TombEngine/TR5Main/Game/lara1gun.h
TokyoSU 713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00

54 lines
2 KiB
C

#pragma once
#include "..\Global\global.h"
#define HARPOON_DRAW_ANIM 1
#define ROCKET_DRAW_ANIM 0
#define PELLET_SCATTER ANGLE(20)
#define HARPOON_SPEED 256
#define HARPOON_TIME 256
#define ROCKET_SPEED 512
#define GRENADE_SPEED 128
#define MAX_GRENADE_FALLSPEED 128
#define GRENADE_YOFF 180
#define GRENADE_ZOFF 80
#define GRENADE_BLAST_RADIUS (WALL_SIZE * 2)
#define CROSSBOW_DAMAGE 5
#define CROSSBOW_AMMO1 1
#define CROSSBOW_AMMO2 2
#define CROSSBOW_AMMO3 2
#define CROSSBOW_HIT_RADIUS 128
#define CROSSBOW_EXPLODE_RADIUS 2048
#define GRENADE_EXPLODE_RADIUS 2048
//#define ReadyShotgun ((void (__cdecl*)(int)) 0x0044DC30)
//#define DrawShotgunMeshes ((void (__cdecl*)(int)) 0x0044DBB0)
//#define UndrawShotgunMeshes ((void (__cdecl*)(int)) 0x0044DBF0)
//#define FireHK ((void (__cdecl*)(int)) 0x0044E4B0)
//#define FireShotgun ((void (__cdecl*)()) 0x0044E110)
//#define UndrawShotgun ((void (__cdecl*)(int)) 0x0044ECA0)
//#define CrossbowHitSwitchType78 ((void (__cdecl*)(ITEM_INFO*, ITEM_INFO*, int)) 0x0044E5E0)
//#define DoGrenadeDamageOnBaddie ((void (__cdecl*)(ITEM_INFO*, ITEM_INFO*)) 0x0044F690)
void FireGrenade();
void ControlGrenade(short itemNumber);
void GrenadeExplosionEffects(int x, int y, int z, short roomNumber);
void FireHarpoon();
void ControlHarpoonBolt(short itemNumber);
void DrawShotgun(int weaponType);
void AnimateShotgun(int weaponType);
void ControlCrossbowBolt(short itemNumber);
void FireCrossbow(PHD_3DPOS* pos);
void RifleHandler(int weaponType);
void DoGrenadeDamageOnBaddie(ITEM_INFO* src, ITEM_INFO* dest);
void TriggerUnderwaterExplosion(ITEM_INFO* item);
void undraw_shotgun_meshes(int weapon);
void undraw_shotgun(int weapon);
void draw_shotgun_meshes(int weaponType);
void FireHK(int mode);
void FireShotgun();
void CrossbowHitSwitchType78(ITEM_INFO* item1, ITEM_INFO* item2, signed int search);
void ready_shotgun(int weaponType);
void Inject_Lara1Gun();