TombEngine/Scripts/Levels/New_Level.lua
2024-01-06 13:50:00 +00:00

27 lines
984 B
Lua

-- New level script file.
-- To include other script files, you can use require("filename") command.
-- Called when entering a level, either after leveljump, new game or loading game
LevelFuncs.OnStart = function() end
-- Called after loading from a save
LevelFuncs.OnLoad = function() end
-- Called after saving game
LevelFuncs.OnSave = function() end
-- Called on every frame of the game
-- dt stands for "delta time", and holds the time in seconds since the last call to OnControlPhase
LevelFuncs.OnLoop = function(dt) end
-- Called when level is ended, either after leveljump, quitting to title or loading game
LevelFuncs.OnEnd = function() end
-- An example function which prints a string and leaves it on screen for 1 second.
-- Argument should be typed in TE trigger manager window's argument text field.
LevelFuncs.PrintText = function(Triggerer, Argument)
local TestText = DisplayString(Argument, 100, 100, Color.new(250,250,250))
ShowString(TestText, 1)
end