#pragma once struct GAMEFLOW { unsigned int CheatEnabled : 1; unsigned int LoadSaveEnabled : 1; unsigned int TitleEnabled : 1; unsigned int PlayAnyLevel : 1; unsigned int Language : 3; unsigned int DemoDisc : 1; unsigned int Unused : 24; unsigned int InputTimeout; unsigned char SecurityTag; unsigned char nLevels; unsigned char nFileNames; unsigned char Pad; unsigned short FileNameLen; unsigned short ScriptLen; };