (__cdecl*)(short)) 0x00477AB0)
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#define InitialiseLittleBats ((void (__cdecl*)(short)) 0x00407EC0)
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#define ControlLittleBats ((void (__cdecl*)(short)) 0x00407F50)
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#define InitialiseSpiders ((void (__cdecl*)(short)) 0x0043F2B0)
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#define ControlSpiders ((void (__cdecl*)(short)) 0x0047A200)
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//#define ControlGladiator ((void (__cdecl*)(short)) 0x00436700)
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#define ControlRomanStatue ((void (__cdecl*)(short)) 0x0046BC10)
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#define ControlAutoGuns ((void (__cdecl*)(short)) 0x004078A0)
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#define ControlGunShip ((void (__cdecl*)(short)) 0x00487FF0)
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#define InitialiseRomanStatue ((void (__cdecl*)(short)) 0x0046BB00) // need to check a dword_ variable before decompiling
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void InitialiseGuard(short itemNum);
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void InitialiseGuardM16(short itemNum);
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void InitialiseGuardLaser(short itemNum);
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void InitialiseSubmarine(short itemNum);
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void InitialiseDoberman(short itemNum);
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void InitialiseDog(short itemNum);
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void InitialiseReaper(short itemNum);
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void InitialiseLarson(short itemNum);
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void InitialiseCyborg(short itemNum);
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void InitialiseHydra(short itemNum);
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void InitialiseImp(short itemNum);
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void InitialiseLightingGuide(short itemNum);
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void InitialiseBrownBeast(short itemNum);
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void InitialiseInvisibleGhost(short itemNum);
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void InitialiseGladiator(short itemNum);
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/// void InitialiseRomanStatue(short itemNum)
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void InitialiseAutoGuns(short itemNum);
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void InitialisePushableBlock(short itemNum);
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void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber);
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void PushableBlockControl(short itemNumber);
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void PushableBlockCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
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int TestBlockMovable(ITEM_INFO* item, int blokhite);
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int TestBlockPush(ITEM_INFO* item, int blokhite, unsigned short quadrant);
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int TestBlockPull(ITEM_INFO* item, int blokhite, short quadrant);
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void ControlGuard(short itemNum);
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void ControlDoberman(short itemNumber);
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void ControlReaper(short itemNumber);
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void ControlGuardM16(short itemNumber);
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void ImpThrowStones(ITEM_INFO* item);
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void ControlImp(short itemNumber);
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void ControlGladiator(short itemNumber);
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void ControlBrowsBeast(short itemNumber);
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void ControlInvisibleGhost(short itemNumber);
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short GetNextRat();
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void ControlLittleRats(short itemNumber);
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void InitialiseArmedBaddy2(short itemNum);
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void ArmedBaddy2Control(short itemNum);
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void ControlDog(short itemNumber);
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void ControlLarson(short itemNumber); |