mirror of
https://github.com/TombEngine/TombEngine.git
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103 lines
No EOL
2.1 KiB
C++
103 lines
No EOL
2.1 KiB
C++
#include "sphere.h"
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#include "..\Global\global.h"
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#include "draw.h"
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int GetSpheres(ITEM_INFO* item, SPHERE* ptr, char worldSpace)
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{
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int x, y, z;
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if (!item)
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return 0;
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if (worldSpace & 1)
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{
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x = item->pos.xPos;
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y = item->pos.yPos;
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z = item->pos.zPos;
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phd_PushUnitMatrix();
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MatrixPtr[M03] = 0;
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MatrixPtr[M13] = 0;
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MatrixPtr[M23] = 0;
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}
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else
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{
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z = 0;
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y = 0;
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x = 0;
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phd_PushMatrix();
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phd_TranslateAbs(item->pos.xPos, item->pos.yPos, item->pos.zPos);
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}
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phd_RotYXZ(item->pos.yRot, item->pos.xRot, item->pos.zRot);
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short *frame = GetBestFrame(item);
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phd_TranslateRel(frame[6], frame[7], frame[8]);
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short* rotation = &frame[9];
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gar_RotYXZsuperpack(&rotation, 0);
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OBJECT_INFO* obj = &Objects[item->objectNumber];
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short** meshPtr = &Meshes[obj->meshIndex];
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int* bone = &Bones[obj->boneIndex];
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phd_PushMatrix();
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short* objPtr = *(meshPtr++); // Get Sphere stuff Now...
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if (!(worldSpace & 2))
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phd_TranslateRel(objPtr[0], objPtr[1], objPtr[2]);
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ptr->x = x + (MatrixPtr[M03] >> W2V_SHIFT);
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ptr->y = y + (MatrixPtr[M13] >> W2V_SHIFT);
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ptr->z = z + (MatrixPtr[M23] >> W2V_SHIFT);
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ptr->r = (int)objPtr[3];
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phd_PopMatrix();
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short* extraRotation = (short*)item->data;
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for (int i = obj->nmeshes - 1; i > 0; i--, bone += 3)
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{
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int poppush = *(bone++);
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if (poppush & 1)
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phd_PopMatrix();
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if (poppush & 2)
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phd_PushMatrix();
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phd_TranslateRel(*(bone), *(bone + 1), *(bone + 2));
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gar_RotYXZsuperpack(&rotation, 0);
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if ((poppush & (ROT_X | ROT_Y | ROT_Z)) && extraRotation)
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{
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if (poppush & ROT_Y)
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phd_RotY(*(extraRotation++));
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if (poppush & ROT_X)
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phd_RotX(*(extraRotation++));
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if (poppush & ROT_Z)
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phd_RotZ(*(extraRotation++));
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}
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objPtr = *(meshPtr++);
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phd_PushMatrix();
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if (!(worldSpace & 2))
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phd_TranslateRel(objPtr[0], objPtr[1], objPtr[2]);
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ptr->x = x + (MatrixPtr[M03] >> W2V_SHIFT);
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ptr->y = y + (MatrixPtr[M13] >> W2V_SHIFT);
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ptr->z = z + (MatrixPtr[M23] >> W2V_SHIFT);
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ptr->r = (int)objPtr[3];
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ptr++;
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phd_PopMatrix();
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}
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phd_PopMatrix();
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return obj->nmeshes;
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}
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void Inject_Sphere()
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{
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INJECT(0x00479380, GetSpheres);
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} |