#pragma once #define NUM_CONTROLS 16 #define DIK_ESCAPE 0x01 #define DIK_1 0x02 #define DIK_2 0x03 #define DIK_3 0x04 #define DIK_4 0x05 #define DIK_5 0x06 #define DIK_6 0x07 #define DIK_7 0x08 #define DIK_8 0x09 #define DIK_9 0x0A #define DIK_0 0x0B #define DIK_MINUS 0x0C /* - on main keyboard */ #define DIK_EQUALS 0x0D #define DIK_BACK 0x0E /* backspace */ #define DIK_TAB 0x0F #define DIK_Q 0x10 #define DIK_W 0x11 #define DIK_E 0x12 #define DIK_R 0x13 #define DIK_T 0x14 #define DIK_Y 0x15 #define DIK_U 0x16 #define DIK_I 0x17 #define DIK_O 0x18 #define DIK_P 0x19 #define DIK_LBRACKET 0x1A #define DIK_RBRACKET 0x1B #define DIK_RETURN 0x1C /* Enter on main keyboard */ #define DIK_LCONTROL 0x1D #define DIK_A 0x1E #define DIK_S 0x1F #define DIK_D 0x20 #define DIK_F 0x21 #define DIK_G 0x22 #define DIK_H 0x23 #define DIK_J 0x24 #define DIK_K 0x25 #define DIK_L 0x26 #define DIK_SEMICOLON 0x27 #define DIK_APOSTROPHE 0x28 #define DIK_GRAVE 0x29 /* accent grave */ #define DIK_LSHIFT 0x2A #define DIK_BACKSLASH 0x2B #define DIK_Z 0x2C #define DIK_X 0x2D #define DIK_C 0x2E #define DIK_V 0x2F #define DIK_B 0x30 #define DIK_N 0x31 #define DIK_M 0x32 #define DIK_COMMA 0x33 #define DIK_PERIOD 0x34 /* . on main keyboard */ #define DIK_SLASH 0x35 /* / on main keyboard */ #define DIK_RSHIFT 0x36 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */ #define DIK_LMENU 0x38 /* left Alt */ #define DIK_SPACE 0x39 #define DIK_CAPITAL 0x3A #define DIK_F1 0x3B #define DIK_F2 0x3C #define DIK_F3 0x3D #define DIK_F4 0x3E #define DIK_F5 0x3F #define DIK_F6 0x40 #define DIK_F7 0x41 #define DIK_F8 0x42 #define DIK_F9 0x43 #define DIK_F10 0x44 #define DIK_NUMLOCK 0x45 #define DIK_SCROLL 0x46 /* Scroll Lock */ #define DIK_NUMPAD7 0x47 #define DIK_NUMPAD8 0x48 #define DIK_NUMPAD9 0x49 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */ #define DIK_NUMPAD4 0x4B #define DIK_NUMPAD5 0x4C #define DIK_NUMPAD6 0x4D #define DIK_ADD 0x4E /* + on numeric keypad */ #define DIK_NUMPAD1 0x4F #define DIK_NUMPAD2 0x50 #define DIK_NUMPAD3 0x51 #define DIK_NUMPAD0 0x52 #define DIK_DECIMAL 0x53 /* . on numeric keypad */ #define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ #define DIK_F11 0x57 #define DIK_F12 0x58 #define DIK_F13 0x64 /* (NEC PC98) */ #define DIK_F14 0x65 /* (NEC PC98) */ #define DIK_F15 0x66 /* (NEC PC98) */ #define DIK_KANA 0x70 /* (Japanese keyboard) */ #define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */ #define DIK_CONVERT 0x79 /* (Japanese keyboard) */ #define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ #define DIK_YEN 0x7D /* (Japanese keyboard) */ #define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */ #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define DIK_COLON 0x92 /* (NEC PC98) */ #define DIK_UNDERLINE 0x93 /* (NEC PC98) */ #define DIK_KANJI 0x94 /* (Japanese keyboard) */ #define DIK_STOP 0x95 /* (NEC PC98) */ #define DIK_AX 0x96 /* (Japan AX) */ #define DIK_UNLABELED 0x97 /* (J3100) */ #define DIK_NEXTTRACK 0x99 /* Next Track */ #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ #define DIK_RCONTROL 0x9D #define DIK_MUTE 0xA0 /* Mute */ #define DIK_CALCULATOR 0xA1 /* Calculator */ #define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ #define DIK_MEDIASTOP 0xA4 /* Media Stop */ #define DIK_VOLUMEDOWN 0xAE /* Volume - */ #define DIK_VOLUMEUP 0xB0 /* Volume + */ #define DIK_WEBHOME 0xB2 /* Web home */ #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ #define DIK_DIVIDE 0xB5 /* / on numeric keypad */ #define DIK_SYSRQ 0xB7 #define DIK_RMENU 0xB8 /* right Alt */ #define DIK_PAUSE 0xC5 /* Pause */ #define DIK_HOME 0xC7 /* Home on arrow keypad */ #define DIK_UP 0xC8 /* UpArrow on arrow keypad */ #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ #define DIK_END 0xCF /* End on arrow keypad */ #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ #define DIK_INSERT 0xD2 /* Insert on arrow keypad */ #define DIK_DELETE 0xD3 /* Delete on arrow keypad */ #define DIK_LWIN 0xDB /* Left Windows key */ #define DIK_RWIN 0xDC /* Right Windows key */ #define DIK_APPS 0xDD /* AppMenu key */ #define DIK_POWER 0xDE /* System Power */ #define DIK_SLEEP 0xDF /* System Sleep */ #define DIK_WAKE 0xE3 /* System Wake */ #define DIK_WEBSEARCH 0xE5 /* Web Search */ #define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ #define DIK_WEBREFRESH 0xE7 /* Web Refresh */ #define DIK_WEBSTOP 0xE8 /* Web Stop */ #define DIK_WEBFORWARD 0xE9 /* Web Forward */ #define DIK_WEBBACK 0xEA /* Web Back */ #define DIK_MYCOMPUTER 0xEB /* My Computer */ #define DIK_MAIL 0xEC /* Mail */ #define DIK_MEDIASELECT 0xED /* Media Select */ enum INPUT_BUTTONS { IN_NONE = 0, // 0x00000000 IN_FORWARD = (1 << 0), // 0x00000001 IN_BACK = (1 << 1), // 0x00000002 IN_LEFT = (1 << 2), // 0x00000004 IN_RIGHT = (1 << 3), // 0x00000008 IN_JUMP = (1 << 4), // 0x00000010 IN_DRAW = (1 << 5), // Space / Triangle // 0x00000020 IN_ACTION = (1 << 6), // Ctrl / X // 0x00000040 IN_WALK = (1 << 7), // Shift / R1 // 0x00000080 IN_OPTION = (1 << 8), // 0x00000100 IN_LOOK = (1 << 9), // 0x00000200 IN_LSTEP = (1 << 10), // 0x00000400 IN_RSTEP = (1 << 11), // 0x00000800 IN_ROLL = (1 << 12), // End / O // 0x00001000 IN_PAUSE = (1 << 13), // 0x00002000 IN_A = (1 << 14), // 0x00004000 IN_B = (1 << 15), // 0x00008000 IN_CHEAT = (1 << 16), // 0x00010000 IN_D = (1 << 17), // 0x00020000 IN_E = (1 << 18), // 0x00040000 IN_FLARE = (1 << 19), // 0x00080000 IN_SELECT = (1 << 20), // 0x00100000 IN_DESELECT = (1 << 21), // 0x00200000 IN_SAVE = (1 << 22), // F5 // 0x00400000 IN_LOAD = (1 << 23), // F6 // 0x00800000 IN_STEPSHIFT = (1 << 24), // 0x01000000 IN_LOOKLEFT = (1 << 25), // 0x02000000 IN_LOOKRIGHT = (1 << 26), // 0x04000000 IN_LOOKFORWARD = (1 << 27), // 0x08000000 IN_LOOKBACK = (1 << 28), // 0x10000000 IN_DUCK = (1 << 29), // 0x20000000 IN_SPRINT = (1 << 30), // 0x40000000 IN_LOOKSWITCH = (1 << 31), // 0x80000000 IN_ALL = ~0, // 0xFFFFFFFF (-1) }; #define IN_OPTIC_CONTROLS (IN_FORWARD | IN_BACK | IN_LEFT | IN_RIGHT | IN_ACTION | IN_SELECT | IN_DUCK | IN_SPRINT) enum IKEYS { KEY_FORWARD = 0, KEY_BACK = 1, KEY_LEFT = 2, KEY_RIGHT = 3, KEY_DUCK = 4, KEY_SPRINT = 5, KEY_WALK = 6, KEY_JUMP = 7, KEY_ACTION = 8, KEY_DRAW = 9, KEY_FLARE = 10, KEY_LOOK = 11, KEY_ROLL = 12, KEY_OPTION = 13, KEY_STEPL = 14, KEY_STEPR = 15, KEY_PAUSE = 16, KEY_SELECT = 17, }; extern const char* g_KeyNames[]; extern int TrInput; extern int DbInput; extern int InputBusy; extern bool SetDebounce; extern short KeyboardLayout[2][18]; extern byte KeyMap[256]; void InitialiseDirectInput(HWND handle, HINSTANCE instance); void DI_ReadKeyboard(byte* keys); int DD_SpinMessageLoopMaybe(); int S_UpdateInput(); int Key(int number); void DefaultConflict();