mirror of
https://github.com/TombEngine/TombEngine.git
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54 lines
No EOL
2.5 KiB
Text
54 lines
No EOL
2.5 KiB
Text
file = {"../TombEngine/Scripting/Internal", "../Scripts/Engine"}
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new_type("mem", "Members", false)
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new_type("files", "Script Files", true)
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new_type("entityclass", "Entity classes", true)
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new_type("pregameclass", "Pre-game script classes", true)
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new_type("miscclass", "Misc classes", true)
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new_type("tentable", "1 Modules", true)
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new_type("tenclass", "2 Classes", true)
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new_type("tenprimitive", "3 Primitive Classes", true)
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new_type("enum", "4 Enums", true)
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new_type("luautil", "5 Lua utility modules", true)
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not_luadoc = true
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local version = "1.8.1"
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project = " TombEngine"
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title = "TombEngine " .. version .. " Lua API"
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description = "TombEngine " .. version .. " scripting interface"
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full_description = [[Welcome to the TombEngine scripting API.
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Note that this is primarily a reference document, not a tutorial, so expect descriptions to be fairly sparse.
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At the time of writing, there is a tutorial describing the basics of Lua, as well as a number of example scripts, on <a href="https://www.tombengine.com">the TombEngine website</a>.
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####Module Hierarchy
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Other than the "special tables" (`GameVars`, `LevelVars` and `LevelFuncs`), every module described herein is held in a master table called TEN.
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For convenience, these modules and classes are automatically put in the global table. For example, you can call GetMoveableByName either of these two ways:
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local door = TEN.Objects.GetMoveableByName("door_type4_14")
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local door = GetMoveableByName("door_type4_14")
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####Always check logs/TENLog.txt
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If you are scripting levels, TombEngine will often kick you back to the title screen, even if `errorMode` (see @{Flow.Settings}) is set to `ErrorMode.WARN` or `ErrorMode.SILENT`.
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This might get annoying, but it's on purpose. If your Lua script contains a syntax error (e.g. you're missing `end` at the end of a function), the Lua interpreter will not be able to continue running the script. If it tried to keep running, you'd probably see some pretty strange behaviour, and would possibly get a crash regardless. If this happens, check __logs/TENLog.txt__ and look for an error message with the word "unrecoverable".
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Happy building!
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\- _squidshire and the TombEngine development team._
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]]
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convert_opt=true
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style = true
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wrap = true
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template = true
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format = 'markdown'
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no_space_before_args = true
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keep_menu_order = true
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custom_display_name_handler = function(item, default_handler)
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if item.type == 'files' then
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return item.name .. ' scripts'
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end
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local hand = default_handler(item)
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return hand
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end |