mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00

* Initial commit * Fix crash on title * Update level.cpp * Update CHANGELOG.md * Do slight audiotrack fade-ins and fade-outs on leveljumps * Implement hash checks * Fixes * Rename rapid to fast * Fixed flipmaps and bridge reinit * Bypass reinitializing renderer for fast reload * Fix issue when title and last loaded level are the same files * Update CHANGELOG.md * Additional fixes * Wrap savegame loading code into a try-catch * Update CHANGELOG.md * Remove door collision on fast reload, restore stopper flag * Display log message if level file was not found * Update CHANGELOG.md * Clear blocked flag for boxes * Implement fast reload setting * Add defaults to settings * Consistent naming * Smooth level loading audio crossfades * Stop non-ambience soundtracks early * Minor formatting * Update Settings.lua --------- Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com> Co-authored-by: Sezz <sezzary@outlook.com>
20 lines
No EOL
553 B
Lua
20 lines
No EOL
553 B
Lua
-- TombEngine settings file
|
|
-- WARNING: Bad values could make your game unplayable; please follow reference guide attentively.
|
|
|
|
local Flow = TEN.Flow
|
|
|
|
local settings = Flow.Settings.new()
|
|
settings.errorMode = Flow.ErrorMode.WARN
|
|
settings.fastReload = true
|
|
Flow.SetSettings(settings)
|
|
|
|
local anims = Flow.Animations.new()
|
|
anims.crawlExtended = true
|
|
anims.crouchRoll = true
|
|
anims.crawlspaceSwandive = true
|
|
anims.overhangClimb = false
|
|
anims.slideExtended = false
|
|
anims.sprintJump = false
|
|
anims.pose = false
|
|
anims.ledgeJumps = false
|
|
Flow.SetAnimations(anims) |