#pragma once struct COLL_INFO; struct ITEM_INFO; extern ITEM_INFO* WBItem; extern short WBRoom; void InitialiseFallingBlock(short itemNumber); void InitialiseWreckingBall(short itemNumber); void WreckingBallCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll); void WreckingBallControl(short itemNumber);