--[[ NOTE: It's possible to expand string entry tables with extra language variations corresponding to languages in the table at the end of this file. --]] local strings = { actions_accelerate = { "Accelerate" }, actions_action = { "Action" }, actions_backward = { "Backward" }, actions_brake = { "Brake/Dismount" }, actions_crouch = { "Crouch" }, actions_deselect = { "Deselect" }, actions_draw = { "Draw" }, actions_fire = { "Fire" }, actions_flare = { "Flare" }, actions_forward = { "Forward" }, actions_inventory = { "Inventory" }, actions_jump = { "Jump" }, actions_large_medipack = { "Large Medipack" }, actions_left = { "Left" }, actions_load = { "Load" }, actions_look = { "Look" }, actions_next_weapon = { "Next Weapon" }, actions_pause = { "Pause" }, actions_previous_weapon = { "Previous Weapon" }, actions_reverse = { "Reverse" }, actions_right = { "Right" }, actions_roll = { "Roll" }, actions_save = { "Save" }, actions_select = { "Select" }, actions_slow = { "Slower" }, actions_small_medipack = { "Small Medipack" }, actions_speed = { "Faster" }, actions_sprint = { "Sprint" }, actions_step_left = { "Step Left" }, actions_step_right = { "Step Right" }, actions_walk = { "Walk" }, actions_weapon_1 = { "Weapon 1" }, actions_weapon_10 = { "Weapon 10" }, actions_weapon_2 = { "Weapon 2" }, actions_weapon_3 = { "Weapon 3" }, actions_weapon_4 = { "Weapon 4" }, actions_weapon_5 = { "Weapon 5" }, actions_weapon_6 = { "Weapon 6" }, actions_weapon_7 = { "Weapon 7" }, actions_weapon_8 = { "Weapon 8" }, actions_weapon_9 = { "Weapon 9" }, all = { "All" }, ambient_occlusion = { "Ambient Occlusion" }, ammo_used = { "Ammo Used" }, antialiasing = { "Antialiasing" }, apply = { "Apply" }, auto_monkey_swing_jump = { "Auto Monkey Jump" }, auto_targeting = { "Auto Targeting" }, back = { "Back" }, cancel = { "Cancel" }, caustics = { "Underwater Caustics" }, choose_ammo = { "Choose Ammo" }, choose_weapon = { "Choose Weapon" }, close = { "Close" }, combine = { "Combine" }, combine_with = { "Combine With" }, controls = { "Controls" }, disabled = { "Disabled" }, display = { "Display Settings" }, display_adapter = { "Display Adapter" }, distance_travelled = { "Distance Travelled" }, empty = { "Empty" }, enable_sound = { "Enable Sounds" }, enabled = { "Enabled" }, equip = { "Equip" }, examine = { "Examine" }, exit_game = { "Exit Game" }, exit_to_title = { "Exit to Title" }, general_actions = { "General Actions" }, high = { "High" }, high_framerate = { "High Framerate" }, level_secrets_found = { "Secrets Found in Level" }, load_game = { "Load Game" }, low = { "Low" }, medium = { "Medium" }, menu_actions = { "Menu Actions" }, menu_option_looping = { "Menu Option Looping" }, menu_option_looping_all_menus = { "All Menus" }, menu_option_looping_disabled = { "Disabled" }, menu_option_looping_save_load_only = { "Save/Load Only" }, mouse_sensitivity = { "Mouse Sensitivity" }, music_volume = { "Music Volume" }, new_game = { "New Game" }, none = { "None" }, ok = { "OK" }, options = { "Options" }, other_settings = { "Sound and Gameplay" }, output_settings = { "Output Settings" }, player = { "Player" }, quick_actions = { "Quick Actions" }, render_options = { "Render Options" }, reset_to_defaults = { "Reset to Defaults" }, reverb = { "Reverb" }, rumble = { "Rumble" }, save_game = { "Save Game" }, savegame_timestamp = { "%02d Days %02d:%02d:%02d" }, screen_resolution = { "Screen Resolution" }, select_level = { "Select Level" }, separate = { "Separate" }, sfx_volume = { "SFX Volume" }, shadows = { "Shadows" }, sound = { "Sound" }, statistics = { "Statistics" }, subtitles = { "Subtitles" }, target_highlighter = { "Target Highlighter" }, thumbstick_camera = { "Thumbstick Camera" }, time_taken = { "Time Taken" }, total_secrets_found = { "Secrets Found Total" }, use = { "Use" }, used_medipacks = { "Medipacks Used" }, vehicle_actions = { "Vehicle Actions" }, view = { "View" }, volumetric_fog = { "Volumetric Fog" }, waiting_for_input = { "Waiting For Input" }, window_title = { "TombEngine" }, windowed = { "Windowed" }, unlimited = { "Unlimited %s" } } TEN.Flow.SetStrings(strings) local languages = { "English", "Italian", "German", "French", "Dutch", "Spanish", "Japanese", "Russian" } TEN.Flow.SetLanguageNames(languages)