#include "framework.h" #include "Specific\prng.h" #include namespace TEN::Math::Random { static std::mt19937 Engine; int32_t GenerateInt(int32_t low, int32_t high) { return Engine() / (Engine.max() / (high - low + 1) + 1) + low; } float GenerateFloat(float low, float high) { return (high - low) * Engine() / Engine.max() + low; } }