#pragma once #include struct COLL_INFO; struct ITEM_INFO; void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll); void FallingBlockControl(short itemNumber); std::optional FallingBlockFloor(short itemNumber, int x, int y, int z); std::optional FallingBlockCeiling(short itemNumber, int x, int y, int z); int FallingBlockFloorBorder(short itemNumber); int FallingBlockCeilingBorder(short itemNumber);