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* Added fog bulbs * WIP raymarch * constant fog formula with simplex noise * Improved fog formula and handling * Raymarch less expansive; Added fog bulbs to sprites; Removed premultiplication of fog density by color at load time; * Avoid raymarch if fog > 1 * Sorting fog bulbs front to back; Performance improvements; * Added frustum culling for fog bulbs * Tryiing without raymarch * Refactored fog code; Added noise and wibble to fog; Fixed sprites; * Disabled wibble for fog * Removed noise * Fof bulbs like TR5 * Fixed Pascal Case in RenderView; Fixed formatting things; Fixed sprites; * Optimizations * Fixed sprites in fog bulbs * Fixed project paths * Fix compiler warning * Fixed repository * Fog bulbs for sky and horizon * Sky tessellation * Update Renderer11Draw.cpp --------- Co-authored-by: MontyTRC89 <montyhammet@hotmail.it> Co-authored-by: Raildex <n@a.com> Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
25 lines
229 B
Text
25 lines
229 B
Text
enc_temp_folder/
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Build/
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TombEngine/x64/
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TombEngine/Debug/
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TombEngine/Release/
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packages/
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.vs/
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.vsconfig
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*.dmp
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*.id0
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*.id1
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*.id2
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*.id3
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*.obj
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*.zip
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*.db
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*.opendb
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.exp
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.pdb
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.ilk
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*.wav
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*.trc
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*.str
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*.ten
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Logs/
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