#include "misc.h" short GF(short animIndex, short frameToStart) { return short(Anims[animIndex].frameBase + frameToStart); } short GF2(short objectID, short animIndex, short frameToStart) { return short(Anims[Objects[objectID].animIndex + animIndex].frameBase + frameToStart); } int INVERT(int value1, int value2, bool isInvert) { if (isInvert) return value2 - value1; else return value1 - value2; }