Debug Win32 Release Win32 Debug x64 Release x64 Create frameworkandsol.h Create 16.0 Win32Proj {1a0765cf-5826-4b70-a473-57312a198816} Scripting 10.0 StaticLibrary true v142 Unicode StaticLibrary false v142 false Unicode StaticLibrary true v142 Unicode StaticLibrary false v142 true Unicode true $(SolutionDir)\Scripting\build\$(Configuration)\ $(SolutionDir)\Scripting\bin\$(Configuration)\ $(SolutionDir)Common\Libs;$(SolutionDir)Common\Libs\lua;$(SolutionDir)Common\Libs\spdlog;$(SolutionDir)Common\Libs\sol;$(SolutionDir)Common\Libs\bass;$(IncludePath) false $(SolutionDir)Common\Libs;$(SolutionDir)Common\Libs\lua;$(SolutionDir)Common\Libs\spdlog;$(SolutionDir)Common\Libs\sol;$(SolutionDir)Common\Libs\bass;$(IncludePath) $(SolutionDir)\Scripting\bin\$(Configuration)\ $(SolutionDir)\Scripting\build\$(Configuration)\ true false Level3 true WIN32;NOMINMAX;SPDLOG_COMPILED_LIB; false Use frameworkandsol.h $(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src stdcpp17 true %(AdditionalDependencies) Level3 true true true WIN32;NOMINMAX;SPDLOG_COMPILED_LIB; false Use frameworkandsol.h $(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src stdcpp17 false true true true %(AdditionalDependencies) Level3 true _DEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h true Level3 true true true NDEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h true true true This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.