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- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
12 lines
416 B
C
12 lines
416 B
C
#pragma once
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#include "..\Global\global.h"
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void AnimatePistols(int weaponType);
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void PistolHandler(int weaponType);
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void undraw_pistol_mesh_right(int weaponType);
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void undraw_pistol_mesh_left(int weaponType);
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void draw_pistol_meshes(int weaponType);
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void ready_pistols(int weaponType);
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void undraw_pistols(int weaponType);
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void set_arm_info(LARA_ARM* arm, int frame);
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void draw_pistols(int weaponType);
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