mirror of
https://github.com/TombEngine/TombEngine.git
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* Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
141 lines
4.3 KiB
Lua
141 lines
4.3 KiB
Lua
--[[
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NOTE: It's possible to expand string entry tables with extra language variations
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corresponding to languages in the table at the end of this file.
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--]]
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local strings =
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{
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actions_accelerate = { "Accelerate" },
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actions_action = { "Action" },
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actions_backward = { "Backward" },
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actions_brake = { "Brake/Dismount" },
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actions_crouch = { "Crouch" },
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actions_deselect = { "Deselect" },
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actions_draw = { "Draw" },
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actions_fire = { "Fire" },
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actions_flare = { "Flare" },
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actions_forward = { "Forward" },
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actions_inventory = { "Inventory" },
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actions_jump = { "Jump" },
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actions_large_medipack = { "Large Medipack" },
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actions_left = { "Left" },
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actions_load = { "Load" },
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actions_look = { "Look" },
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actions_next_weapon = { "Next Weapon" },
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actions_pause = { "Pause" },
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actions_previous_weapon = { "Previous Weapon" },
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actions_reverse = { "Reverse" },
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actions_right = { "Right" },
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actions_roll = { "Roll" },
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actions_save = { "Save" },
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actions_select = { "Select" },
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actions_slow = { "Slower" },
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actions_small_medipack = { "Small Medipack" },
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actions_speed = { "Faster" },
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actions_sprint = { "Sprint" },
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actions_step_left = { "Step Left" },
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actions_step_right = { "Step Right" },
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actions_walk = { "Walk" },
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actions_weapon_1 = { "Weapon 1" },
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actions_weapon_10 = { "Weapon 10" },
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actions_weapon_2 = { "Weapon 2" },
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actions_weapon_3 = { "Weapon 3" },
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actions_weapon_4 = { "Weapon 4" },
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actions_weapon_5 = { "Weapon 5" },
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actions_weapon_6 = { "Weapon 6" },
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actions_weapon_7 = { "Weapon 7" },
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actions_weapon_8 = { "Weapon 8" },
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actions_weapon_9 = { "Weapon 9" },
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all = { "All" },
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ambient_occlusion = { "Ambient Occlusion" },
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ammo_used = { "Ammo Used" },
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antialiasing = { "Antialiasing" },
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apply = { "Apply" },
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auto_monkey_swing_jump = { "Auto Monkey Jump" },
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auto_targeting = { "Auto Targeting" },
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back = { "Back" },
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cancel = { "Cancel" },
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caustics = { "Underwater Caustics" },
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choose_ammo = { "Choose Ammo" },
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choose_weapon = { "Choose Weapon" },
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close = { "Close" },
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combine = { "Combine" },
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combine_with = { "Combine With" },
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controls = { "Controls" },
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disabled = { "Disabled" },
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display = { "Display Settings" },
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display_adapter = { "Display Adapter" },
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distance_travelled = { "Distance Travelled" },
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empty = { "Empty" },
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enable_sound = { "Enable Sounds" },
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enabled = { "Enabled" },
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equip = { "Equip" },
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examine = { "Examine" },
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exit_game = { "Exit Game" },
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exit_to_title = { "Exit to Title" },
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general_actions = { "General Actions" },
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high = { "High" },
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high_framerate = { "High Framerate" },
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level_secrets_found = { "Secrets Found in Level" },
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load_game = { "Load Game" },
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low = { "Low" },
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medium = { "Medium" },
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menu_actions = { "Menu Actions" },
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menu_option_looping = { "Menu Option Looping" },
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menu_option_looping_all_menus = { "All Menus" },
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menu_option_looping_disabled = { "Disabled" },
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menu_option_looping_save_load_only = { "Save/Load Only" },
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mouse_sensitivity = { "Mouse Sensitivity" },
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music_volume = { "Music Volume" },
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new_game = { "New Game" },
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none = { "None" },
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ok = { "OK" },
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options = { "Options" },
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other_settings = { "Sound and Gameplay" },
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output_settings = { "Output Settings" },
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player = { "Player" },
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quick_actions = { "Quick Actions" },
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render_options = { "Render Options" },
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reset_to_defaults = { "Reset to Defaults" },
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reverb = { "Reverb" },
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rumble = { "Rumble" },
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save_game = { "Save Game" },
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savegame_timestamp = { "%02d:%02d:%02d" },
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screen_resolution = { "Screen Resolution" },
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select_level = { "Select Level" },
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separate = { "Separate" },
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sfx_volume = { "SFX Volume" },
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shadows = { "Shadows" },
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sound = { "Sound" },
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statistics = { "Statistics" },
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subtitles = { "Subtitles" },
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target_highlighter = { "Target Highlighter" },
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thumbstick_camera = { "Thumbstick Camera" },
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time_taken = { "Time Taken" },
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total_secrets_found = { "Secrets Found Total" },
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use = { "Use" },
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used_medipacks = { "Medipacks Used" },
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vehicle_actions = { "Vehicle Actions" },
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view = { "View" },
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volumetric_fog = { "Volumetric Fog" },
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waiting_for_input = { "Waiting For Input" },
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window_title = { "TombEngine" },
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windowed = { "Windowed" },
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unlimited = { "Unlimited %s" }
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}
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TEN.Flow.SetStrings(strings)
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local languages =
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{
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"English",
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"Italian",
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"German",
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"French",
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"Dutch",
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"Spanish",
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"Japanese",
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"Russian"
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}
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TEN.Flow.SetLanguageNames(languages)
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