TombEngine/TR5Main/Objects/TR4/tr4_wildboard.cpp
TokyoSU 7432353bed Restructured the Entity Files
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00

170 lines
No EOL
3.5 KiB
C++

#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/items.h"
#include "../../Game/effects.h"
BITE_INFO wildboardBiteInfo = { 0, 0, 0, 14 };
void InitialiseWildBoar(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[ID_WILD_BOAR].animIndex + 6;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void WildBoarControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short angle = 0;
short head = 0;
short neck = 0;
short tilt = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
short joint3 = 0;
if (item->hitPoints > 0)
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
int laraDistance = dx * dx + dz * dz;
if (item->aiBits & GUARD)
{
GetAITarget(creature);
}
else
{
creature->enemy = LaraItem;
CREATURE_INFO* baddie = &BaddieSlots[0];
CREATURE_INFO* found = &BaddieSlots[0];
int minDistance = 0x7FFFFFFF;
for (int i = 0; i < NUM_SLOTS; i++, baddie++)
{
if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
continue;
ITEM_INFO* target = &Items[baddie->itemNum];
if (target->objectNumber != ID_WILD_BOAR)
{
int dx2 = target->pos.xPos - item->pos.xPos;
int dz2 = target->pos.zPos - item->pos.zPos;
int distance = dx2 * dx2 + dz2 * dz2;
if (distance < minDistance && distance < laraDistance)
{
creature->enemy = target;
minDistance = distance;
}
}
}
}
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
if (item->flags)
creature->mood = ESCAPE_MOOD;
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint1 = info.angle >> 1;
joint3 = info.angle >> 1;
}
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
if (info.ahead && info.distance || item->flags)
{
item->goalAnimState = 2;
}
else if (GetRandomControl() & 0x7F)
{
joint1 = AIGuard(creature) >> 1;
joint3 = joint1;
}
else
{
item->goalAnimState = 3;
}
break;
case 3:
creature->maximumTurn = 0;
if (info.ahead && info.distance)
{
item->goalAnimState = 1;
}
else if (!(GetRandomControl() & 0x7F))
{
item->goalAnimState = 1;
}
break;
case 2:
if (info.distance >= 0x400000)
{
creature->maximumTurn = 1092;
item->flags = 0;
}
else
{
creature->maximumTurn = 546;
joint0 = -info.distance;
joint2 = -info.distance;
}
if (!item->flags && (info.distance < 0x10000 && info.bite))
{
item->goalAnimState = 4;
if (creature->enemy == LaraItem)
{
LaraItem->hitPoints -= 30;
LaraItem->hitStatus = true;
}
CreatureEffect2(item, &wildboardBiteInfo, 3, item->pos.yRot, DoBloodSplat);
item->flags = 1;
}
break;
case 4:
creature->maximumTurn = 0;
break;
}
}
else
{
item->hitPoints = 0;
if (item->currentAnimState != 5)
{
item->animNumber = Objects[ID_WILD_BOAR].animIndex + 5;
item->currentAnimState = 5;
item->frameNumber = Anims[item->animNumber].frameBase;
}
}
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureJoint(item, 3, joint3);
CreatureAnimation(itemNum, angle, 0);
}