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DX11
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
Basic.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
ClearGBuffer.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
CombineFinal.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Depth.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
DX11_AmbientCubeMap.fx
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Added rendering of items, statics, horizon; Added new shaders; Optimized constant buffers;
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2019-01-28 21:51:51 +01:00 |
DX11_FinalPass.fx
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New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
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2019-03-15 23:03:54 +01:00 |
DX11_FullscreenQuad.fx
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Added binoculars overlay; Disabled Lara drawing if binoculars is active;
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2019-03-17 11:21:11 +01:00 |
DX11_Hairs.fx
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Improved waterfalls; Refactoring items drawing;
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2019-02-09 09:35:30 +01:00 |
DX11_Inventory.fx
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Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading;
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2019-03-29 00:27:16 +01:00 |
DX11_Items.fx
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Added underwater caustics and dust
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2019-03-18 23:30:41 +01:00 |
DX11_Rooms.fx
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Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
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2019-04-26 15:10:32 +02:00 |
DX11_ShadowMap.fx
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Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
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2019-04-26 15:10:32 +02:00 |
DX11_Sky.fx
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Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading;
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2019-03-29 00:27:16 +01:00 |
DX11_Solid.fx
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Added rain rendering; Added 3D lines rendering;
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2019-02-02 08:24:03 +01:00 |
DX11_Sprites.fx
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Improved waterfalls; Refactoring items drawing;
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2019-02-09 09:35:30 +01:00 |
DX11_Statics.fx
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Added rendering of items, statics, horizon; Added new shaders; Optimized constant buffers;
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2019-01-28 21:51:51 +01:00 |
FillGBuffer.fx
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
FinalPass.fx
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Implemented full screen background drawing; Implemented loading screens;
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2018-10-28 11:34:29 +01:00 |
FullScreenQuad.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
FXAA.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Horizon.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Items.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Light.fx
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Fixed text rendering
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2018-09-04 07:57:52 +02:00 |
Rain.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
ReconstructZBuffer.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Rooms.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Shader.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Sprites.fx
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Added rope drawing test
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2018-11-03 09:00:29 +01:00 |
SSAO.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Transparent.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |