AIObject |
AI object |
AudioTrack |
Metadata about audio tracks (music and ambience). |
CameraInfo |
Camera info |
Color |
An RGBA or RGB color. |
InventoryObject |
Represents the properties of an object as it appears in the inventory. |
ItemInfo |
Represents any object inside the game world. |
Level |
A container for level metadata - things which aren't present in the compiled
level file itself. |
MeshInfo |
Mesh info |
Mirror |
A mirror effect, as seen in TR4's Coastal Ruins and Sacred Lake levels. |
Position |
Represents a position in the game world. |
Rotation |
Represents a rotation as a combination of individual
angles, in degrees, about each axis. |
SinkInfo |
Sink info |
SkyLayer |
Description class for moving clouds, as seen in TR4's City of the Dead. |
SoundSourceInfo |
Sound source info |
InvItem |
Constants for items that can be used with GetInvItem and SetInvItem. |
ObjID |
Constants for object IDs. |