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981 lines
54 KiB
Markdown
981 lines
54 KiB
Markdown
# Changelog
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The dates are in European standard format where date is presented as **YYYY-MM-DD**.
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TombEngine releases are located in this repository (alongside with Tomb Editor): https://github.com/TombEngine/TombEditorReleases
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## [Version 1.8.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.8.1) - 2025-03-29
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### Bug fixes
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* Fixed pathfinding for friendly NPCs such as monkeys.
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* Fixed particles remaining in the level after reloading from the savegame.
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* Fixed particles being canceled by fog bulbs.
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* Fixed crash in case hair object is the last object in a level.
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* Fixed crash with incorrectly applied animated textures on static meshes.
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* Fixed console window not hiding in non-debug mode on Windows 11.
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* Fixed key binding settings saving for the current play session after hitting Esc to cancel.
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* Fixed lensflare blending formula to avoid screen overbright.
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### New features
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* Added Firefly Emitter object (ID 1099) with corresponding sprite slot (ID 1379).
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* Added live console input to perform Lua commands in realtime.
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### Lua API changes
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* Added missing constructor for `Collision.Probe` without room number.
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* Added optional looping argument for `View.GetFlybyPosition` and `View.GetFlybyRotation` functions.
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## [Version 1.8](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.8) - 2025-03-16
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### Bug fixes
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* Improved engine performance up to 20%.
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* Fixed bridges moving the player when the player is underwater.
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* Fixed trigger triggerer not working.
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* Fixed display pickup numeric string not being interpolated in high framerate mode.
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* Fixed two block platform room portal traversal failing in some cases.
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* Fixed incorrect handling of dynamic light shadows.
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* Fixed ricochet flashes after using explosive weapons.
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* Fixed incorrect flare draw in crawl state.
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* Fixed starfield remaining active in the next level if it does not have a starfield specified.
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* Fixed underwater dust particles overflowing when camera is underwater.
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* Fixed wetness player attribute not being preserved in savegames.
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* Fixed invisible HK ammo in the inventory.
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* Fixed flickering rat emitter.
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* Fixed camera glitch when going into quicksand rooms with weapons drawn.
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* Fixed player model submerging into the floor while swimming underwater.
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* Fixed custom shatter sounds with custom sound IDs not playing correctly.
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* Fixed crashes with sound samples larger than 2 megabytes.
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### New features
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* Added multithreading and an option for it to flow system settings.
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* Added ability to use floor trapdoors, keys and puzzle items underwater.
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- You must update your Lara object: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Lara/TEN_Lara.wad2
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* Added a particle based waterfall emitter object and associated sprite slots.
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- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
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* Added TR1 Hammer.
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- You must use this version: <https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Traps/TR1_Thor%20Hammer.wad2>
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* Added TR3 Moving Laser.
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* Added TR4 Statue Plinth.
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### Lua API changes
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* Added diary module.
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* Added custom bar module.
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* Added `Collision.Probe` class for basic room collision detection.
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* Added `Flow.Horizon` class and two layers of horizons in a `Flow.Level` class.
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* Added `Effects.EmitAdvancedParticle` function, allowing animations and other effects.
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* Added `Effects.EmitAirBubble` function to spawn air bubbles.
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* Added `Effects.EmitStreamer` function to emit streamers.
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* Added `Flow.GetTotalSecretCount` function to get total amount of secrets in the game.
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* Added `View.GetFlyByPosition` and `View.GetFlyByRotation` functions to get flyby sequence parameters at a specified time point.
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* Added `Moveable:GetScale` and `Movebale:SetScale` methods to get or set visible scale of moveables.
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* Added `Static:GetCollidable` and `Static:SetCollidable` methods to get or set collision status of static meshes.
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* Added `Rotation:Lerp` function to allow linear interpolation between rotations.
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* Added ability to perform additive and subtractive operations on `Rotation` class and compare one `Rotation` to another.
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* Added various `Translate` methods to `Vec2` and `Vec3` script objects.
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* Added alpha transparency functionality for statics and moveables to be used with `SetColor` method.
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* Added extra arguments for sprite object slots and starting rotation value for `EmitParticle` function.
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* Added ability to dynamically change `Flow.Level` weather and environment parameters and save them to a savegame.
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* Added pickup count to `Flow.Statistics` class.
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* Changed `Flow.Starfield` and `Flow.LensFlare` primitive types to use parameters instead of getters and setters.
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* Fixed medipack level count in `Flow.Statistics` class.
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## [Version 1.7.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01
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### Bug fixes
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* Fixed static meshes with dynamic light mode not accepting room lights.
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* Fixed silent crashes if no Visual C++ runtimes are installed and provide a dialog box to download them instead.
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* Fixed issues with launching the engine from directories with non-Western characters in the path.
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* Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
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* Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
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* Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
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* Fixed player's blob shadows not rendering on moveables and static meshes.
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* Fixed antialiasing quality not changing after changing it in display settings.
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* Fixed endless explosion effect for Puna.
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* Fixed diary pick-up item inventory state not preserved in the savegame.
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* Fixed gravity being applied underwater when exiting the fly cheat.
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* Fixed gravity being applied when vaulting on the same frame as the player lands.
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### New features
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* Added realtime shader reloading in debug mode by pressing F9 key.
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* Added load, save, stopwatch and compass as a functional pick-up items with ability to add or remove them from inventory.
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* Increased particle limit from 1024 to 4096.
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* Added ability for the player to more reliably stop at an edge when running at it while holding Walk.
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### Lua API changes
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* Fixed Flow.FreezeMode.FULL drawing incorrect background.
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* Fixed DisplayString scale argument not being optional, as stated in documentation.
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## [Version 1.7](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.3) - 2024-12-25
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### Bug fixes
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* Significantly improved renderer performance.
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* Improved engine performance around bridges.
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* Improved engine performance if weather or bubble effects are active.
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* Improved engine start-up time.
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* Fixed silent crashes if loaded level is corrupted or in incorrect format.
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* Fixed occasional crashes if there are static meshes placed within room border walls.
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* Fixed climbable pushables clipping Lara under the bridges when pulled.
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* Fixed incorrect clipping of scaled off-centered static meshes.
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* Fixed incorrect collision detection for off-centered moveables.
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* Fixed incorrect slide directions for sub-click geometry.
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* Fixed stutter during jumps between cameras in a flyby sequence.
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* Fixed uzi targeting issues after using flycheat.
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* Fixed hair object vertices not always linking properly.
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* Fixed snow particles not always melting on the ground.
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* Fixed enemies not damaging Lara if she is staying on the sector where enemies were triggered.
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* Fixed enemy pickups dropping on death sectors.
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* Fixed Sarcophagus and Search Object pickup triggers.
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* Fixed vehicle transfer not happening for levels which were not previously visited.
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* Fixed audio tracks placed in subfolders not restoring after loading savegame.
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* Fixed initial position and lack of fade-in for looped audio track on level start.
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* Fixed shatter debris spawning on incorrect position for the first frame.
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* Fixed scripted input events not registering on the same game frame.
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* Fixed incorrect object camera position.
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* Fixed incorrect camera movement near walls after leaving look mode.
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* Fixed binocular or lasersight camera not switching off correctly after flyby.
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* Fixed binocular or lasersight camera transitions.
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* Fixed target highlighter still being active in binocular or lasersight mode.
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* Fixed Lara's Home entry not working.
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* Fixed exploding TR3 bosses.
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* Fixed original issue with deactivation of Dart Emitter.
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* Fixed original issue with weapon hotkeys available in binoculars or lasersight mode.
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* Fixed Electricity Wires object not doing instant kill when Lara is in close proximity.
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* Fixed Lens Flare object not functioning properly.
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* Fixed lens flares not being occluded by static meshes and moveables.
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* Fixed spotlight shadows.
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* Fixed Skeleton and Mummy not reacting to shotgun hits.
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### New features
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* Added classic mirror effect with ability to reflect moveables and static meshes.
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* Added ability to customize many hardcoded parameters, such as flare, weapon, and hair settings.
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* Added dynamic shadow casting on objects and static meshes.
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* Added fast savegame reloading.
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* Added ricochet sounds and make the effect more prominent.
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* Allow camera shake during flybys.
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* Allow to run the engine without title level.
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* Allow more than 1024 objects in a level.
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* Allow more than 1000 static mesh slots in a level.
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### Lua API changes
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* Added Flow.Statistics class, Flow.GetStatistics() and Flow.SetStatistics() functions.
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* Added Flow.GetFreezeMode() and Flow.SetFreezeMode() functions.
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* Added Effects.EmitSpotLight() function for directional spotlights.
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* Added optional cast shadow and name parameters for Effects.EmitLight() function.
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* Added Effects.GetWind() function to get current wind speed vector.
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* Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
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* Added Moveable:GetAnimSlot() and optional second argument for Moveable:SetAnim() to access different animation slots.
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* Added Rotation:Direction() method to get directional vector.
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* Added support for transparency value in Strings.DisplayString class.
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* Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
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* Added new View.CameraType enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
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* Added new primitive Time class, which allows to manipulate and format game time without precision loss.
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* Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
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* Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
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* Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
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* Fixed Strings.DisplayString not being deallocated after showing.
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* Fixed GameVars not transferring between levels in hub mode.
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* Fixed incorrect return value of Moveable:GetAnim() function, if animation from another slot is currently playing.
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* Fixed incorrect behaviour of Moveable:GetJointRotation() function.
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* Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
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* Fixed Util.HasLineOfSight() not taking static meshes into consideration.
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* Fixed collision callbacks not properly clearing after leveljump.
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* Fixed Flow.SetIntroImagePath() not using the correct path.
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## [Version 1.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.2) - 2024-11-03
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### Bug fixes
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* Fixed original issue with classic switch off trigger incorrectly activating some trigger actions.
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* Fixed moveable status after antitriggering.
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* Fixed leveljump vehicle transfer.
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* Fixed weapons not properly hitting enemies.
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* Fixed falling through dynamic bridges that are moving upwards.
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* Fixed Laserhead teleporting Lara and making her invisible on death.
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* Fixed pick-ups from Sarcophagus objects.
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* Fixed issue with Lara not rotating together with bridges while picking up items.
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* Fixed ghost collision with objects with zero bounds.
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* Fixed several binocular bugs.
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* Fixed faulty death sectors.
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* Fixed shimmy softlocks around static meshes with soft collision.
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* Fixed incorrect swing ledge grabs with steep grab angles.
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* Fixed incorrect climbing out of water on bridge objects and in front of static meshes.
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* Fixed incorrect diving animation when swandiving from a high place.
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* Fixed room clipping when flyby path goes out of room bounds.
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* Fixed camera rotating with the player's hips when climbing out of water.
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* Fixed camera behaviour on sloped surfaces after player's death.
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* Fixed camera position after loading a savegame.
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* Fixed broken ropes after loading a savegame.
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* Fixed AI for TR2 Skidoo driver and Worker with shotgun.
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* Fixed Ember Emitter crashing when ocb is between -1 and -10.
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* Fixed Electric Cleaner and Squishy Block not detecting collision with certain block heights.
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* Fixed Squishy Blocks crashing the level.
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* Fixed Larson and Pierre pathfinding.
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* Fixed Dart Emitters failing with antitrigger.
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* Fixed Homing Dart Emitter spawning darts continously when player is on its trigger.
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* Fixed Four Blade Trap floor and ceiling collision.
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* Fixed Joby Spikes collision and deformation.
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* Fixed Sentry Gun joint rotation.
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* Fixed Teeth Spikes not triggering the player impale animation.
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* Fixed TR4 Mine crash with OCB 1 when triggered.
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* Fixed cases where Atlantean Mutant's bombs cause the game to crash.
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* Fixed torch flame delay when the player throws or drops a torch.
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* Fixed display sprites and display strings rendering in the inventory background.
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* Fixed young Lara hair drawing. https://tombengine.com/docs/level-settings/#young_lara
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### New features
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* Added high framerate mode (also known as 60 FPS mode).
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* Added a customisable global lensflare effect. https://tombengine.com/docs/level-settings/#lensflare
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* Added a customisable starry sky and meteor effect. https://tombengine.com/docs/level-settings/#stars
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* Added the ability to display "Lara's Home" entry in the main menu.
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* Added the ability to change pickup item count by modifying item hit points.
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* Added F12 as alternative to PrtSc for screenshots.
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* Added ability to invoke load game dialog after death by pressing any key.
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* Added visible mouse pointer in windowed mode.
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* Added portal debug mode.
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* Added new sound conditions: Quicksand and Underwater.
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- Quicksand - sound effect plays when a moveable is in quicksand.
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- Underwater - sound plays when the camera is submerged.
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* Added TR3 Seal Mutant. https://tombengine.com/docs/ocb-and-setup-instructions/#sealmutant
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- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Seal_Mutant.wad2
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* Added TR4 Enemy Jeep. https://tombengine.com/docs/ocb-and-setup-instructions/#enemy_jeep
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- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TR4_Enemy_Jeep.wad2
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* Changed TR5 Rome Hammer to not hurt player whilst deactivated.
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* Changed TR2 Statue with blade damage from 20 to 200.
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* Changed sound effect that is triggered when using the `level.rumble` feature in a level (ID 359 in the soundmap).
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* Changed hardcoded sound for Raising Block 1/2 back to the ID used in TRLE (ID 149).
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* Enhanced TR2 Rolling Spindle detection to avoid them going down through pits.
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* Enhanced Sentry Guns, with a new ItemFlags[3], to contain the ID of the inventory item that deactivates the sentry guns (Puzzle Item 5 by default).
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* Enhanced Dart Emitter, with a new ItemFlags[0], to contain the number of frames between shots (by default 32 in Dart Emitter, and 24 in Homing-Dart Emitter).
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* Enhanced Raptor behaviour and handling. https://tombengine.com/docs/ocb-and-setup-instructions/#raptor
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- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Raptor.wad2
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* Removed original limit of 32 active Flame Emitters.
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### Lua API changes
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* Added Flow.EnableHomeLevel() function.
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* Added Flow.IsStringPresent() function.
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* Added Flow.LensFlare() and Flow.Starfield() classes.
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* Added Inventory.GetUsedItem(), Inventory.SetUsedItem() and Inventory.ClearUsedItem() functions.
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* Added Input.KeyClearAll() function.
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* Added Moveable:GetJointRotation() and optional 'offset' parameter for Moveable.GetJointPosition().
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* Added Moveable:GetTargetState() function.
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* Added Room:GetRoomNumber() function.
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* Removed anims.monkeyAutoJump. It is now a player menu configuration.
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* Fixed Volume:GetActive() method.
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## [Version 1.4](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.1) - 2024-04-21
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### Bug fixes
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* Fixed drawing of display sprites in title level.
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* Fixed drawing of smoke sprites and various other sprites.
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* Fixed drawing of transparent surfaces when debris are present in scene.
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* Fixed player holster state and current vehicle not preserved correctly on level jump.
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* Fixed diving when swimming over sinks.
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* Fixed fire item effect not extinguishing in water.
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* Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
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* Fixed shadows still being visible after shattering a moveable.
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* Fixed FOV interpolation at the end of the flyby sequence.
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* Fixed sounds resuming in pause mode while switching between apps.
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* Fixed slide directions.
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* Fixed occasional collision warnings in a log when teeth spikes object was activated.
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* Fixed climbable pushables collision during continuous pulling action.
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* Fixed collision for solid static meshes with zero collision box.
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* Fixed bottom collision for solid static meshes.
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* Fixed T-Rex's head rotation.
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### New features
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* Auto-switch to a crawl state if player start position is in a crawlspace.
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* Allow directional flame emitter (negative OCBs) to be rotated at any angle.
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* Revise wall spikes:
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- Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
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- Wall spikes will shatter any shatter in its path.
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- Wall spikes can be stopped by normal antitrigger or with a volume.
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* Added hub system to preserve level state on level jumps.
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* Added ember emitter.
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* Added fish emitter.
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* Added laser beam object.
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* Added TR2 dragon.
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* Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
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* Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).
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### Lua API changes
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* Added resetHub flag to Flow.Level, which allows to reset hub data.
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* Added Flow.GetFlipMapStatus() function to get current flipmap status.
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* Added Moveable:GetMeshCount() function to get number of moveable meshes.
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* Added timeout parameter for Moveable:Enable() function.
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* Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
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* Fixed Moveable:SetOnCollidedWithObject() callback.
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## [Version 1.3](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7) - 2024-01-06
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### Bug fixes
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* Fixed crash if title logo is removed from Textures folder.
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* Fixed crash if unknown player state ID is encountered.
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* Fixed bug with OCB 2 on pushables, and some other pushable bugs.
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* Fixed pushable camera bug during edge slip.
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* Fixed lever switch turn off alignment animation.
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* Fixed lack of water splash in certain scenarios.
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* Fixed hydra flame not showing when charging.
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* Fixed shockwave light for hammer god.
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* Fixed camera shaking in some cases when the player is in quicksand room.
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* Fixed certain flame emitter OCBs emitting fire in wrong directions.
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* Fixed player not being able to pick up a torch when crouching.
|
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* Fixed jittery camera when performing crawl-to-hang.
|
||
* Fixed several issues with limited pistol ammo.
|
||
* Fixed player not being able to crawl if two-handed weapon is currently equipped.
|
||
* Fixed playback issues with audio tracks placed in subfolders.
|
||
* Fixed thin caustics outline on the edge of the blocks.
|
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* Fixed big static objects affected wrongly by dynamic lights.
|
||
* Fixed legacy trigger leveljumps ignoring provided level index.
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||
* Fixed incorrect light collection in some cases.
|
||
* Fixed normal mapping for rooms, items, and statics.'
|
||
|
||
### New features
|
||
* Added ambient occlusion (SSAO).
|
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* Added new post-process workflow (monochrome, negative, exclusion) with tinting.
|
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* Added SMAA antialiasing instead of MSAA.
|
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* Added previously missing player start position object functionality.
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* Added fast speed for fly cheat by holding Sprint input action.
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* Added speedometer to vehicles.
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* Added global node events.
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* Totally revised transparency handling.
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* Increased the maximum frames for animated sequences from 128 to 256.
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* Optimized the renderer.
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* Separate underwater wall and ceiling switch objects into two slots each.
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* Accurately rotate display sprites around the pivot defined by the align mode.
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* Allow walking on slopes when wading in water (similar to quicksand).
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* Allow player to pull certain levers with both hands when holding a flare.
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* Ported twin auto gun from TR3.
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* Revised keyhole OCBs to account for keeping or losing keys:
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- OCB 0: Play default animation and lose key.
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- Positive OCB: Play anim number and keep key.
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- Negative OCB: Play anim number and lose key.
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* Revised Wolf OCBs:
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- OCB 0: Wolf starts in walking animation, ready to chase Lara.
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- OCB 1: Wolf starts in sleeping animation.
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### Lua API changes
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* Added Lara:GetInteractedMoveable() which returns currently interacted moveable by Lara.
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* Added Moveable:SetStatus() to set the current status of the moveable.
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* Added Room:GetColor() to get room's ambient light color.
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||
* Added Util.PickMoveableByDisplayPosition() and Util.PickStaticByDisplayPosition() functions.
|
||
* Added View.GetCameraPosition(), View.GetCameraTarget() and View.GetCameraRoom() functions.
|
||
* Added View.SetPostProcessMode(), View.SetPostProcessStrength() and View.SetPostProcessTint() functions.
|
||
|
||
## [Version 1.2](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.9) - 2023-11-11
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||
|
||
### Bug fixes
|
||
* Fix burning torch not working properly if there are more than 256 objects in a level.
|
||
* Fix grenade and rocket projectiles smoke offset in certain directions.
|
||
* Fix projectiles flying through animating objects.
|
||
* Fix harpoon gun doing enormous damage on enemies.
|
||
* Fix train death animation.
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||
* Fix various camera issues with unique death animations.
|
||
* Fix zipline not following correct trajectory.
|
||
* Fix TR1 wolf damage value inflicted on a close bite attack.
|
||
* Fix TR1 bear various original AI issues.
|
||
* Fix TR2 knife thrower AI.
|
||
* Fix TR2 doberman crashing the game when killed by explosive weapons.
|
||
* Fix random crashes when killing exploding enemies.
|
||
* Fix random crashes in battle with more than 8 enemies.
|
||
* Fix volume change in settings not affecting voice track.
|
||
* Fix several lighting bugs.
|
||
* Fix double drawing additive faces.
|
||
* Fix savegame count not properly increasing.
|
||
* Fix regeneration of non-ammo pickups with OCB 128.
|
||
* Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
|
||
* Fix cold exposure status not recovering in non-cold wade-depth water.
|
||
* Fix non-elevated combat camera.
|
||
* Fix camera snap when disengaging the look-around mode.
|
||
* Fix TR4 mapper not being visible.
|
||
|
||
### New features
|
||
* Improve head-on wall collision.
|
||
* Overhaul pushables:
|
||
- Separate climbable and non-climbable pushable object slots.
|
||
- Add new pushable OCB to manipulate pushable properties.
|
||
- Add new animations for pushing pushables off edgees (TR1-3 and TR4-5 versions).
|
||
- Fix pushables not working with raising blocks.
|
||
- Fix miscellaneous pushable bugs.
|
||
* Overhaul look-around feature:
|
||
- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
|
||
- Improve look camera movement and control.
|
||
- Re-enable looking while performing up jump, backward jump, or backward crawl.
|
||
- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.
|
||
* Add target highlighter system with toggle in Sound and Gameplay settings.
|
||
* Add sprint slide state 191.
|
||
* Add swinging blade.
|
||
* Add crumbling platform and add new OCBs for behaviour:
|
||
- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
|
||
- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
|
||
- A positive value results in activation via player collision.
|
||
- A negative value requires a trigger to activate.
|
||
* Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
|
||
* Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
|
||
|
||
### Lua API changes
|
||
* Split and organize functions in `Misc` namespace to appropriate new namespaces.
|
||
* Make Vec2 and Vec3 objects float-based instead of integer-based.
|
||
* Add DisplaySprite object.
|
||
* Add Flow.EnableLoadSave() function to disable savegames.
|
||
* Add Flow.EnablePointFilter() function to disable bilinear filtering.
|
||
* Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
|
||
* Add Logic.HandleEvent() function to call node events.
|
||
* Add Input.GetCursorDisplayPosition() function to get the cursor's position.
|
||
* Add functions to load, save, delete and check existence of savegames.
|
||
* Add Lara:GetAmmoType() function to read the ammo that player is using.
|
||
* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's current animation.
|
||
* Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
|
||
* Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
|
||
* Add log messages warnings to functions AddCallback and RemoveCallback.
|
||
* Add Vec2 and Vec3 arithmetic for division with a number and multiplication with another Vec2 or Vec3.
|
||
* Add various Vec2 and Vec3 operators and methods, such as Normalize() and Lerp().
|
||
* Fix InventoryItem constructor, now it will accept compound values in Item Action parameter.
|
||
* Fix Moveable constructor forcing initial animation to 0 and hit points to 10, even if not specified.
|
||
* Fix activation of a flipped room when using SetPos() script command or position change node.
|
||
* Fix Sound:PlaySoundEffect() function when used without optional position argument.
|
||
* Update DisplayString constructor to take a "scale" parameter, allowing for the resizing of text.
|
||
* Make DisplayString constructor's "color" parameter optional.
|
||
* Add DisplayString::SetScale() function to resize text.
|
||
* Add DisplayString::GetScale() function to get text scale.
|
||
|
||
## [Version 1.1.0](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.8) - 2023-07-29
|
||
|
||
### Bug fixes
|
||
* Fix enemies shooting Lara through static meshes and moveables.
|
||
* Fix skeletons and mummies not being affected by explosive weapons.
|
||
* Fix crash on loading if static meshes with IDs above maximum are present.
|
||
* Fix various crashes specific to 64-bit build.
|
||
* Fix random crashes when playing audio tracks with names longer than 15 symbols.
|
||
* Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
|
||
* Fix last selected gun type not preserved after level jump.
|
||
* Fix incorrect vertical position after reloading a savegame made while standing on a bridge.
|
||
* Fix sprint value going below zero.
|
||
* Fix fog bulb density formula.
|
||
* Fix clockwork beetle activation crashing the game.
|
||
* Fix corrupted vehicle positions after savegame reload.
|
||
* Fix default ambience overlapping current one when loading a savegame.
|
||
* Fix doppelganger being limited to a single room.
|
||
* Fix bat AI, damage value, and incorrect collision after death.
|
||
* Fix regeneration for pickups with OCB 128.
|
||
* Fix raising blocks still shaking without OCB.
|
||
* Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
|
||
* Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
|
||
* Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
|
||
* Fix last inventory item position not being saved.
|
||
* Fix some puzzle hole objects crashing the game on item insertion.
|
||
* Fix incorrect harpoon bolt speed and angle when shooting vertically.
|
||
* Fix black shatter debris.
|
||
* Fix Lara's shadow projecting only her joints on some occasions.
|
||
* Fix sun and spot bulbs direction and sheen casts.
|
||
* Fix room collector freezing game on some occasions.
|
||
* Fix incorrect culling for scaled static meshes.
|
||
* Fix normal mapping.
|
||
|
||
### New features
|
||
* Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
|
||
* Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
|
||
* Don't stop ambience when Lara dies.
|
||
* Pause all sounds when entering inventory or pause menu.
|
||
* Preserve hit points on level jump.
|
||
* Improve deflection against slopes.
|
||
* Move and rotate Lara and activated pickups together with dynamic bridge objects.
|
||
* Reduce camera bounce.
|
||
* Improve spiky wall collision accuracy.
|
||
* Expand control settings page.
|
||
* Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
|
||
* Add input actions for weapon scroll.
|
||
* Add splash effect to rockets and grenades when they enter water.
|
||
* Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
|
||
* Add TR1 skateboard kid.
|
||
* Add TR1 Kold.
|
||
|
||
### Lua API changes
|
||
* Add soundtrack functions:
|
||
- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
|
||
- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
|
||
- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
|
||
|
||
## [Version 1.0.9](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.7) - 2023-06-03
|
||
|
||
### Bug fixes
|
||
* Fix cold bar triggered in non-water rooms.
|
||
* Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
|
||
* Fix bats emitter crashing the game if little beetle object does not exist in wad.
|
||
* Fix gunflash rendering and position for entities.
|
||
* Fix snowmobile driver crashing the game.
|
||
* Fix knifethrower not throwing knife.
|
||
* Fix classic rollingball rolling in place into some closed doors.
|
||
* Fix zipline not working properly.
|
||
* Fix missing heavytrigger checks for node events activated from classic triggers.
|
||
* Fix death flag burning enemies underwater.
|
||
* Fix pickups and object collision not working properly in flipped rooms without portals.
|
||
* Fix footprints not being cleared after level change.
|
||
* Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
|
||
* Fix soundtrack position not restoring if same track is already playing.
|
||
* Fix inventory input interference when entering inventory via puzzle.
|
||
* Fix gamepad still vibrating if Lara was poisoned prior to death.
|
||
* Fix flare brightness.
|
||
* Fix grenade firing angle.
|
||
* Fix rendering for static meshes with custom blending modes and alpha transparency.
|
||
* Fix inconsistent multiline string spacing on different display modes.
|
||
|
||
### New features
|
||
* Remove search object 4 hardcoded meshswap activated with a flipmap.
|
||
* Add TR1 cowboy.
|
||
* Add TR3 wall mounted blade.
|
||
* Add TR3 claw mutant.
|
||
* Add TR5 lasers:
|
||
- Choose colour for the lasers via tint menu.
|
||
- Laser OCB means width of the laser in sectors.
|
||
- Negative OCB laser will trigger heavy trigger.
|
||
- Positive OCB kills Lara.
|
||
* Add removable puzzles from puzzle holes and puzzle dones:
|
||
- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
|
||
- Can be mixed with puzzle done and puzzle holes of the same or different type.
|
||
* Add reusable keys for key holes:
|
||
- Employed by setting the trigger type as "Switch" for key hole.
|
||
* Allow key hole animation to be played via OCB number:
|
||
- Default OCB 0 will play Lara use key animation.
|
||
- Any positive OCB number will play the animation according to the OCB number.
|
||
* Reimplement fog bulbs.
|
||
* Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
|
||
* Add ability to pick up a single inactive flare as an inventory item.
|
||
* Add log reports if title level or other levels don't exist.
|
||
* Add better error handling for missing font, sprites or shaders.
|
||
* Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
|
||
* Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
|
||
|
||
### Lua API changes
|
||
* Add Vec2 class.
|
||
* Add function String::SetTranslated().
|
||
* Add function Misc::IsStringDisplaying().
|
||
* Add the following for use in AddCallback and RemoveCallback:
|
||
- PRESTART, POSTSTART
|
||
- PREEND, POSTEND
|
||
- PRESAVE, POSTSAVE
|
||
- PRELOAD, POSTLOAD
|
||
|
||
## [Version 1.0.8](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.6) - 2023-04-10
|
||
|
||
### Bug fixes
|
||
* Fix bubbles phasing through ceilings.
|
||
* Fix object camera not clearing at level end.
|
||
* Fix double breath sound effect when coming up for air.
|
||
* Fix flickering hair.
|
||
* Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
|
||
* Fix Z-fighting in inventory rendering.
|
||
* Fix transparent objects not displaying correctly in the Inventory.
|
||
* Fix dozy cheat always giving uzi weapons even if not present in WAD.
|
||
* Fix player getting launched when landing close to an edge.
|
||
* Fix player going through trapdoor/bridge while climbing up a climbable wall.
|
||
* Fix TR3 Sophia's charge ring drawing below floor.
|
||
* Fix TR5 imp collision handling and animations:
|
||
- OCB 1: Climbs up to player when triggered.
|
||
- OCB 2: Starts rolling on the floor when triggered.
|
||
- OCB 3: Will throw stones at player.
|
||
- Imp is also scared of of the player if holding a lit torch.
|
||
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr5_Imp.wad2
|
||
* Fix and improve wraith tails.
|
||
|
||
### New features/Amedments
|
||
* Add dedicated WRAITH_TRAP object with enhanced effects.
|
||
- OCB 0: Effect disabled.
|
||
- OCB 1: Effect enabled.
|
||
* Add TR1 slamming doors.
|
||
* Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
|
||
* Add TR3 Corpse
|
||
- OCB 0: used for coprses targeted by the compsognathus dinosaur.
|
||
- OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
|
||
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr3_Compsognathus_Cadavar.wad2
|
||
* Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
|
||
* Add water wakes for vehicles.
|
||
* Restored light effect nullmeshes (color, electrical, pulse, and strobe):
|
||
- Select the light color as object tint in the OCB menu in Tomb Editor.
|
||
- ELECTRICAL_LIGHT:
|
||
- Can have multiple meshes. Add mesh number to OCB to be renderd with the light.
|
||
- OCB + (mesh number): Light behaves like a neon light.
|
||
- OCB – (mesh number): Light flickers.
|
||
* Restored inventory compass.
|
||
* Allow dynamic segment count for hair object.
|
||
|
||
### Lua API changes
|
||
* Add function Misc::IsSoundPlaying()
|
||
* Add function DisplayString::SetFlags()
|
||
|
||
## [Version 1.0.7](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.5) - 2023-02-26
|
||
|
||
### Bug fixes
|
||
* Fix spark particles not being cleared on level reload.
|
||
* Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
|
||
* Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
|
||
* Fix valve switch unable to untrigger objects.
|
||
* Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
|
||
* Fix incorrect Lara alignment on monkeyswing autojump.
|
||
* Fix silent crash if hair object or skin joints are missing.
|
||
* Fix holster meshes not displaying for Lara's shadow.
|
||
* Use Lara object's own meshes if Lara skin object does not exist in level file.
|
||
* Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
|
||
* Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
|
||
* Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
|
||
* Fix TR2 sword and spear guardian:
|
||
- Not doing transition from alive to stone and stone to alive.
|
||
- Taking damage in stone mode.
|
||
- Wrong joint index for rotating the head and torso.
|
||
- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
|
||
- Killing move for spear used wrong value.
|
||
* Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
|
||
* Fix TR3 Tony and add boss effect for him.
|
||
|
||
### New features
|
||
* Add TR3 civvy.
|
||
* Add TR3 electric cleaner.
|
||
* Add TR3 Sophia Leigh with following OCBs:
|
||
- 0 – Normal mode. Sophia behaves like a regular enemy.
|
||
- 1 – Tower mode. Behaviour matched from Tomb Raider III.
|
||
- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
|
||
* Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
|
||
* Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
|
||
* Add instant headshot to guards.
|
||
* Polish the distance position between Lara and switch objects.
|
||
* Adjust rocket ammo pickup from 10 to 1.
|
||
* Improve behaviour of tiger and lion enemies.
|
||
* Implement more realistic water bubble effects.
|
||
* Implement a new stacked pickup display inspired by OpenLara.
|
||
* Prevent Lara from drawing weapons during parallel bar swinging.
|
||
* Further renderer performance optimizations and bugfixes.
|
||
|
||
### Lua API changes
|
||
* Fix Camera:SetPosition not updating camera position when it is played simultaneously.
|
||
* Add Moveable:GetAirborne and Moveable:SetAirborne.
|
||
* Add Moveable:GetLocationAI and Moveable:SetLocationAI.
|
||
|
||
## [Version 1.0.6](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.4) - 2023-01-29
|
||
|
||
### Bug fixes
|
||
* Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
|
||
* Fix potential random crashes due to incorrect rendering behaviour.
|
||
* Fix savegame crash for disabled enemies with partially set activation mask.
|
||
* Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
|
||
* Fix invisible Lara after starting a new game from title flyby with hidden Lara.
|
||
* Fix backholster weapons not updating their sound position together with player.
|
||
* Fix black screen bug when there was an obstacle between the fixed camera and the target.
|
||
* Fix underwater caustics not appearing without visiting options menu beforehand.
|
||
* Fix TR1 ape climbing.
|
||
* Fix TR1 rat which crashed the game when it was killed.
|
||
* Fix TR2 small spider climbing and pathfinding.
|
||
* Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
|
||
* Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
|
||
* Fix TR4 SAS teleporting over the blocks he walks by.
|
||
* Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
|
||
* Fix TR4 skeleton spawn when used with OCB 3.
|
||
* Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
|
||
* Fix TR5 Roman statue and its meshswap.
|
||
* Fix TR5 twogun laser guard.
|
||
* Fix enemy projectile effect colours.
|
||
* Fix enemy shadow position.
|
||
* Fix sound positions not updated during flybys.
|
||
* Fix grenade launcher super ammo emitting too many fragments.
|
||
* Fix grenade and rocket launcher lighting.
|
||
* Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
|
||
|
||
### New features
|
||
* Make enemies drop pickups at first available bounding box corner point, not centerpoint.
|
||
* Restore original volumetric explosion effects.
|
||
* Add TR3 lizard and Puna.
|
||
* Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
|
||
* Add an option to activate Lua or node events from legacy triggers.
|
||
* Add more warnings in logs to enemies which animation or required slot is missing.
|
||
* Antitriggering an enemy will now cause it to vanish and pause.
|
||
* Re-triggering an enemy will cause it to reappear and unpause.
|
||
* Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
|
||
* Improve level loading speed a lot.
|
||
|
||
### Lua API changes
|
||
* Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
|
||
* Moveable:MeshIsVisible is now GetMeshVisible.
|
||
* Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
|
||
* Moveable:MeshIsSwapped is now GetMeshSwapped
|
||
* Camera:SetPosition now updates the position if it's called while it's being played.
|
||
* Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
|
||
* OnSave function now gets called just before data is saved, rather than just after.
|
||
* Add new function CameraObject::PlayCamera()
|
||
* Add new function Misc::GetCameraType()
|
||
* Add new functions Moveable:GetAirborne() and Moveable:SetAirborne(bool input)
|
||
|
||
## [Version 1.0.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.3) - 2022-12-30
|
||
|
||
### Bug fixes
|
||
* Fix combined items not existing in inventory upon game reload.
|
||
* Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
|
||
* Fix rollingball not killing Lara under certain movement angles.
|
||
* Fix savegame crashes when rooms with static meshes are flipped.
|
||
* Fix discrepancies between statistics and save / load game time units.
|
||
* Fix draw key incorrectly working in binoculars / lasersight mode.
|
||
* Fix incorrect picking up from plinths concealed by raising blocks.
|
||
* Fix reversed grenade rotation.
|
||
* Fix flame emitter 3 not burning player.
|
||
* Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
|
||
* Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
|
||
* Fix TR3 tribeman with axe not attacking Lara.
|
||
* Fix TR3 tribeman with dart not shooting at Lara's direction.
|
||
* Fix TR3 crow and TR4 harpy death animations not performing correctly.
|
||
* Fix TR4 crocodile attack range and joint rotation speed.
|
||
* Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
|
||
* Fix TR4 baddies not using animation for 3 step down vaults.
|
||
* Fix TR5 laserhead guardian.
|
||
* Fix crash, water death and meshswap issues for TR5 cyborg.
|
||
* Fix pathfinding problems for first initialized enemy of every slot.
|
||
* Fix pathfinding of flying and water creatures (partial).
|
||
* Fix rare crash when smash item is inside a wall and add warning log for the scenario.
|
||
* Fix bone rotations of some entities.
|
||
* Fix Lara's animation for cog switch release.
|
||
|
||
### New features
|
||
* Added new OCB to cog switch object:
|
||
- Use OCB 0 to have the traditional behaviour.
|
||
- Use any other OCB to can use the Cog Switch without need of any door linked.
|
||
* Allow to freely rotate dart emitter in all directions.
|
||
* Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
|
||
* Draw real mesh for darts.
|
||
* Added warning log when one slot requires another slot which is missing.
|
||
|
||
### Lua API changes
|
||
* Add new Room class and several methods for it.
|
||
|
||
## [Version 1.0.4](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.2) - 2022-12-16
|
||
|
||
### New features
|
||
* Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
|
||
* Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
|
||
* Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
|
||
* Activate Lara-bound volume triggers with mounted vehicles.
|
||
* Allow multiple individual activators for the same volume at the same time.
|
||
* Remove TRC remnant which added HK to inventory if pistols weren't available.
|
||
* Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
|
||
* Reduce idle pose time from 30 to 20 seconds.
|
||
* Automatically align pickups to floor surface.
|
||
* Minecart enhancements:
|
||
- Add landing / jump sound.
|
||
- Add falldamage.
|
||
- Explode in water below 2 click surface.
|
||
- Fix jump.
|
||
* Templar Knight enhancements:
|
||
- Restored spark effects.
|
||
- Can destroy statics in shatter slots.
|
||
- Fix crash when attacking.
|
||
* SAS enhancements:
|
||
- Fix grenade shooting.
|
||
- Fix AI_MODIFY and AI_GUARD behaviour.
|
||
|
||
### Bug fixes
|
||
* Fix choppy camera movement in several cases.
|
||
* Fix Lara's vertical position when shimmying around steep slope corners.
|
||
* Fix legacy pickup triggers not working in certain cases.
|
||
* Fix crawl pickup not actually doing any pickups.
|
||
* Fix demigod and harpy shooting in incorrect directions.
|
||
* Fix particle effects for seth and harpy magic attacks.
|
||
* Fix lasersight always displaying with HK, revolver and crossbow.
|
||
* Fix rapid ammo spending in HK lasersight mode.
|
||
* Fix incorrect string IDs for item combine, HK and revolver with lasersight.
|
||
* Fix puzzle holes not swapping to puzzle done objects.
|
||
* Fix several collision and sound source issues in flipped rooms.
|
||
* Fix several pushable sound and object collision bugs.
|
||
* Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
|
||
* Fix original bug with reassigned control keys still triggering default events.
|
||
* Fix TR1 centaur bubble targeting.
|
||
* Fix TR5 autogun rotation.
|
||
* Fix occasional wrong rollingball collision in narrow pits.
|
||
* Fix classic rollingball and big rollingball not behaving properly.
|
||
* Fix caustics not turning off in display settings.
|
||
* Fix windowed mode not using real resolution when DPI scaling is active.
|
||
* Fix control lock not working in flyby sequences.
|
||
* Fix empty inventory when using build and play feature in TE.
|
||
* Fix non-pickupable thrown flares.
|
||
* Fix throwing flare without drawing any weapons if there are no weapons present.
|
||
* Fix several incorrect FOV reset issues.
|
||
* Fix current soundtrack fading into silence if incoming one doesn't exist.
|
||
* Fix crash if there is an attempt to display a string with missing characters.
|
||
|
||
### Lua API changes
|
||
* Add new Volume class and several methods for it.
|
||
* Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
|
||
* Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
|
||
* Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
|
||
* Add Gameflow.lua options:
|
||
- Flow.EnableMassPickup for mass pickup functionality.
|
||
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
|
||
- Flow.EnableLevelSelect for title flyby level selection.
|
||
- level.secrets for level-specific secret count.
|
||
|
||
* Fix level.ambientTrack property not working for title flyby.
|
||
* Fix action key script functions not fully working in some cases.
|
||
* Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
|
||
* Fix SetPosition command not updating room number correctly.
|
||
* Fix Rotation class using integers under the hood which prevented using fractional rotation values.
|
||
* Fix distance tests failing on a very high distances.
|
||
|
||
## [Version 1.0.3](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.1) - 2022-11-18
|
||
|
||
### New features
|
||
* Add ledge jumps (Lara object must be updated with new animations to make it work).
|
||
* Allow any object slot to be used as a meshswap.
|
||
* Add OCB 1 for rollingball to make it silent.
|
||
* Customize waterfall mist colour and OCB (XXYY, where XX is width, and YY is size).
|
||
* Implement HK shooting modes from TR5.
|
||
* Implement sprite instancing to speed up rendering.
|
||
* Enable dynamic lights for swarm enemies (beetles, rats and bats).
|
||
* Re-enable underwater caustics.
|
||
* Increase amount of maximum secrets per level from 8 to 32.
|
||
* Improve game and inventory input handling.
|
||
* Adjust sprint jump timing.
|
||
* Backport DAMOCLES_SWORD from TR1.
|
||
|
||
### Bug fixes
|
||
* Fix going into inventory and load/save dialogs during fade-ins and fade-outs.
|
||
* Fix savegames not preserving save number and game timer.
|
||
* Fix dodgy weapon lock angle constraints.
|
||
* Fix wrong shotgun ammo pickup amount.
|
||
* Fix shotgun using 6 units of ammo with each shot.
|
||
* Fix rocket explosions near statics.
|
||
* Fix explosive crossbow bolts not damaging player.
|
||
* Fix poisoned crossbow bolts not damaging enemies.
|
||
* Fix TR3 monkey level crash.
|
||
* Fix occasional ejections when landing on a slope.
|
||
* Fix occasional ejections when climbing up on a ledge under a slope.
|
||
* Fix pushables not being pushable on top of bridges and other pushables.
|
||
* Fix pushables having incorrect collision when bounding box is bigger than 1 sector.
|
||
* Fix grabbing narrow ledges below ceilings.
|
||
* Fix slow centaur projectile velocity.
|
||
* Fix search animations - allow chest and shelf animations to play properly.
|
||
* Fix sarcophagus and its item pickup.
|
||
* Fix underwater door and double doors continuing to be interactable after opening.
|
||
* Fix underwater door being interactable when underwater switch is on the same square.
|
||
* Fix ability to turn when aligning to an object while standing.
|
||
* Fix left arm lock while picking up an item with a flare in hand.
|
||
* Fix potential crashes when exiting game.
|
||
* Fix secret soundtrack (which filename number should be the last) not playing.
|
||
* Fix distance fog not applying properly to additive and subtractive surfaces.
|
||
* Fix swarm enemies and projectiles occasionally drawn using incorrect meshes.
|
||
* Fix single-hand weapons not having a sound on draw and undraw.
|
||
* Fix waterfall mist - it can now be disabled with antitrigger.
|
||
* Fix underwater lever pull animation playing after interacting with underwater ceiling switch.
|
||
* Fix SAS_DRAG_BLOKE object interaction.
|
||
* Fix KILLER_STATUE not triggering.
|
||
|
||
### Lua API changes
|
||
* A new class has been added, LaraObject, for Lara-specific functions. The built-in "Lara" variable now uses this class.
|
||
* Add functions for Lara object:
|
||
- GetPoison / SetPoison
|
||
- GetAir / SetAir
|
||
- GetOnFire / SetOnFire
|
||
- GetSprintEnergy / SetSprintEnergy
|
||
- GetWet / SetWet
|
||
- GetWeaponType / SetWeaponType
|
||
- UndrawWeapon
|
||
- GetAmmoCount
|
||
- GetHandStatus
|
||
- ThrowAwayTorch
|
||
|
||
* Add FlipMap and PlayFlyBy script commands and node functions.
|
||
* Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
|
||
* Add FlyCheat option to gameflow script for disabling dozy mode.
|
||
* Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
|
||
* Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
|
||
|
||
## [Version 1.0.2](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6) - 2022-09-16
|
||
|
||
### New features
|
||
* Fix removing Pistols with TakeItem and SetItemCount.
|
||
* Allow saving and loading of Vec3s in LevelVars and GameVars.
|
||
* Support volume triggers made with node editor.
|
||
* Adjust max turn rate of idle state.
|
||
* Align Lara on slopes when crouching, crawling, and dying.
|
||
* Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
|
||
* Lock turn rate when automatically aligning Lara to objects.
|
||
* Don't play Lara alignment animations if the interacted object is too close.
|
||
* Allow vertical pole mounts only when facing one directly.
|
||
* Allow vertical pole mounts while turning, walking, or running.
|
||
* Update monkey swing 180 turn animation.
|
||
* Update backward monkey swing animations.
|
||
* Added standing 180 turn. Activated with WALK+ROLL on dry ground, automatic when in wade-height water or swamp.
|
||
* Added crouch turn and crawl turn animations.
|
||
* Added new switch OCBs:
|
||
- 0 for wall switch
|
||
- 1 for small wall switch
|
||
- 2 for small button
|
||
- 3 for big button
|
||
- 4 for giant button (sequence switch)
|
||
- 5 for valve turn
|
||
- 6 for hole switch
|
||
- any other OCBs play corresponding switch on anim or OCB+1 switch off anim.
|
||
|
||
### Bug fixes
|
||
* Fix incorrect pole mounting.
|
||
* Fix zeroed forward velocity upon landing.
|
||
* Fix incorrect behaviour when falling on statics from the top after monkeyswing.
|
||
* Fix missing animcommand calls on first animation frame.
|
||
* Fix 1-frame turn rate delays.
|
||
* Fix occasional leave event calls when moving closer to volumes.
|
||
* Fix incorrect viewport size in windowed mode.
|
||
* Fix late landing animation dispatch in rare cases.
|
||
* Fix incorrect velocity calculations for death animations.
|
||
* Fix horseman's axe attack using his left foot as the damaging joint.
|
||
* Fix stargate blades needlessly pushing the player around while hardly doing any damage.
|
||
* Fix weapon hotkeys and add missing crossbow hotkey.
|
||
|
||
### Lua API changes
|
||
* Util.ShortenTENCalls no longer needs to be called; it is now automatic for both level scripts and Gameflow.lua.
|
||
* Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
|
||
* Add Enable, Disable, GetActive, Get/SetSolid functions for static meshes.
|
||
* Add FadeOutComplete, StopAudioTrack and StopAudioTracks functions.
|
||
* Account for objects in HasLineOfSight tests.
|
||
* Move Timer.lua, EventSequence.lua and Util.lua to a subfolder named "Engine".
|
||
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
|
||
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
|
||
* Don't require EventSequence and Timer to call Timer.UpdateAll in OnControlPhase.
|
||
* Add TEN.Logic.AddCallback and TEN.Logic.RemoveCallback.
|
||
* Rework GiveItem, TakeItem, and SetItemCount (e.g. SetItemCount with a value of -1 can give infinite ammo/consumables).
|
||
|
||
|
||
## [Version 1.0.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.5.2) - 2022-08-16
|
||
|
||
### New features
|
||
* Added antialiasing support.
|
||
* Added static mesh scaling support.
|
||
* Added free rotation for teeth spikes instead of using OCB codes.
|
||
|
||
### Bug fixes
|
||
* Fix some issues with shimmying between diagonal ledges and walls.
|
||
* Fix rope transparency.
|
||
* Fix objects disappearing under certain angles at the edges of the screen.
|
||
* Fix incorrect polerope and jumpswitch grabbing.
|
||
* Fix camera behaviour with pushable blocks.
|
||
* Fix minecart unduck on inclines.
|
||
* Fix quadbike dismount with jump key and allow to shoot big gun with action key.
|
||
* Fix static meshes having wrong colors on savegame reload.
|
||
* Fix rollingball incorrectly killing Lara in water and in jump.
|
||
* Fix resurfacing on underwater death.
|
||
* Fix water to ladder animation not activating in all cases.
|
||
* Fix ripples not appearing on water connections higher than room bottom.
|
||
* Fix several problems with ropes (stumbling, rope length, etc).
|
||
* Fix several problems with teeth spikes.
|
||
* Fix falling through twoblock platform on room number change.
|
||
* Fix falling block breaking too early if placed on a vertical portal.
|
||
* Fix crashes when loading image files are missing.
|
||
|
||
### Amendments
|
||
* Disable trigger check for puzzle holes.
|
||
* Clear locusts and other swarm enemies on level reload.
|
||
* Enhance cobra AI and fix targeting.
|
||
* Fully decompile HAMMER object from TR4.
|
||
* Prevent title music audio from starting in a random place.
|
||
* Update harpoon speed on room change.
|
||
* Enable second sky layer rendering.
|
||
* Preserve inventory and flare on level jumps.
|
||
* Timer.Create now lets you choose the units to display remaining time.
|
||
* Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
|
||
* SetFarView has been removed, and Flow.Level.farView is now uncapped.
|
||
* DisplayString text will now be cleared when a level is exited or reloaded.
|
||
* EventSequence.lua has been added and documented.
|
||
|
||
|
||
## [Version 1.0](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.5.1) - 2022-08-06
|
||
|
||
First beta release.
|