-- TR5Main Gameflow file -- Created by MontyTRC -- Place in this LUA script all the levels of your game -- Title is mandatory and must be the first level -- Title level title = Level.new(); title.script = "andrea2.lua"; title.soundTrack = 110; title.fileName = "Data\\title.trc"; title.loadScreen = "Screens\\rome.jpg"; title.background = "Title.png"; Gameflow:AddLevel(title); -- Test test = Level.new(); test.name = 115; test.script = "test.lua"; test.soundTrack = 128; test.fileName = "Data\\test.trc"; test.loadScreen = "Screens\\rome.jpg"; test.horizon = true; test.colAddHorizon = true; test.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(test); -- Streets of rome -- streets = Level.new(); streets.name = 101; streets.soundTrack = 128; streets.fileName = "Data\\andrea1.trc"; streets.loadScreen = "Screens\\andea1.jpg"; streets.horizon = true; streets.colAddHorizon = true; streets.layer1 = SkyLayer.new(16, 16, 96, 3); streets.resetHub = true; Gameflow:AddLevel(streets); -- Trajan markets -- trajan = Level.new(); trajan.name = 102; trajan.script = "andrea2.lua"; trajan.soundTrack = 126; trajan.fileName = "Data\\andrea2.trc"; trajan.loadScreen = "Screens\\andrea2.jpg"; trajan.horizon = true; trajan.colAddHorizon = true; trajan.layer1 = SkyLayer.new(128, 128, 128, 3); trajan.storm = false; Gameflow:AddLevel(trajan); -- Colosseum colosseum = Level.new(); colosseum.name = 103; colosseum.script = "andrea3.lua"; colosseum.soundTrack = 118; colosseum.fileName = "Data\\andrea3.trc"; colosseum.loadScreen = "Screens\\andrea3.jpg"; colosseum.horizon = true; colosseum.colAddHorizon = true; colosseum.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(colosseum); -- The base theBase = Level.new(); theBase.name = 104; theBase.script = "joby2.lua"; theBase.soundTrack = 130; theBase.fileName = "Data\\joby2.trc"; theBase.loadScreen = "Screens\\joby2.jpg"; theBase.horizon = true; theBase.colAddHorizon = true; theBase.layer1 = SkyLayer.new(120, 80, 50, -4); theBase.resetHub = true; Gameflow:AddLevel(theBase); -- The submarine submarine = Level.new(); submarine.name = 105; submarine.script = "joby3.lua"; submarine.soundTrack = 121; submarine.fileName = "Data\\joby3.trc"; submarine.loadScreen = "Screens\\joby3.jpg"; submarine.horizon = true; submarine.colAddHorizon = true; submarine.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(submarine); -- Deepsea dive deepsea = Level.new(); deepsea.name = 106; deepsea.script = "joby4.lua"; deepsea.soundTrack = 127; deepsea.fileName = "Data\\joby4.trc"; deepsea.loadScreen = "Screens\\joby4.jpg"; deepsea.horizon = true; deepsea.colAddHorizon = true; deepsea.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(deepsea); -- Sinking submarine sinking = Level.new(); sinking.name = 107; sinking.script = "joby5.lua"; sinking.soundTrack = 121; sinking.fileName = "Data\\joby5.trc"; sinking.loadScreen = "Screens\\joby5.jpg"; sinking.horizon = true; sinking.rumble = true; sinking.colAddHorizon = true; sinking.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(sinking); -- Gallows tree gallowstree = Level.new(); gallowstree.name = 108; gallowstree.script = "andy1.lua"; gallowstree.soundTrack = 124; gallowstree.fileName = "Data\\andy1.trc"; gallowstree.loadScreen = "Screens\\andy1.jpg"; gallowstree.horizon = true; gallowstree.colAddHorizon = true; gallowstree.rain = true; gallowstree.storm = true; gallowstree.laraType = LaraType.Young; gallowstree.layer1 = SkyLayer.new(80, 96, 160, -8); gallowstree.resetHub = true; Gameflow:AddLevel(gallowstree); -- Labyrinth labyrinth = Level.new(); labyrinth.name = 109; labyrinth.script = "andy2.lua"; labyrinth.soundTrack = 117; labyrinth.fileName = "Data\\andy2.trc"; labyrinth.loadScreen = "Screens\\andy2.jpg"; labyrinth.horizon = true; labyrinth.colAddHorizon = true; labyrinth.rain = true; labyrinth.storm = true; labyrinth.laraType = LaraType.Young; labyrinth.layer1 = SkyLayer.new(80, 96, 160, -8); Gameflow:AddLevel(labyrinth); -- Old mill oldMill = Level.new(); oldMill.name = 110; oldMill.script = "andy3.lua"; oldMill.soundTrack = 124; oldMill.fileName = "Data\\andy3.trc"; oldMill.loadScreen = "Screens\\andy3.jpg"; oldMill.horizon = true; oldMill.colAddHorizon = true; oldMill.rain = true; oldMill.storm = true; oldMill.laraType = LaraType.Young; oldMill.layer1 = SkyLayer.new(80, 96, 160, -8); Gameflow:AddLevel(oldMill); -- 13th floor rich1 = Level.new(); rich1.name = 111; rich1.script = "rich1.lua"; rich1.soundTrack = 124; rich1.fileName = "Data\\rich1.trc"; rich1.loadScreen = "Screens\\rich1.jpg"; rich1.horizon = true; rich1.colAddHorizon = true; rich1.layer1 = SkyLayer.new(120, 80, 50, -4); rich1.resetHub = true; Gameflow:AddLevel(rich1); -- Escape with the Iris iris = Level.new(); iris.name = 112; iris.script = "rich2.lua"; iris.soundTrack = 129; iris.fileName = "Data\\rich2.trc"; iris.loadScreen = "Screens\\rich2.jpg"; iris.horizon = true; iris.colAddHorizon = true; iris.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(iris); -- Security breach sec = Level.new(); sec.name = 113; sec.script = "rich3.lua"; sec.soundTrack = 129; sec.fileName = "Data\\rich3.trc"; sec.loadScreen = "Screens\\rich2.jpg"; sec.horizon = true; sec.colAddHorizon = true; sec.layer1 = SkyLayer.new(120, 80, 50, -4); Gameflow:AddLevel(sec);