#include "Renderer11.h" void Renderer11::EnableCinematicBars(bool value) { m_enableCinematicBars = value; } void Renderer11::FadeIn() { m_fadeStatus = RENDERER_FADE_STATUS::FADE_IN; m_fadeFactor = 0.0f; } void Renderer11::FadeOut() { m_fadeStatus = RENDERER_FADE_STATUS::FADE_OUT; m_fadeFactor = 1.0f; }