-- Place in this LUA script all the levels of your game -- Title is mandatory and must be the first level. -- Shorten some of the internal data types. local Flow = TEN.Flow local Level = Flow.Level local Color = TEN.Color local Rotation = TEN.Rotation local InventoryItem = Flow.InventoryItem local InvID = Flow.InvID local RotationAxis = Flow.RotationAxis local ItemAction = Flow.ItemAction -- These variables are unused for now. Flow.SetIntroImagePath("Screens\\main.jpg") Flow.SetTitleScreenImagePath("Screens\\main.jpg") -- Flow.SetFarView sets global far view distance in blocks. -- It will be overwritten by level.farView value, if it is specified. Flow.SetFarView(20) -------------------------------------------------- -- Title level title = Level.new() title.ambientTrack = "108" title.levelFile = "Data\\title.ten" title.scriptFile = "Scripts\\title.lua" title.loadScreenFile = "Screens\\Main.png" Flow.AddLevel(title) -------------------------------------------------- -- First test level test = Level.new() test.nameKey = "level_test" test.scriptFile = "Scripts\\TestLevel.lua" test.ambientTrack = "108" test.levelFile = "Data\\TestLevel.ten" test.loadScreenFile = "Screens\\rome.jpg" -- 0 is no weather, 1 is rain, 2 is snow. -- Strength varies from 0 to 1 (floating-point value, e.g. 0.5 means half-strength). test.weather = 0 test.weatherStrength = 1 test.horizon = true test.farView = 20 test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15) test.fog = Flow.Fog.new(Color.new(0, 0, 0), 12, 20) -- Presets for inventory item placement. test.objects = { InventoryItem.new( "tut1_ba_cartouche1", InvID.PUZZLE_ITEM3_COMBO1, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), myObj, InventoryItem.new( "tut1_ba_cartouche2", InvID.PUZZLE_ITEM3_COMBO2, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_ba_cartouche", InvID.PUZZLE_ITEM3, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_hand_orion", InvID.PUZZLE_ITEM6, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_hand_sirius", InvID.PUZZLE_ITEM8, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.X, -1, ItemAction.USE ) } Flow.AddLevel(test)