Modules

gameflow Files that will be run on game startup.
gamelogic Functions and callbacks for level-specific logic scripts.

Classes

AIObject AI object
AudioTrack Metadata about audio tracks (music and ambience).
CameraInfo Camera info
Color An RGBA or RGB color.
InventoryObject Represents the properties of an object as it appears in the inventory.
ItemInfo Represents any object inside the game world.
Level A container for level metadata - things which aren't present in the compiled level file itself.
MeshInfo Mesh info
Mirror A mirror effect, as seen in TR4's Coastal Ruins and Sacred Lake levels.
Position Represents a position in the game world.
Rotation Represents a rotation as a combination of individual angles, in degrees, about each axis.
SinkInfo Sink info
SkyLayer Description class for moving clouds, as seen in TR4's City of the Dead.
SoundSourceInfo Sound source info
InvItem Constants for items that can be used with GetInvItem and SetInvItem.
ObjID Constants for object IDs.
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