TombEngine/TR5Main/Game/hair.cpp
TokyoSU acfd1a509b Some minor update
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00

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#include "hair.h"
#include "..\Global\global.h"
void InitialiseHair()
{
int* bone;
FirstHair = 1;
bone = &Bones[Objects[ID_HAIR].boneIndex];
Hairs[0].pos.yRot = 0;
Hairs[0].pos.xRot = -0x4000;
// normal hair
for (int i = 1; i < HAIR_SEGMENTS; i++, bone += 4)
{
Hairs[i].pos.xPos = *(bone + 1);
Hairs[i].pos.yPos = *(bone + 2);
Hairs[i].pos.zPos = *(bone + 3);
Hairs[i].pos.xRot = -0x4000;
Hairs[i].pos.yRot = 0;
Hairs[i].pos.zRot = 0;
//Hairs[i].hvel.x = 0;
//Hairs[i].hvel.y = 0;
//Hairs[i].hvel.z = 0;
}
}
void Inject_Hair()
{
}