#pragma once #include "control.h" enum SFX_TYPES { SFX_LANDANDWATER = 0, SFX_LANDONLY = (1 << 14), SFX_WATERONLY = (2 << 14) }; typedef enum audio_tracks { CDA_XA1_TL_10B, // TO CLIMB OUT, SWIM TO THE EDGE AND PRESS 'ACTION'. CDA_XA1_Z10, CDA_XA1_TL_05, // TO PERFORM A SIDEWAYS SOMERSAULT, PRESS 'LEFT' AND JUMP. CDA_XA1_TL_08, // FOR ME TO CRAWL, HOLD DOWN 'CROUCH' AND NOW PUSH 'FORWARD'. CDA_XA1_TL_11, // TO USE THE LEVER SWITCH, STAND NEXT TO THE SWITCH, AND PRESS 'ACTION'. CDA_XA1_ANDYPEW, CDA_XA1_SECRET, CDA_XA1_TL_02, // TO LEAP THE SHORT DISTANCE, WALK TO THE EDGE, NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER. CDA_XA2_HMMM05, CDA_XA2_TL_01, // TO CLIMB ONTO THIS CRATE, STAND NEXT TO THE CRATE, PUSH 'FORWARD', AND THEN 'ACTION'. CDA_XA2_ATTACK04, CDA_XA2_UWATER2B, CDA_XA2_SPOOKY2A, CDA_XA2_TL_10A, // TO SWIM, JUMP INTO THE WATER. USE 'ACTION' TO SWIM FORWARD, AND THE DIRECTIONS TO STEER. CDA_XA2_HMMM02, CDA_XA2_TOMS01, CDA_XA3_ATTACK03, CDA_XA3_ATTACK02, CDA_XA3_HMMM01, CDA_XA3_STEALTH1, CDA_XA3_STEALTH2, CDA_XA3_ATTACK01, CDA_XA3_TL_06, // TO MONKEYSWING, JUMP STRAIGHT UP AT THE BARS, AND PRESS AND HOLD 'ACTION', THEN PUSH 'FORWARD'. CDA_XA3_TL_03, // NOW LET'S TRY A LONGER LEAP. WALK TO THE EDGE, AND TAP 'BACK' ONCE. NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER. CDA_XA4_HMMM06, CDA_XA4_MIL01, CDA_XA4_Z_03, CDA_XA4_HIT01, CDA_XA4_SPOOKY05, CDA_XA4_DRAMA01, CDA_XA4_STEALTH4, CDA_XA4_MIL05, CDA_XA5_HMMM04, CDA_XA5_MIL06, CDA_XA5_SPOOKY02, CDA_XA5_TL_12, // TO WALK THE TIGHTROPE, WALK UP TO THE ROPE AND PRESS 'ACTION'. PUSH 'FORWARD'. IF YOU UNBALANCE, PUSH IN THE OPPOSITE DIRECTION TO CORRECT. CDA_XA5_MIL02A, CDA_XA5_HMMM03, CDA_XA5_MIL02, CDA_XA5_TL_04, // AND NOW FOR THE BIG JUMP. WALK TO THE EDGE, THEN TAP 'BACK' ONCE. NOW PRESS 'FORWARD' AND 'JUMP' TOGETHER. WHEN IN MID-AIR, HOLD 'ACTION' TO GRAB ONTO THE LEDGE. CDA_XA6_MIL04, CDA_XA6_SOLO01, CDA_XA6_Z12, CDA_XA6_STEALTH3, CDA_XA6_AUTHSOLO, CDA_XA6_SPOOKY03, CDA_XA6_Z13, CDA_XA6_Z_04ANIM, CDA_XA7_Z_06A, CDA_XA7_ANDYOOOH, CDA_XA7_ANDYOOER, CDA_XA7_TL_07, // FOR ME TO CLIMB THIS WALL, STAND NEXT TO IT, AND PRESS 'FORWARD' AND 'ACTION' TOGETHER. KEEP HOLD OF 'ACTION' AND PUSH UP TO CLIMB THE WALL. CDA_XA7_Z_02, CDA_XA7_EVIBES01, CDA_XA7_Z_06, CDA_XA7_AUTHTR, CDA_XA8_MIL03, CDA_XA8_FIGHTSC, CDA_XA8_RICHCUT3, CDA_XA8_Z_13, CDA_XA8_Z_08, CDA_XA8_UWATER2A, CDA_XA8_JOBYALRM, CDA_XA8_MIL02B, CDA_XA9_SWAMPY, CDA_XA9_EVIBES02, CDA_XA9_GODS01, CDA_XA9_Z_03, CDA_XA9_RICHCUT4, CDA_XA9_TITLE4, CDA_XA9_SPOOKY01, CDA_XA9_CHOPIN01, CDA_XA10_ECHOIR01, CDA_XA10_TITLE3, CDA_XA10_PERC01, CDA_XA10_VC01, CDA_XA10_TITLE2, CDA_XA10_Z_09, CDA_XA10_SPOOKY04, CDA_XA10_Z_10, CDA_XA11_VC01ATV, CDA_XA11_ANDY3, CDA_XA11_TITLE1, CDA_XA11_FLYBY1, CDA_XA11_MONK_2, CDA_XA11_ANDY4, CDA_XA11_FLYBY3, CDA_XA11_FLYBY2, CDA_XA12_MOSES01, CDA_XA12_ANDY4B, CDA_XA12_Z_10, CDA_XA12_FLYBY4, CDA_XA12_RICHCUT1, CDA_XA12_ANDY5, CDA_XA12_Z_05, CDA_XA12_Z_01, CDA_XA13_JOBY3, CDA_XA13_ANDY7, CDA_XA13_ANDREA3B, CDA_XA13_COSSACK, CDA_XA13_Z_07, CDA_XA13_ANDY6, CDA_XA13_ANDREA3, CDA_XA13_JOBY7, CDA_XA14_UWATER1, CDA_XA14_JOBY1, CDA_XA14_ANDY10, CDA_XA14_RICHCUT2, CDA_XA14_ANDREA1, CDA_XA14_ANDY8, CDA_XA14_JOBY6, CDA_XA14_ECREDITS, CDA_XA15_BOSS_01, CDA_XA15_JOBY2, CDA_XA15_JOBY4, CDA_XA15_JOBY5, CDA_XA15_JOBY9, CDA_XA15_A_ANDY, CDA_XA15_A_ROME, CDA_XA15_ANDY2, CDA_XA16_JOBY8, CDA_XA16_A_SUB_AMB, CDA_XA16_JOBY10, CDA_XA16_A_HARBOUR_OUT, CDA_XA16_A_ANDY_OUT_NORM, CDA_XA16_A_ANDY_OUT_SPOOKY, CDA_XA16_A_ROME_DAY, CDA_XA16_A_UNDERWATER, CDA_XA17_A_ROME_NIGHT, CDA_XA17_A_VC_SAGA, CDA_XA17_A_INDUSTRY, CDA_XA17_ANDREA2, CDA_XA17_ANDY1, CDA_XA17_ANDREA4, CDA_XA17_ANDY9, CDA_XA17_ANDY11, CDA_XA18_TITLE_MENU }; typedef enum sound_effects { SFX_LARA_FEET, SFX_LARA_CLIMB2, SFX_LARA_NO, SFX_LARA_SLIPPING, SFX_LARA_LAND, SFX_LARA_CLIMB1, SFX_LARA_HOLSTER_DRAW, SFX_LARA_HOLSTER_AWAY, SFX_LARA_FIRE, SFX_LARA_RELOAD, SFX_LARA_RICOCHET, SFX_PUSH_BLOCK_END, SFX_SMASH_GLASS, SFX_LARA_CLIMB_WALL_GRUNT, SFX_HK_SILENCED, SFX_OFFICE_DOOR_OPEN, SFX_OFFICE_DOOR_CLSE, SFX_LARA_WET_FEET, SFX_LARA_WADE, SFX_SMASH_WOOD, SFX_LARA_INJURY_NONRND, SFX_CRICKET_LOOP, SFX_PHILOSPHER_STONE, SFX_LARA_JUMP_NONRND, SFX_LARA_KNEES_SHUFFLE, SFX_LARA_HIDDEN_SWITCH, SFX_LARA_CLIMB3, SFX_LARA_BODYSL, SFX_LARA_SHIMMY2, SFX_LARA_JUMP_RND, SFX_LARA_FALL, SFX_LARA_INJURY_RND, SFX_LARA_ROLL, SFX_LARA_SPLASH, SFX_LARA_GETOUT, SFX_LARA_SWIM, SFX_LARA_BREATH, SFX_LARA_BUBBLES, SFX_CREATURE_SWIM, SFX_LARA_USE_KEY, SFX_LARA_PUSH2_NONRND, SFX_LARA_GENERAL_DEATH, SFX_LARA_KNEES_DEATH, SFX_LARA_UZI_FIRE, SFX_LARA_UZI_STOP, SFX_LARA_SHOTGUN, SFX_LARA_PUSH1, SFX_LARA_PUSH2_RND, SFX_LARA_RANDOM_PUSHFX, SFX_LARA_SHOTGUN_SHELL, SFX_UNDERWATER_DOOR, SFX_LARA_PULL, SFX_LARA_FLOATING, SFX_LARA_FALLDETH, SFX_LARA_GRABHAND, SFX_LARA_GRABBODY, SFX_LARA_GRABFEET, SFX_OFFICE_DOOR_SQUEAK, SFX_WATER_LAPS_LOOP, SFX_WATER_SPOUT_LOOP, SFX_UNDERWATER, SFX_UNDERWATER_SWITCH, SFX_LARA_PICKUP, SFX_PUSHABLE_SOUND, SFX_SNIPER_RIFLE, SFX_HELICOPTER_LOOP, SFX_ROCK_FALL_CRUMBLE, SFX_ROCK_FALL_LAND, SFX_HK_FIRE, SFX_HK_STOP, SFX_LARA_THUD, SFX_GENERIC_SWOOSH, SFX_BLUEGUARD_CHAIR, SFX_NEWBOX_SHUT, SFX_BLUE_SCIEN_DONT_SHOOT, SFX_BLUEGUARD_CONSOLE, SFX_SHOWER_LOOP, SFX_WATER_LOOP, SFX_FOUNTAIN_LOOP, SFX_WATERFALL_LOOP, SFX_SERVO_02, SFX_SERVO_01, SFX_BLUEG_GETUP_HOY, SFX_BLUEG_MAFIA_GUNS, SFX_BLUEG_HIT_DIE, SFX_BLUEG_JUMP, SFX_BLUEG_CHAIR_HIT, SFX_RICH_IRIS_ELEC, SFX_BIO_BREATHE_OUT, SFX_GENERIC_BOOT_STEPS, SFX_PIERRE_GUNS, SFX_PIERRE_FINAL_BREATH, SFX_PIERRE_HIT, SFX_GENERIC_KNEES_FALL, SFX_LION_HIT_FLOOR, SFX_AGENT_HITMAN_FEET, SFX_LARSON_ARGGHH, SFX_LARSON_GUNS, SFX_LARSON_GROAN, SFX_AGENT_HITMAN_LAND, SFX_LION_FEET, SFX_LION_GROWL, SFX_LION_ATTACK, SFX_LION_DIE, SFX_RAVENSWITCH_EXP, SFX_EXPLOSION1, SFX_EXPLOSION2, SFX_EARTHQUAKE_LOOP, SFX_MENU_ROTATE, SFX_MENU_SELECT, SFX_Menu_Empty, SFX_MENU_CHOOSE, SFX_TICK_TOCK, SFX_Menu_Empty_bis, SFX_MENU_COMBINE, SFX_Menu_Empty_bis_bis, SFX_MENU_MEDI, SFX_LARA_CLIMB_WALLS_NOISE, SFX_2GUNTEX_FALL_END, SFX_AGENT_HITMAN_JUMP, SFX_MAFIA_HOLSTER_DRAW, SFX_REVOLVER, SFX_HITMAN_CHOKE, SFX_MAFIA2_DIE, SFX_MAFIA2_JUMP_UP, SFX_MAFIA2_GETDOWN, SFX_MAFIA2_HIT, SFX_LARA_ELECTRIC_LOOP, SFX_LARA_ELECTRIC_CRACKLES, SFX_HANGMAN_LAUGH_OFFCAM, SFX_ELEC_LIGHT_CRACKLES, SFX_LOUD_WIND_LOOP, SFX_KEYPAD_ENTRY_NO, SFX_KEYPAD_ENTRY_YES, SFX_RICH_TELEPORT, SFX_JOBY_PUZZLE_HATCH, SFX_SOFT_WIND_LOOP, SFX_GLADIATOR_FEET, SFX_GLADIATOR_ATTACK, SFX_GLADIATOR_DIE, SFX_GLADIATOR_SWORD, SFX_GLADIATOR_SHIELD1, SFX_GLADIATOR_SHIELD2, SFX_GENERIC_BODY_FALL, SFX_2GUNTEX_DIE, SFX_LARA_SPIKE_DEATH, SFX_LARA_DEATH3, SFX_ROLLING_BALL, SFX_BLK_PLAT_RAISE_LOW, SFX_2GUNTEX_FALL_BIG, SFX_LOOP_FOR_SMALL_FIRES, SFX_XRAY_SCAN, SFX_R_XRAY_ROOM_LP, SFX_R_HITECH_ROOM_LP, SFX_JOBY_WATERFALL_SMALL, SFX_JOBY_WATERFALL_BIG, SFX_RATS_1, SFX_BATS_1, SFX_H_GOD_HAMMER_QT, SFX_H_GOD_HAMMER_MED, SFX_H_GOD_HAMMER_LD, SFX_TRAPDOOR_OPEN, SFX_TRAPDOOR_CLOSE, SFX_RICH_DOOR_BEAM, SFX_WALLSUIT_OUT, SFX_AUTOGUN_UNFOLD, SFX_AUTOGUN_DOOR, SFX_SMASH_ROCK, SFX_SMASH_METAL, SFX_D_ALIEN, SFX_RICH_VENT_IMPACT, SFX_SWITCH_ELEC_SWAP, SFX_ELECTRIC_WIRES, SFX_LAVA_LOOP, SFX_DOG_DOBER_GROWL, SFX_DOG_HOWL, SFX_DOG_ATTACK_1, SFX_DOG_AWARE, SFX_DOG_FOOT_1, SFX_DOG_JUMP, SFX_DOG_LONG_GROWL, SFX_DOG_DEATH, SFX_THUNDER_RUMBLE, SFX_HAMMER_GOD_PULSE, SFX_SWORD_GOD_CHARGE, SFX_SWORD_GOD_LASER, SFX_SKELETON_APPEAR, SFX_CHEF_KNIFE_SWOOSH, SFX_SKELETON_ATTACK, SFX_GEN_SWORD_SWOOSH_NORM, SFX_CHEF_ATTACK_ARGHH, SFX_2GUNTEX_FEET_LD, SFX_2GUNTEX_FEET_QT, SFX_2GUNTEX_LASER_FIRE, SFX_2GUNTEX_LASER_FIREx2, SFX_2GUNTEX_LASER_START, SFX_2GUNTEX_LASER_MISFIRE, SFX_2GUNTEX_HIT_GUNS, SFX_IMP_DIE, SFX_IMP_FALL, SFX_IMP_FEET, SFX_IMP_ATTACK, SFX_IMP_LAUGH, SFX_IMP_RUNAWAY, SFX_SGOD_SWD_DIE1_Q, SFX_SGOD_SWD_DIE2_VQ, SFX_HITMAN_GUNS_FIRE, SFX_HITMAN_GUNS_END, SFX_FIRE_EXTING_RICO, SFX_LARA_UNDERWATER_ENGINE, SFX_CABINET_CLOSE_WOOD, SFX_CABINET_OPEN_WOOD, SFX_SWORD_GOD_FEET_LD, SFX_SWORD_GOD_FEET_QT, SFX_SWORD_GOD_FEET_VQT, SFX_SWORD_GOD_SWORD, SFX_GEN_SWORD_SWOOSH_LOW, SFX_SWORD_GOD_FALL, SFX_SWORD_GOD_HITMET, SFX_SWORD_GOD_SCREAM, SFX_KITCHEN_HOB_LOOP, SFX_KEYPAD_STAR, SFX_KEYPAD_HASH, SFX_KEYPAD_0, SFX_KEYPAD_1, SFX_KEYPAD_2, SFX_KEYPAD_3, SFX_KEYPAD_4, SFX_KEYPAD_5, SFX_KEYPAD_6, SFX_KEYPAD_7, SFX_KEYPAD_8, SFX_KEYPAD_9, SFX_SMALL_FAN, SFX_KLAXON, SFX_LARA_CROSSBOW, SFX_ANDY_FLOOR_DOOR_B, SFX_ANDY_FLOOR_DOOR_A, SFX_GRAB_OPEN, SFX_WILLOWISP_LOOP, SFX_LEAP_SWITCH, SFX_LARGE_SWITCH, SFX_GENERIC_HEAVY_THUD, SFX_GENERIC_HEAVY_FEET, SFX_SWIMSUIT_METAL_CLASH, SFX_CROW_WALL_ITEM_DROP, SFX_LARA_SUB_BREATHE, SFX_HITMAN_ELEC_SHORT, SFX_WELD_THRU_DOOR_LOOP, SFX_IMP_BARREL_DROP, SFX_IMP_BARREL_ROLL, SFX_IMP_STONE_HIT, SFX_POUR_DUST_INSERTANIM, SFX_GRAB_TOP_IMPACT, SFX_COG_ANDY2, SFX_GRAB_IMPACT, SFX_GRAB_MOTOR_C, SFX_GRAB_MOTOR_B_LP, SFX_GRAB_MOTOR_A, SFX_GRAB_DROP, SFX_GRAB_WINCH_UP_LP, SFX_FOOTSTEPS_WOOD_CAB, SFX_FOOTSTEPS_METAL_CAB, SFX_D_FLOOR_METAL, SFX_DRAWERS_METAL_OPEN, SFX_DRAWERS_METAL_CLOSE, SFX_SHOCKWAVE_RUMB, SFX_ANDY_BOAT_MILL_2, SFX_ANDY_BOAT_MILL_1, SFX_SMALL_STONE_SWITCH, SFX_TV_WHITENOISE_LOOP, SFX_LIFT_MOVE, SFX_ALARM, SFX_GENERIC_SQKS_LOW, SFX_RICH_LOWER_BEAMX, SFX_RICH_NRG_BEAM, SFX_BEETLES, SFX_GOD_HEAD_TESTICLES, SFX_GOD_HEAD_CHARGE, SFX_GOD_HEAD_BLAST, SFX_GOD_HEAD_LASER_LOOPS, SFX_COGS_ROME, SFX_LOW_RUMBLE_LOWER, SFX_GEN_STONE_DOOR_LOW, SFX_GENERIC_SQKS_NONRND, SFX_UNDERWATER_FAN_ON, SFX_SUB_CONTROLROOM_LOOP, SFX_D_MANHOLE_METAL, SFX_FOOTSTEPS_MUD, SFX_FOOTSTEPS_ICE, SFX_FOOTSTEPS_GRAVEL, SFX_FOOTSTEPS_SAND_GRASS, SFX_FOOTSTEPS_WOOD, SFX_FOOTSTEPS_SNOW, SFX_FOOTSTEPS_METAL, SFX_TIGHTROPE_CREAK, SFX_TIGHTROPE_WALK, SFX_DRAWERS_WOOD_CLSE, SFX_DRAWERS_WOOD_OPEN, SFX_SWAMPY_ATTACK, SFX_BELL, SFX_JOBY2_GRILL_2a, SFX_HISS_LOOP_SMALL, SFX_JOBY2_CRANE_END, SFX_GENERATOR_HUM_LOOP, SFX_COMPUTER_BEEPIES, SFX_MODEM_LOOP, SFX_AIRCON_LOOP, SFX_GEN_STONE_DOOR, SFX_LOW_RUMBLE, SFX_SEARCHER, SFX_STAIR_SNAP_01, SFX_RICH_GEN_LOOP, SFX_ZOOM_VIEW_WHIRR, SFX_RICH_VENT_STRESS, SFX_INDUSTRY_AMBIENCE_LOOP, SFX_D_SWIPECARD_SFX, SFX_RICH_TARGET_RISE, SFX_STAIR_BANISTER_BEND, SFX_JOBY2_GRILL_1, SFX_JOBY2_GRILL_3, SFX_D_LARA_LOCKER_C, SFX_D_LARA_LOCKER_O, SFX_STONE_SCRAPE_FAST, SFX_JOBY2_GRILL_2, SFX_LIFT_DOORS, SFX_LARA_CROWBAR_ITEM, SFX_JOBY2_CRANE, SFX_GENERIC_SQKS_RND, SFX_D_SLIDEDOOR_JOBY, SFX_D_FIREDOOR_JOBY, SFX_D_METAL_CLS_P1, SFX_D_METAL_CLS_P2, SFX_D_SCIFI_CLOSE, SFX_D_SCIFI_OPEN, SFX_TEETH_SPIKES, SFX_BAT_RAM_CREAK1, SFX_LARA_LEVER_PART1, SFX_LARA_LEVER_PART2, SFX_LARA_POLE_SQUEAKS, SFX_LARA_ROPEDOWN_LOOP, SFX_D_METAL_OPEN, SFX_LARA_PULLEY, SFX_D_METAL_OPEN_PUSH, SFX_D_METAL_KICKOPEN, SFX_LARA_USE_OBJECT, SFX_D_GATE_BIG_METAL, SFX_D_MOTOR_WHIRR, SFX_LARA_NO_FRENCH, SFX_LARA_NO_JAPANESE, // at least good to here SFX_LARA_CROW_WRENCH, SFX_LARA_ROPE_CREAK, SFX_LARA_TROPE_FALL, SFX_D_METAL_CAGE_CLS2, SFX_D_METAL_CAGE_CLS1, SFX_GENERIC_STONE_GRIND, SFX_D_STONEMETAL_MAIN, SFX_D_PORTCULLIS_UP, SFX_D_PORTCULLIS_DOWN, SFX_D_WOODEN_GATE_CREAK, SFX_D_PADLOCK_BREAK, SFX_D_BIG_THUD_GEN_2, SFX_D_BIG_THUD_GEN_1, SFX_D_DOUBLE_BANG, SFX_D_DOUBLE_CREAK, SFX_D_CROWBAR_WOOD, SFX_D_METAL_LOCKUP_CROW, SFX_D_METAL_LOCKUP_OPEN, SFX_D_METAL_CAGE_OPEN, SFX_SMALL_CLICK_SWITCH, SFX_WEREWOLF_FEET_F, SFX_WEREWOLF_FEET_B, SFX_WEREWOLF_ATTACK1, SFX_WEREWOLF_ATTACK2, SFX_WEREWOLF_DROP, SFX_WEREWOLF_DIE, SFX_WEREWOLF_JUMP, SFX_SWAT_DIE, SFX_ANDY_WHEEL, SFX_BARN_DOOR_NORMAL, SFX_BARN_DOOR_SLAM, SFX_RATCHET_3SHOT, SFX_ANDY_WATERWHEEL, SFX_ANDY_INSIDEMILL, SFX_ANDREA_COIN_PUZZ, SFX_MINI_SUB_LOOP, SFX_LIFT_BRAKE_SQUEAL, SFX_RATSPLASH, SFX_SNORE_IN, SFX_SNORE_OUT, SFX_D_SMALL_VENT_O_C, SFX_RICH_HOLOGRAM, SFX_HISS_LOOP_BIG, SFX_LIFT_MOVE_KNACKED, SFX_LIFT_HIT_FLOOR1, SFX_LIFT_HIT_FLOOR2, SFX_LAZER_LOOP, SFX_UNDERWATER_EXPLOSION, SFX_UNDERWATER_TORPEDO, SFX_TELEPORT_CRACKLES, SFX_TELEPORT_FLASH, SFX_LARA_UNDERWATER_HIT, SFX_RAVESTICK, SFX_UNDERWATER_CHAFF, SFX_FISHTANK_WATER, SFX_2GUNTEX_STAIR_FALL, SFX_GGOD_BREATHE_IN, SFX_GGOD_BREATHE_OUT, SFX_GGOD_FIRE, SFX_GGOD_ATTACK, SFX_PORTAL_LOOP, SFX_INV_MENU_PASSPORT = 449, // TR1 sounds SFX_TR1_LARA_FOOTSTEP = 450, SFX_TR1_LARA_GRUNT = 451, SFX_TR1_LARA_NO = 452, SFX_TR1_LARA_SLIDING = 453, SFX_TR1_LARA_LANDING_ON_FEET = 454, SFX_TR1_LARA_HUT_STEPPING_UP = 455, SFX_TR1_LARA_UNHOLSTERING_PISTOLS_MAGNUMS_UZIS = 456, SFX_TR1_LARA_HOLSTERING_PISTOLS_MAGNUMS_UZIS = 457, SFX_TR1_LARA_FIRING_PISTOLS = 458, SFX_TR1_LARA_COCKING_SHOTGUN_PISTOL = 459, SFX_TR1_BULLET_RICOCHET = 460, SFX_TR1_BEAR_GROWL = 461, SFX_TR1_HEAVY_THUMP = 462, SFX_TR1_BEAR_SNARL = 463, SFX_TR1_BEAR_SNARLS = 464, SFX_TR1_SOUND_15 = 465, SFX_TR1_WOLF_BEAR_SNARL = 466, SFX_TR1_SOUND_17 = 467, SFX_TR1_BEAR_HOWL_DYING = 468, SFX_TR1_WOLF_GROWL = 469, SFX_TR1_WOLF_HURT = 470, SFX_TR1_SOUND_21 = 471, SFX_TR1_WOLF_WHIMPER_DYING = 472, SFX_TR1_SOUND_23 = 473, SFX_TR1_WOLF_SNARLING_BITING = 474, SFX_TR1_WOLF_BITING = 475, SFX_TR1_LARA_GRUNT_PULLING_UP = 476, SFX_TR1_LARA_OOF_HITTING_WALL = 477, SFX_TR1_LARA_SHIMMY = 478, SFX_TR1_LARA_HUT_JUMPING = 479, SFX_TR1_LARA_SCREAM = 480, SFX_TR1_LARA_GETTING_HURT = 481, SFX_TR1_LARA_ROLL = 482, SFX_TR1_SPLASH_LARA_INTO_WATER = 483, SFX_TR1_SPLASH_LARA_SURFACING = 484, SFX_TR1_SWIM_LARA_UNDERWATER = 485, SFX_TR1_LARA_CATCHING_BREATH = 486, SFX_TR1_UNDERWATER_GURGLE = 487, SFX_TR1_LARA_PULLING_METAL_LEVER = 488, SFX_TR1_LARA_INSERTING_KEY_CARD = 489, SFX_TR1_LARA_INSERTING_CHIP_PRYR_WHL_SCROLL_GEM_ETC = 490, SFX_TR1_LARA_DYING_1 = 491, SFX_TR1_LARA_DYING_2 = 492, SFX_TR1_LARA_FIRING_UZIS = 493, SFX_TR1_COWBOY_FIRING_GUN = 494, SFX_TR1_LARA_FIRING_SHOTGUN = 495, SFX_TR1_LARA_GRUNT_STARTING_TO_PUSH_BLOCK = 496, SFX_TR1_LARA_GRUNT_PUSHING_PULLING_BLOCK = 497, SFX_TR1_CLICK = 498, SFX_TR1_SOUND_49 = 499, SFX_TR1_BULLET_HITTING_LARA = 500, SFX_TR1_LARA_HEH_STARTING_TO_PULL_BLOCK = 501, SFX_TR1_LARA_TREADING_WATER = 502, SFX_TR1_LARA_S_Bones_BREAKING_DYING = 503, SFX_TR1_LEDGE_GRAB_BY_LARA = 504, SFX_TR1_LARA_OOMPH_HITTING_WALL_AFTER_GRABBING_LEDGE = 505, SFX_TR1_FOOTSTEP_LEDGE_SHIMMY_BY_LARA = 506, SFX_TR1_METAL_LEVER_RESET = 507, SFX_TR1_BAT_CHIRP = 508, SFX_TR1_BAT_WING_FLAP = 509, SFX_TR1_UNDERWATER_AMBIENCE = 510, SFX_TR1_UNDERWATER_LEVER_PULL = 511, SFX_TR1_SOUND_62 = 512, SFX_TR1_BLOCK_SLIDING = 513, SFX_TR1_DOOR_OPENING_CLOSING_HEAVY_SOUNDING = 514, SFX_TR1_SOMETHING_SWINGING = 515, SFX_TR1_BRITTLE_GROUND = 516, SFX_TR1_BRITTLE_GROUND_BREAKING_AWAY_FALLING = 517, SFX_TR1_BRITTLE_GROUND_HITTING_SOLID_GROUND = 518, SFX_TR1_T_REX_GROWL_SPITTING_OUT = 519, SFX_TR1_T_REX_FOOTSTEP = 520, SFX_TR1_T_REX_ROAR = 521, SFX_TR1_T_REX_GROWL_BITING = 522, SFX_TR1_RAPTOR_HOWL = 523, SFX_TR1_RAPTOR_SNARL_BITING = 524, SFX_TR1_RAPTOR_FOOTSTEP = 525, SFX_TR1_MUMMY_MUTANT_LOW_GROAN = 526, SFX_TR1_LARSON_FIRING_GUN = 527, SFX_TR1_HIGH_PITCHED_FLYBY = 528, SFX_TR1_WATER_FLOW_1 = 529, SFX_TR1_WATER_FLOW_2 = 530, SFX_TR1_WATER_FLOW_3 = 531, SFX_TR1_ROLLING_DOOR_HIGH_PITCHED = 532, SFX_TR1_THUMP = 533, SFX_TR1_ROLLING_DOOR_LOW_PITCHED_COGS = 534, SFX_TR1_LION_SNARL = 535, SFX_TR1_LION_BITING = 536, SFX_TR1_LION_SNARLING = 537, SFX_TR1_LION_DYING = 538, SFX_TR1_GORILLA_FOOTSTEPS = 539, SFX_TR1_GORILLA_PANT_HOOTS = 540, SFX_TR1_GORILLA_HOWL_DYING = 541, SFX_TR1_CROCODILE_MOVING_ON_LAND = 542, SFX_TR1_CROCODILE_BITING = 543, SFX_TR1_RAT_RUNNING = 544, SFX_TR1_RAT_CHIRP = 545, SFX_TR1_RAT_CHIRP_BITING = 546, SFX_TR1_RAT_CHIRP_DYING = 547, SFX_TR1_CHATTER_SCRAPE = 548, SFX_TR1_EXPLOSION = 549, SFX_TR1_GORILLA_GRUNT_HOWL = 550, SFX_TR1_GORILLA_GRUNTS = 551, SFX_TR1_CROCODILE_DYING = 552, SFX_TR1_TILE_CLATTER_SCRAPE = 553, SFX_TR1_EXPLOSION1 = 554, SFX_TR1_SOUND_105 = 555, SFX_TR1_SOUND_106 = 556, SFX_TR1_SOUND_107 = 557, SFX_TR1_MENU_OPTION_MOVEMENT = 558, SFX_TR1_MENU_OPTION_LARA_S_HOME = 559, SFX_TR1_LOW_TONE_SOME_UNUSED_MENU_SOUND = 560, SFX_TR1_MENU_MENU_OPTION_POPUP = 561, SFX_TR1_MENU_OPTION_ESCAPE = 562, SFX_TR1_MENU_OPTION_SELECT = 563, SFX_TR1_MENU_OPTION_SELECT1 = 564, SFX_TR1_MENU_GAME_PAGE_TURN = 565, SFX_TR1_LARA_SIGH_THE_E_ERE_FROM_RECHARGE = 566, SFX_TR1_GLASSY_FLOW = 567, SFX_TR1_FLOWING_AIR_SOUND_SAND = 568, SFX_TR1_CLANK = 569, SFX_TR1_MUTANT_FOOTSTEP = 570, SFX_TR1_MUMMY_MUTANT_ATTACK_1 = 571, SFX_TR1_MUMMY_MUTANT_ATTACK_2 = 572, SFX_TR1_MUTANT_SHOOTING_BULLET = 573, SFX_TR1_MUTANT_SHOOTING_FIREBALL = 574, SFX_TR1_MUTANT_WING_FLAP = 575, SFX_TR1_WINGED_MUMMY_MUTANT_FOOTSTEP = 576, SFX_TR1_SLAMMING_DOOR_CLANK = 577, SFX_TR1_SLAMMING_DOOR_SCRAPE = 578, SFX_TR1_SKATEBOARD_ROLL = 579, SFX_TR1_SKATEBOARD_SCRAPE = 580, SFX_TR1_SKATEBOARD_KID_FIRING_GUNS = 581, SFX_TR1_UH_ONE_OF_NATLA_S_GOONS = 582, SFX_TR1_SKATEBOARD_START = 583, SFX_TR1_HELLLLP_SKATEBOARD_KID = 584, SFX_TR1_BODY_FALL = 585, SFX_TR1_MUFFLED_BIG_THUMP_GIANT_MUTANT_DROP = 586, SFX_TR1_WEIRD_GROWL_WAIL_1_GIANT_MUTANT_ATTACKS = 587, SFX_TR1_WEIRD_GROWL_WAIL_2_GIANT_MUTANT_ATTACKS = 588, SFX_TR1_WEIRD_GROWL_WAIL_3_GIANT_MUTANT_JUST_FELL_DYING = 589, SFX_TR1_GIANT_MUTANT_ARM_SWING = 590, SFX_TR1_LOW_PITCHED_SCRAPE_GIANT_MUTANT_PULLING_SELF = 591, SFX_TR1_REN_NA_GIANT_MUTANT = 592, SFX_TR1_CENTAUR_MUTANT_HOOFSTEPS = 593, SFX_TR1_CENTAUR_MUTANT_NEIGH = 594, SFX_TR1_LARA_OI_AH_KILLED_BY_SPIKES = 595, SFX_TR1_LARA_GROAN_KILLED_BY_FLAMES_LAVA = 596, SFX_TR1_BOULDER_S_OILDRUM_S_SNOWBALLS_ETC_ROLLING = 597, SFX_TR1_UNDERWATER_BUBBLING = 598, SFX_TR1_CHOPPY_WATER_AIRFLOW = 599, SFX_TR1_BURNING = 600, SFX_TR1_WALL_MOUNTED_DARTGUN = 601, SFX_TR1_METALLIC_DOOR_SLAM_THOR_S_HAMMER_GOLDEN_LARA_FALLING_DOWN = 602, SFX_TR1_METALLIC_DOOR_MOVE_THOR_S_HAMMER_MOVING_A_LITTLE_BIT = 603, SFX_TR1_SCION_MACHINE = 604, SFX_TR1_LOW_HUM = 605, SFX_TR1_UHH_AHH_COWBOY_DYING = 606, SFX_TR1_SCUMPSUCKER_MR_T = 607, SFX_TR1_COUGH_DAMN_LARSON = 608, SFX_TR1_U_AHH = 609, SFX_TR1_UH_AH_UH = 610, SFX_TR1_HEAVY_DOOR_SLAM = 611, SFX_TR1_HEAVY_DOOR_MOVE = 612, SFX_TR1_BUBBLING_MUTANT_EGG_INCUBATING = 613, SFX_TR1_GLASSY_SMASH_MUTANT_EGG_HATCHING = 614, SFX_TR1_DRILL_ENGINE_START = 615, SFX_TR1_DRILL_ENGINE_RUNNING = 616, SFX_TR1_CONVEYOR_BELT = 617, SFX_TR1_SCRAPE_CLANK_SHACK_GETTING_LOWERED = 618, SFX_TR1_CRASH_SHACK_HITTING_GROUND = 619, SFX_TR1_LOW_PITCHED_SETTLING_SOUND = 620, SFX_TR1_MUMMY_MUTANT = 621, SFX_TR1_RATTLING_DOOR = 622, SFX_TR1_FOUND_A_SECRET = 623, SFX_TR1_WELCOME_TO_MY_HOME = 624, SFX_TR1_USE_THE_DIRECTION_KEYS = 625, SFX_TR1_OK_LET_S_DO_SOME_TUMBLING = 626, SFX_TR1_NOW_PRESS_IT_AGAIN = 627, SFX_TR1_AH_THE_MAIN_HALL = 628, SFX_TR1_RUN_UP_TO_A_CRATE = 629, SFX_TR1_THIS_USED_TO_BE_THE_BALLROOM = 630, SFX_TR1_I_DON_T_ACTUALLY_RUN_EVERYWHERE = 631, SFX_TR1_WITH_THE_WALK_BUTTON_DOWN = 632, SFX_TR1_IF_YOU_WANT_TO_LOOK_AROUND = 633, SFX_TR1_IF_A_JUMP_IS_TOO_FAR_FOR_ME = 634, SFX_TR1_PRESS_FORWARD_AND_I_LL_CLIMB_UP = 635, SFX_TR1_IF_I_DO_A_RUNNING_JUMP = 636, SFX_TR1_WALK_TO_THE_EDGE_WITH_THE_WHITE_LINE = 637, SFX_TR1_RIGHT_THIS_IS_A_REALLY_BIG_ONE = 638, SFX_TR1_NICE = 639, SFX_TR1_TRY_TO_VAULT_UP_HERE = 640, SFX_TR1_I_CAN_T_CLIMB_UP = 641, SFX_TR1_GREAT_IF_THERE_IS_A_LONG_DROP = 642, SFX_TR1_TAP_BACKWARDS_AND_I_LL_JUMP_OFF_BACKWARDS = 643, SFX_TR1_THEN_LET_GO = 644, SFX_TR1_LET_S_GO_FOR_A_SWIM = 645, SFX_TR1_THE_JUMP_BUTTON_AND_THE_DIRECTIONS = 646, SFX_TR1_WUUH_OHH_AIR = 647, SFX_TR1_RIGHT_NOW_I_BETTER_TAKE_OFF_THESE_WET_CLOTHES = 648, SFX_TR1_SAY_CHEESE_MR_T_LOOKALIKE = 649, SFX_TR1_AIN_T_NOTHIN_PERSONAL_THE_COWBOY = 650, SFX_TR1_I_STILL_GOT_A_PAIN_IN_MY_BRAIN_FROM_YOU_LARSON = 651, SFX_TR1_YOU_CAN_T_BUMP_OFF_ME_AND_MY_BROOD_SO_EASY_LARA_NATLA = 652, SFX_TR1_A_LITTLE_LATE_FOR_THE_PRIZE_GIVING_PIERRE = 653, SFX_TR1_YOU_FIRIN_AT_ME_YOU_FIRIN_AT_ME_THE_SKATEBOARD_KID = 654, SFX_TR1_RIGHT_LET_S_GO_ADVENTURING = 655, SFX_TR1_SOUND_206 = 656, SFX_TR1_SOUND_207 = 657, SFX_TR1_SOUND_208 = 658, SFX_TR1_SOUND_209 = 659, SFX_TR1_SOUND_210 = 660, SFX_TR1_SOUND_211 = 661, SFX_TR1_SOUND_212 = 662, SFX_TR1_SOUND_213 = 663, SFX_TR1_SOUND_214 = 664, SFX_TR1_SOUND_215 = 665, SFX_TR1_SOUND_216 = 666, SFX_TR1_SOUND_217 = 667, SFX_TR1_SOUND_218 = 668, SFX_TR1_SOUND_219 = 669, SFX_TR1_SOUND_220 = 670, SFX_TR1_SOUND_221 = 671, SFX_TR1_SOUND_222 = 672, SFX_TR1_SOUND_223 = 673, SFX_TR1_SOUND_224 = 674, SFX_TR1_SOUND_225 = 675, SFX_TR1_SOUND_226 = 676, SFX_TR1_SOUND_227 = 677, SFX_TR1_SOUND_228 = 678, SFX_TR1_SOUND_229 = 679, SFX_TR1_SOUND_230 = 680, SFX_TR1_SOUND_231 = 681, SFX_TR1_SOUND_232 = 682, SFX_TR1_SOUND_233 = 683, SFX_TR1_SOUND_234 = 684, SFX_TR1_SOUND_235 = 685, SFX_TR1_SOUND_236 = 686, SFX_TR1_SOUND_237 = 687, SFX_TR1_SOUND_238 = 688, SFX_TR1_SOUND_239 = 689, SFX_TR1_SOUND_240 = 690, SFX_TR1_SOUND_241 = 691, SFX_TR1_SOUND_242 = 692, SFX_TR1_SOUND_243 = 693, SFX_TR1_SOUND_244 = 694, SFX_TR1_SOUND_245 = 695, SFX_TR1_SOUND_246 = 696, SFX_TR1_SOUND_247 = 697, SFX_TR1_SOUND_248 = 698, SFX_TR1_SOUND_249 = 699, SFX_TR1_SOUND_250 = 700, SFX_TR1_SOUND_251 = 701, SFX_TR1_SOUND_252 = 702, SFX_TR1_SOUND_253 = 703, SFX_TR1_SOUND_254 = 704, SFX_TR1_NOT_USED_ID_255 = 705, // TR2 sounds SFX_TR2_LARA_FOOTSTEP = 706, SFX_TR2_LARA_GRUNT = 707, SFX_TR2_LARA_NO = 708, SFX_TR2_LARA_SLIDING = 709, SFX_TR2_LARA_LANDING_ON_FEET = 710, SFX_TR2_LARA_HUT_STEPPING_UP = 711, SFX_TR2_LARA_UNHOLSTERING_PISTOLS_MAGNUMS_UZIS = 712, SFX_TR2_LARA_HOLSTERING_PISTOLS_MAGNUMS_UZIS = 713, SFX_TR2_LARA_FIRING_PISTOLS = 714, SFX_TR2_LARA_COCKING_SHOTGUN_PISTOL = 715, SFX_TR2_BULLET_RICOCHET = 716, SFX_TR2_LARA_LIGHTING_FLARE = 717, SFX_TR2_FLARE_BURNING = 718, SFX_TR2_SOUND_13 = 719, SFX_TR2_SOUND_14 = 720, SFX_TR2_HARPOON_FIRING = 721, SFX_TR2_HARPOON_RELOAD = 722, SFX_TR2_LARA_FOOTSTEP_IN_SHALLOW_WATER = 723, SFX_TR2_LARA_WADING_IN_SHALLOW_WATER = 724, SFX_TR2_SOUND_19 = 725, SFX_TR2_LARA_TREADING_WATER = 726, SFX_TR2_LARA_FIRING_MAGNUMS = 727, SFX_TR2_HARPOON_RELOAD_UNDERWATER = 728, SFX_TR2_HARPOON_FIRING_UNDERWATER = 729, SFX_TR2_MASSIVE_CRASH = 730, SFX_TR2_LARA_PRESSING_BUTTON = 731, SFX_TR2_LARA_UHHH_PULLING_UP = 732, SFX_TR2_LARA_OOF_HITTING_WALL = 733, SFX_TR2_LARA_SHIMMY = 734, SFX_TR2_LARA_HUT_JUMPING = 735, SFX_TR2_LARA_SCREAM_FALLING = 736, SFX_TR2_LARA_GETTING_HURT = 737, SFX_TR2_LARA_ROLL = 738, SFX_TR2_SPLASH_LARA_INTO_WATER = 739, SFX_TR2_SPLASH_LARA_SURFACING = 740, SFX_TR2_SWIM_LARA_UNDERWATER = 741, SFX_TR2_LARA_CATCHING_BREATH = 742, SFX_TR2_UNDERWATER_GURGLE = 743, SFX_TR2_LARA_PULLING_METAL_LEVER = 744, SFX_TR2_LARA_INSERTING_KEY_CARD = 745, SFX_TR2_LARA_INSERTING_CHIP_PRYR_WHL_SCROLL_GEM_ETC = 746, SFX_TR2_LARA_DYING_1 = 747, SFX_TR2_LARA_DYING_2 = 748, SFX_TR2_LARA_FIRING_UZIS = 749, SFX_TR2_GUNSHOT_ECHO = 750, SFX_TR2_LARA_FIRING_SHOTGUN = 751, SFX_TR2_LARA_GRUNT_STARTING_TO_PUSH_BLOCK = 752, SFX_TR2_LARA_GRUNT_PUSHING_BLOCK = 753, SFX_TR2_CLICK = 754, SFX_TR2_SOMETHING_HITTING_LARA = 755, SFX_TR2_BULLET_HITTING_LARA = 756, SFX_TR2_LARA_HEH_PULLING_UP = 757, SFX_TR2_LARA_TREADING_WATER1 = 758, SFX_TR2_LARA_S_Bones_BREAKING_DYING = 759, SFX_TR2_LEDGE_GRAB_BY_LARA = 760, SFX_TR2_LARA_OOMPH_HITTING_WALL_AFTER_GRABBING_LEDGE = 761, SFX_TR2_FOOTSTEP_LEDGE_SHIMMY_BY_LARA = 762, SFX_TR2_METAL_LEVER_RESET = 763, SFX_TR2_GLASS_BREAKING = 764, SFX_TR2_WATERFALL_AND_GURGLE = 765, SFX_TR2_UNDERWATER_AMBIENCE = 766, SFX_TR2_UNDERWATER_LEVER_PULL = 767, SFX_TR2_LARA_AHA_PICKED_UP_SOMETHING = 768, SFX_TR2_BLOCK_SLIDING = 769, SFX_TR2_DOOR_OPENING = 770, SFX_TR2_SOMETHING_SWINGING = 771, SFX_TR2_BRITTLE_GROUND = 772, SFX_TR2_BRITTLE_GROUND_BREAKING_AWAY_FALLING = 773, SFX_TR2_BRITTLE_GROUND_HITTING_SOLID_GROUND = 774, SFX_TR2_ENEMY_FOOTSTEP = 775, SFX_TR2_ENEMY_HOO_UH = 776, SFX_TR2_ENEMY_HITTING_LARA_1 = 777, SFX_TR2_ENEMY_HITTING_LARA_2 = 778, SFX_TR2_ENEMY_WUOH_UOH_DYING = 779, SFX_TR2_ENEMY_HOO_EH_JUMPING_UP = 780, SFX_TR2_ENEMY_GRUNT_CLIMBING_UP = 781, SFX_TR2_ENEMY_GRUNT_CLIMBING_DOWN = 782, SFX_TR2_WEAPON_CLATTER = 783, SFX_TR2_LARA_FIRING_M_16 = 784, SFX_TR2_WATERFALL = 785, SFX_TR2_SWORD_STATUE_DROP = 786, SFX_TR2_SWORD_STATUE_LIFT = 787, SFX_TR2_METAL_GATE_OPEN = 788, SFX_TR2_METAL_GATE_CLOSE = 789, SFX_TR2_DOG_FOOTSTEP = 790, SFX_TR2_ENEMY_BODY_HITTING_GROUND_DYING = 791, SFX_TR2_DOG_BARK_1 = 792, SFX_TR2_DOG_FOOTSTEP1 = 793, SFX_TR2_DOG_BARK_2 = 794, SFX_TR2_DOG_YELP_DYING = 795, SFX_TR2_DOG_PANT = 796, SFX_TR2_LEOPARD_TIGER_FOOTSTEP = 797, SFX_TR2_LEOPARD_GROWL_1 = 798, SFX_TR2_LEOPARD_SNARL = 799, SFX_TR2_LEOPARD_GROWL_2 = 800, SFX_TR2_LEOPARD_GROWL_TWITCH_DYING = 801, SFX_TR2_LEOPARD_GROWL_3 = 802, SFX_TR2_RAT_SQUEAK = 803, SFX_TR2_RAT_SQUEAL_DYING = 804, SFX_TR2_TIGER_GROWL_1 = 805, SFX_TR2_TIGER_GROWL_2 = 806, SFX_TR2_TIGER_GROWL_3 = 807, SFX_TR2_TIGER_DYING = 808, SFX_TR2_TIGER_GROWL_4 = 809, SFX_TR2_ECHO = 810, SFX_TR2_EXPLOSION = 811, SFX_TR2_GROWL = 812, SFX_TR2_SPIDER_JUMP = 813, SFX_TR2_MENU_OPTION_MOVEMENT = 814, SFX_TR2_MENU_OPTION_LARA_S_HOME = 815, SFX_TR2_SOUND_110 = 816, SFX_TR2_MENU_MENU_OPTION_POPUP = 817, SFX_TR2_MENU_OPTION_ESCAPE = 818, SFX_TR2_MENU_OPTION_SELECT = 819, SFX_TR2_MENU_OPTION_SELECT1 = 820, SFX_TR2_MENU_GAME_PAGE_TURN = 821, SFX_TR2_LARA_SIGH_THE_E_ERE_FROM_RECHARGE = 822, SFX_TR2_ENEMY_FOOTSTEP_CLICKING = 823, SFX_TR2_ENEMY_FIRING_GUN_WITH_SILENCER = 824, SFX_TR2_ENEMY_AH_DYING = 825, SFX_TR2_ENEMY_OO_DYING = 826, SFX_TR2_ENEMY_THUMP = 827, SFX_TR2_SPIDER_MOVING = 828, SFX_TR2_GRENADE_LAUNCHER_LOAD_GRENADE_ENTERING = 829, SFX_TR2_GRENADE_LAUNCHER_LOAD_GRENADE_SETTLING = 830, SFX_TR2_FIRE_GRENADE_LAUNCHER = 831, SFX_TR2_SPIDER_BITING_LARA = 832, SFX_TR2_SLAMMING_DOOR_SLIDE = 833, SFX_TR2_SLAMMING_DOOR_CLOSE = 834, SFX_TR2_EAGLE_SQUAWK = 835, SFX_TR2_EAGLE_WING_FLAP = 836, SFX_TR2_EAGLE_DYING_SQUAWK = 837, SFX_TR2_CROW_GROK = 838, SFX_TR2_CROW_WING_FLAP = 839, SFX_TR2_CROW_GRAK_DYING = 840, SFX_TR2_CRUNCH = 841, SFX_TR2_ENEMY_GUN_COCKING = 842, SFX_TR2_ENEMY_GUNSHOT = 843, SFX_TR2_ENEMY_GUN_TWIRLING = 844, SFX_TR2_ENEMY_HOLSTERING_UNHOLSTERING_GUNS = 845, SFX_TR2_ENEMY_HEAVY_BREATHING = 846, SFX_TR2_ENEMY_CHUCKLING_AFTER_KILLING_LARA = 847, SFX_TR2_MONK_POY_YAW = 848, SFX_TR2_MONK_AWU_DYING = 849, SFX_TR2_SOUND_144 = 850, SFX_TR2_LARA_OI_AH_KILLED_BY_SPIKES = 851, SFX_TR2_LARA_GROAN_KILLED_BY_FLAMES_LAVA = 852, SFX_TR2_BOULDER_S_OILDRUM_S_SNOWBALLS_ETC_ROLLING = 853, SFX_TR2_SANDBAG_SNAPPING = 854, SFX_TR2_SANDBAG_HITTING_GROUND = 855, SFX_TR2_BURNING = 856, SFX_TR2_SOUND_151 = 857, SFX_TR2_SNOWMOBILE_START = 858, SFX_TR2_SNOWMOBILE_IDLE = 859, SFX_TR2_SNOWMOBILE_ACCELERATE = 860, SFX_TR2_SNOWMOBILE_HIGH_ENGINE_RPM = 861, SFX_TR2_SNOWMOBILE_SHUT_OFF = 862, SFX_TR2_ENEMY_GUNSHOT1 = 863, SFX_TR2_ENEMY_OO_AH_DYING = 864, SFX_TR2_ENEMY_HEAVY_BREATHING1 = 865, SFX_TR2_STICK_TAPPING = 866, SFX_TR2_FLOOR_TRAPDOOR_OPEN = 867, SFX_TR2_FLOOR_TRAPDOOR_CLOSE = 868, SFX_TR2_YETI_GROWL = 869, SFX_TR2_YETI_CHEST_BEAT = 870, SFX_TR2_YETI_THUMP = 871, SFX_TR2_YETI_GRUNT_AND_CHEST_BEAT = 872, SFX_TR2_YETI_SCREAM = 873, SFX_TR2_YETI_SCREAM_DYING = 874, SFX_TR2_YETI_GROWL_1 = 875, SFX_TR2_YETI_GROWL_2 = 876, SFX_TR2_YETI_GRUNT = 877, SFX_TR2_YETI_GROWL_3_ALSO_BIRD_MONSTER = 878, SFX_TR2_YETI_FOOTSTEP = 879, SFX_TR2_ENEMY_HEAVY_BREATHING2 = 880, SFX_TR2_ENEMY_FLAMETHROWER_FLAME = 881, SFX_TR2_ENEMY_FLAMETHROWER_SCRAPE = 882, SFX_TR2_ENEMY_FLAMETHROWER_CLICK = 883, SFX_TR2_ENEMY_FSHOO_AH_OO_WE_DYING = 884, SFX_TR2_ENEMY_FLAMETHROWER_PACK_HITTING_GROUND_DYING = 885, SFX_TR2_ENEMY_BELT_JINGLE = 886, SFX_TR2_WRENCH_CHING_ENEMY = 887, SFX_TR2_FOOTSTEP = 888, SFX_TR2_FOOTSTEP_LARA_HIT = 889, SFX_TR2_ENEMY_COCKING_SHOTGUN = 890, SFX_TR2_SOUND_185 = 891, SFX_TR2_UNDERWATER_BUBBLES = 892, SFX_TR2_SOUND_187 = 893, SFX_TR2_SCUBA_DIVER_AIRFLOW = 894, SFX_TR2_SOUND_189 = 895, SFX_TR2_PULLEY_CRANE_BLOCK_MOVEMENT = 896, SFX_TR2_CURTAIN_OPEN_CLOSE = 897, SFX_TR2_SCUBA_DIVER_DYING = 898, SFX_TR2_UNDERWATER_GURGLE1 = 899, SFX_TR2_BOAT_START = 900, SFX_TR2_BOAT_IDLE = 901, SFX_TR2_BOAT_ACCELERATE = 902, SFX_TR2_BOAT_HIGH_ENGINE_RPM = 903, SFX_TR2_BOAT_SHUT_OFF = 904, SFX_TR2_BOAT_ENGINE_HIT = 905, SFX_TR2_BOAT_BODY_HIT = 906, SFX_TR2_CLATTER_1 = 907, SFX_TR2_CLATTER_2 = 908, SFX_TR2_CLATTER_3 = 909, SFX_TR2_DOOR_SLIDE = 910, SFX_TR2_LARA_FLESH_WOUND = 911, SFX_TR2_SAW_HIGH_RPM = 912, SFX_TR2_SAW_SWITCHED_OFF = 913, SFX_TR2_BELL_CHIME = 914, SFX_TR2_CHAIN_CREAKING_SOMETHING_SNAPPING = 915, SFX_TR2_SWINGING = 916, SFX_TR2_BREAKING = 917, SFX_TR2_PULLEY_MOVEMENT = 918, SFX_TR2_AIRPLANE_ENGINE_IDLE = 919, SFX_TR2_SOUND_214 = 920, SFX_TR2_UNDERWATER_FAN = 921, SFX_TR2_SOUND_216 = 922, SFX_TR2_VENT_FAN = 923, SFX_TR2_SWINGING_BOX_SANDBAG_SPIKY_BALL = 924, SFX_TR2_JUMP_PAD_UPWARD = 925, SFX_TR2_JUMP_PAD_DOWNWARD = 926, SFX_TR2_SOMETHING_BREAKING = 927, SFX_TR2_BALL_ROCK_SNOWBALLS_ETC_ROLLING = 928, SFX_TR2_BALL_ROCK_SNOWBALLS_ETC_SETTLING = 929, SFX_TR2_ROLLING = 930, SFX_TR2_CRASH = 931, SFX_TR2_CRASH1 = 932, SFX_TR2_SOMETHING_ROLLING = 933, SFX_TR2_SOMETHING_HITTING_WALL_SETTLING = 934, SFX_TR2_BLADE_SLICE_HIT = 935, SFX_TR2_BLADE_CHING = 936, SFX_TR2_ROLLING_SPIKE_WHEEL = 937, SFX_TR2_ICICLE_DETACHING = 938, SFX_TR2_ICICLE_HITTING_GROUND = 939, SFX_TR2_ROTATING_HANDLE_LOOSEN = 940, SFX_TR2_ROTATING_HANDLE_TURN = 941, SFX_TR2_ROTATING_HANDLE_DOOR_LATCH_OPEN = 942, SFX_TR2_ROTATING_HANDLE_DOOR_CREAK_AND_LATCH = 943, SFX_TR2_MONK_FOOTSTEP = 944, SFX_TR2_MONK_SWORD_SWING_SINGLE = 945, SFX_TR2_MONK_SWORD_SWING_MULTI = 946, SFX_TR2_MONK_SHOUT_1 = 947, SFX_TR2_MONK_SHOUT_2 = 948, SFX_TR2_MONK_SHOUT_3 = 949, SFX_TR2_MONK_SHOUT_4 = 950, SFX_TR2_CRUNCH1 = 951, SFX_TR2_ENEMY_MONK_HEAVY_BREATHING = 952, SFX_TR2_SPLASH_SURFACING = 953, SFX_TR2_WATERFALL1 = 954, SFX_TR2_ENEMY_FOOTSTEP_IN_SNOW = 955, SFX_TR2_ENEMY_GUNSHOT2 = 956, SFX_TR2_ENEMY_SEMIAUTO_GUNSHOT = 957, SFX_TR2_ENEMY_AHAGA_HOOG_UH_DYING = 958, SFX_TR2_ENEMY_EUUUH_DYING = 959, SFX_TR2_SHOOTING_CIRCLE_BLADE = 960, SFX_TR2_KNIFETHROWER_FOOTSTEP = 961, SFX_TR2_MONK_OYE = 962, SFX_TR2_MONK_AWEH = 963, SFX_TR2_SHOOTING_CIRCLE_BLADE_HIT = 964, SFX_TR2_KNIFETHROWER_WARRIOR_FOOTSTEP = 965, SFX_TR2_WARRIOR_BLADE_SWING = 966, SFX_TR2_WARRIOR_BLADE_SWING1 = 967, SFX_TR2_WARRIOR_GROWL = 968, SFX_TR2_KNIFETHROWER_HICCUP_THROWING_A_KNIFE = 969, SFX_TR2_WARRIOR_BURP_WUUHH = 970, SFX_TR2_WARRIOR_GROWL_BURP = 971, SFX_TR2_SOUND_266 = 972, SFX_TR2_WARRIOR_AWAKEN = 973, SFX_TR2_WARRIOR_GROWL_BURP1 = 974, SFX_TR2_LEVER_PULL = 975, SFX_TR2_SOUND_270 = 976, SFX_TR2_SOUND_271 = 977, SFX_TR2_SOUND_272 = 978, SFX_TR2_SOUND_273 = 979, SFX_TR2_SOUND_274 = 980, SFX_TR2_SOUND_275 = 981, SFX_TR2_SOUND_276 = 982, SFX_TR2_SOUND_277 = 983, SFX_TR2_CHAIN_PULLEY = 984, SFX_TR2_LARA_ZIPLINE_HANDLE_GRAB = 985, SFX_TR2_LARA_ZIPLINE_SLIDE = 986, SFX_TR2_LARA_ZIPLINE_HANDLE_HIT = 987, SFX_TR2_BODY_SLUMP = 988, SFX_TR2_BIG_BOWL_TIPPING = 989, SFX_TR2_POURING_FROM_BIG_BOWL = 990, SFX_TR2_WATERFALL2 = 991, SFX_TR2_ELEVATOR_DOOR_OPEN = 992, SFX_TR2_ELEVATOR_DOOR_CLOSE = 993, SFX_TR2_MINISUB_CLATTER_1 = 994, SFX_TR2_MINISUB_CLATTER_2 = 995, SFX_TR2_MINISUB_CLATTER_3 = 996, SFX_TR2_BIRD_MONSTER_SCREAM = 997, SFX_TR2_BIRD_MONSTER_GASP_GROWL = 998, SFX_TR2_BIRD_MONSTER_HOARSE_BREATHING = 999, SFX_TR2_BIRD_MONSTER_FOOTSTEP = 1000, SFX_TR2_BIRD_MONSTER_SCREAM_DYING = 1001, SFX_TR2_GIANT_SPIDER_SCRAPE = 1002, SFX_TR2_HELICOPTER = 1003, SFX_TR2_DRAGON_FOOTSTEP = 1004, SFX_TR2_DRAGON_GROWL_1 = 1005, SFX_TR2_DRAGON_GROWL_2 = 1006, SFX_TR2_DRAGON_BODY_FALL = 1007, SFX_TR2_DRAGON_DYING_BREATH = 1008, SFX_TR2_DRAGON_GROWL_3 = 1009, SFX_TR2_DRAGON_GRUNT = 1010, SFX_TR2_DRAGON_FIRE_BREATHING = 1011, SFX_TR2_DRAGON_LEG_LIFT = 1012, SFX_TR2_DRAGON_LEG_HIT = 1013, SFX_TR2_WARRIOR_BLADE_SWING2 = 1014, SFX_TR2_WARRIOR_BLADE_SWING_FAST = 1015, SFX_TR2_SOUND_310 = 1016, SFX_TR2_WARRIOR_BREATH_ACTIVATION = 1017, SFX_TR2_WARRIOR_HOVER = 1018, SFX_TR2_WARRIOR_LANDING = 1019, SFX_TR2_WARRIOR_SWORD_CLANK_STICKING_IT_DOWNWARD = 1020, SFX_TR2_WARRIOR_BLADE_SLICE = 1021, SFX_TR2_BIRDS_CHIRPING = 1022, SFX_TR2_CRUNCH2 = 1023, SFX_TR2_CRUNCH3 = 1024, SFX_TR2_DOOR_CREAK_AND_CLOSE = 1025, SFX_TR2_BREAKING1 = 1026, SFX_TR2_GIANT_SPIDER_SNARL = 1027, SFX_TR2_GIANT_SPIDER_FOOTSTEP = 1028, SFX_TR2_GIANT_SPIDER_SNARL_DYING = 1029, SFX_TR2_DRAGON_T_REX_GROWL_1 = 1030, SFX_TR2_DRAGON_T_REX_FOOTSTEP_ALSO_FROM_BIRD_MONSTER = 1031, SFX_TR2_DRAGON_T_REX_GROWL_2 = 1032, SFX_TR2_DRAGON_T_REX_GROWL_3_DYING = 1033, SFX_TR2_SOUND_328 = 1034, SFX_TR2_WATER_DRIP = 1035, SFX_TR2_STAGE_BACKDROP_MOVE = 1036, SFX_TR2_STONE_DOOR_SLIDE = 1037, SFX_TR2_PLATFORM_ALARM_STAR_TREK_LIKE = 1038, SFX_TR2_LARA_S_GRANDFATHER_CLOCK_TICK = 1039, SFX_TR2_LARA_S_HOUSE_FRONT_DOOR_CHIME = 1040, SFX_TR2_LARA_S_HOUSE_ALARM = 1041, SFX_TR2_BOAT_ENGINE = 1042, SFX_TR2_BOAT_INTO_WATER = 1043, SFX_TR2_UNKNOWN = 1044, SFX_TR2_UNKNOWN1 = 1045, SFX_TR2_UNKNOWN2 = 1046, SFX_TR2_UNKNOWN3 = 1047, SFX_TR2_BUTLER_SHUFFLE = 1048, SFX_TR2_BUTLER_FOOTSTEP = 1049, SFX_TR2_BUTLER_SOUNDS_1 = 1050, SFX_TR2_BUTLER_SOUNDS_2 = 1051, SFX_TR2_BUTLER_SOUNDS_3 = 1052, SFX_TR2_BUTLER_CUP_CLATTER = 1053, SFX_TR2_BRITTLE_GROUND_BREAKING = 1054, SFX_TR2_SPIDER_EXPLODE_DYING_LARA_BULLET_HIT = 1055, SFX_TR2_SHARK_BITE_ALSO_BLACK_MORAY = 1056, SFX_TR2_LAVA_BUBBLING = 1057, SFX_TR2_EXPLOSION1 = 1058, SFX_TR2_UNWELCOME_GUESTS_AT_LARA_S_HOME = 1059, SFX_TR2_ZIPPER = 1060, SFX_TR2_SOUND_355 = 1061, SFX_TR2_SOUND_356 = 1062, SFX_TR2_SOUND_357 = 1063, SFX_TR2_SOUND_358 = 1064, SFX_TR2_SOUND_359 = 1065, SFX_TR2_SOUND_360 = 1066, SFX_TR2_SOUND_361 = 1067, SFX_TR2_SOUND_362 = 1068, SFX_TR2_SOUND_363 = 1069, SFX_TR2_SOUND_364 = 1070, SFX_TR2_SOUND_365 = 1071, SFX_TR2_SOUND_366 = 1072, SFX_TR2_SOUND_367 = 1073, SFX_TR2_SOUND_368 = 1074, SFX_TR2_SOUND_369 = 1075, // TR3 sounds SFX_TR3_LARA_FEET = 1076, SFX_TR3_LARA_CLIMB2 = 1077, SFX_TR3_LARA_NO = 1078, SFX_TR3_LARA_SLIPPING = 1079, SFX_TR3_LARA_LAND = 1080, SFX_TR3_LARA_CLIMB1 = 1081, SFX_TR3_LARA_DRAW = 1082, SFX_TR3_LARA_HOLSTER = 1083, SFX_TR3_LARA_FIRE = 1084, SFX_TR3_LARA_RELOAD = 1085, SFX_TR3_LARA_RICOCHET = 1086, SFX_TR3_LARA_FLARE_IGNITE = 1087, SFX_TR3_LARA_FLARE_BURN = 1088, SFX_TR3_LARA_FLARE_IGNITE_W = 1089, SFX_TR3_LARA_FLARE_BURN_W = 1090, SFX_TR3_LARA_HARPOON_FIRE = 1091, SFX_TR3_LARA_HARPOON_LOAD = 1092, SFX_TR3_LARA_WET_FEET = 1093, SFX_TR3_LARA_WADE = 1094, SFX_TR3_RUMBLE_LOOP = 1095, SFX_TR3_ICKET_BARRIER = 1096, SFX_TR3_CRICKET_LOOP = 1097, SFX_TR3_LARA_HARPOON_LOAD_WATER = 1098, SFX_TR3_LARA_HARPOON_FIRE_WATER = 1099, SFX_TR3_LARA_KNEES_SHUFFLE = 1100, SFX_TR3_PUSH_SWITCH = 1101, SFX_TR3_LARA_CLIMB3 = 1102, SFX_TR3_LARA_BODYSL = 1103, SFX_TR3_LARA_SHIMMY = 1104, SFX_TR3_LARA_JUMP = 1105, SFX_TR3_LARA_FALL = 1106, SFX_TR3_LARA_INJURY = 1107, SFX_TR3_LARA_ROLL = 1108, SFX_TR3_LARA_SPLASH = 1109, SFX_TR3_LARA_GETOUT = 1110, SFX_TR3_LARA_SWIM = 1111, SFX_TR3_LARA_BREATH = 1112, SFX_TR3_LARA_BUBBLES = 1113, SFX_TR3_LARA_SWITCH = 1114, SFX_TR3_LARA_KEY = 1115, SFX_TR3_LARA_OBJECT = 1116, SFX_TR3_LARA_GENERAL_DEATH = 1117, SFX_TR3_LARA_KNEES_DEATH = 1118, SFX_TR3_LARA_UZI_FIRE = 1119, SFX_TR3_LARA_UZI_STOP = 1120, SFX_TR3_LARA_SHOTGUN = 1121, SFX_TR3_LARA_BLOCK_PUSH1 = 1122, SFX_TR3_LARA_BLOCK_PUSH2 = 1123, SFX_TR3_LARA_EMPTY = 1124, SFX_TR3_LARA_SHOTGUN_SHELL = 1125, SFX_TR3_LARA_BULLETHIT = 1126, SFX_TR3_LARA_BLKPULL = 1127, SFX_TR3_LARA_FLOATING = 1128, SFX_TR3_LARA_FALLDETH = 1129, SFX_TR3_LARA_GRABHAND = 1130, SFX_TR3_LARA_GRABBODY = 1131, SFX_TR3_LARA_GRABFEET = 1132, SFX_TR3_LARA_SWITCHUP = 1133, SFX_TR3_METEOR = 1134, SFX_TR3_WATER_LOOP = 1135, SFX_TR3_UNDERWATER = 1136, SFX_TR3_UNDERWATER_SWITCH = 1137, SFX_TR3_LARA_PICKUP = 1138, SFX_TR3_BLOCK_SOUND = 1139, SFX_TR3_DOOR = 1140, SFX_TR3_HELICOPTER_LOOP = 1141, SFX_TR3_ROCK_FALL_CRUMBLE = 1142, SFX_TR3_ROCK_FALL_LAND = 1143, SFX_TR3_JET_FLY_BY = 1144, SFX_TR3_STALEGTITE = 1145, SFX_TR3_LARA_THUD = 1146, SFX_TR3_GENERIC_SWOOSH = 1147, SFX_TR3_OIL_SMG_FIRE = 1148, SFX_TR3_CITY_PORTCULLIS = 1149, SFX_TR3_SWINGING_FLAMES = 1150, SFX_TR3_SPINING_HOOKS = 1151, SFX_TR3_BLAST_CIRCLE = 1152, SFX_TR3_BAZOOKA_FIRE = 1153, SFX_TR3_HECKLER_AND_KOCH_FIRE = 1154, SFX_TR3_WATERFALL_LOOP = 1155, SFX_TR3_CROC_ATTACK = 1156, SFX_TR3_CROC_DEATH = 1157, SFX_TR3_PORTCULLIS_UP = 1158, SFX_TR3_PORTCULLIS_DOWN = 1159, SFX_TR3_T_REX_ATTACK = 1160, SFX_TR3_BODY_SLAM = 1161, SFX_TR3_POWER_HUM_LOOP = 1162, SFX_TR3_T_REX_ROAR = 1163, SFX_TR3_T_REX_FOOTSTOMP = 1164, SFX_TR3_T_REX_SNIFF = 1165, SFX_TR3_EMPTY1166 = 1166, SFX_TR3_ARMY_SMG_FIRE = 1167, SFX_TR3_ARMY_SMG_DEATH = 1168, SFX_TR3_ARMY_SMG_FOOTSTEPS = 1169, SFX_TR3_WING_MUTE_ATTACK = 1170, SFX_TR3_WING_MUTE_DEATH = 1171, SFX_TR3_WING_MUTE_FLYING = 1172, SFX_TR3_RAT_ATTACK = 1173, SFX_TR3_RAT_DEATH = 1174, SFX_TR3_TIGER_ROAR = 1175, SFX_TR3_TIGER_BITE = 1176, SFX_TR3_TIGER_STRIKE = 1177, SFX_TR3_TIGER_DEATH = 1178, SFX_TR3_TIGER_GROWL = 1179, SFX_TR3_HECKLER_AND_KOCH_STOP = 1180, SFX_TR3_EXPLOSION1 = 1181, SFX_TR3_EXPLOSION2 = 1182, SFX_TR3_EARTHQUAKE_LOOP = 1183, SFX_TR3_MENU_ROTATE = 1184, SFX_TR3_MENU_CHOOSE = 1185, SFX_TR3_MENU_GAMEBOY = 1186, SFX_TR3_MENU_SPININ = 1187, SFX_TR3_MENU_SPINOUT = 1188, SFX_TR3_MENU_STOPWATCH = 1189, SFX_TR3_MENU_GUNS = 1190, SFX_TR3_MENU_PASSPORT = 1191, SFX_TR3_MENU_MEDI = 1192, SFX_TR3_LARA_CLIMB_WALLS_NOISE = 1193, SFX_TR3_VERY_LIGHT_WATER = 1194, SFX_TR3_TARGET_HITS = 1195, SFX_TR3_TARGET_SMASH = 1196, SFX_TR3_DESSERT_EAGLE_FIRE = 1197, SFX_TR3_VAULT_DOORS = 1198, SFX_TR3_LARA_MINI_LOAD = 1199, SFX_TR3_LARA_MINI_LOCK = 1200, SFX_TR3_LARA_MINI_FIRE = 1201, SFX_TR3_GATE_OPENING = 1202, SFX_TR3_LARA_ELECTRIC_LOOP = 1203, SFX_TR3_LARA_ELECTRIC_CRACKLES = 1204, SFX_TR3_COMMANDER = 1205, SFX_TR3_SWITCH_COVER = 1206, SFX_TR3_CLEANER_FUSEBOX = 1207, SFX_TR3_CROW_CAW = 1208, SFX_TR3_CROW_WING_FLAP = 1209, SFX_TR3_CROW_DEATH = 1210, SFX_TR3_CROW_ATTACK = 1211, SFX_TR3_SOFT_WIND_LOOP = 1212, SFX_TR3_SWAT_SMG_FIRE = 1213, SFX_TR3_LIZARD_MAN_ATTACK_1 = 1214, SFX_TR3_LIZARD_MAN_ATTACK_2 = 1215, SFX_TR3_LIZARD_MAN_DEATH = 1216, SFX_TR3_LIZARD_MAN_CLIMB = 1217, SFX_TR3_LIZARD_MAN_FIRE = 1218, SFX_TR3_GENERIC_BODY_SLAM = 1219, SFX_TR3_HECKER_AND_KOCH_OVERLAY = 1220, SFX_TR3_LARA_SPIKE_DEATH = 1221, SFX_TR3_LARA_DEATH3 = 1222, SFX_TR3_ROLLING_BALL = 1223, SFX_TR3_TUBE_LOOP = 1224, SFX_TR3_RUMBLE_NEXTDOOR = 1225, SFX_TR3_LOOP_FOR_SMALL_FIRES = 1226, SFX_TR3_DART_GUN = 1227, SFX_TR3_QUAD_START = 1228, SFX_TR3_QUAD_IDLE = 1229, SFX_TR3_QUAD_ACCELERATE = 1230, SFX_TR3_QUAD_MOVE = 1231, SFX_TR3_QUAD_STOP = 1232, SFX_TR3_BATS_1 = 1233, SFX_TR3_LOOP_FOR_GAS_HISS = 1234, SFX_TR3_LAUNCHER_1 = 1235, SFX_TR3_LAUNCHER_2 = 1236, SFX_TR3_TRAPDOOR_OPEN = 1237, SFX_TR3_TRAPDOOR_CLOSE = 1238, SFX_TR3_RESERVOIR_FLUSH = 1239, SFX_TR3_MACAQUE_SATND_WAIT = 1240, SFX_TR3_MACAQUE_ATTACK_LOW = 1241, SFX_TR3_MACAQUE_ATTACK_JUMP = 1242, SFX_TR3_MACAQUE_JUMP = 1243, SFX_TR3_MACAQUE_DEATH = 1244, SFX_TR3_SEAL_MUTE_FIRE = 1245, SFX_TR3_SEAL_MUTE_BREATH_IN = 1246, SFX_TR3_SEAL_MUTE_FIRE_2 = 1247, SFX_TR3_SEAL_MUTE_FOOT = 1248, SFX_TR3_SEAL_MUTE_DEATH = 1249, SFX_TR3_SEAL_MUTE_BRUSH_TAIL = 1250, SFX_TR3_SEAL_MUTE_HIT_FLR = 1251, SFX_TR3_DOG_ATTACK_1 = 1252, SFX_TR3_DOG_AWARE = 1253, SFX_TR3_DOG_FOOT_1 = 1254, SFX_TR3_DOG_JUMP = 1255, SFX_TR3_DOG_GROWL = 1256, SFX_TR3_DOG_DEATH = 1257, SFX_TR3_VULTURE_WING_FLAP = 1258, SFX_TR3_VULTURE_ATTACK = 1259, SFX_TR3_VULTURE_DIE = 1260, SFX_TR3_VULTURE_GLIDE = 1261, SFX_TR3_SCUBA_DIVER_FLIPPER = 1262, SFX_TR3_SCUBA_DIVER_ARM = 1263, SFX_TR3_SCUBA_DIVER_BREATH_W = 1264, SFX_TR3_SCUBA_DIVER_BREATH_S = 1265, SFX_TR3_LONDON_MERCENARY_DEATH = 1266, SFX_TR3_CLEANER_LOOP = 1267, SFX_TR3_SCUBA_DIVER_DEATH = 1268, SFX_TR3_SCUBA_DIVER_DIVING = 1269, SFX_TR3_BOAT_START = 1270, SFX_TR3_BOAT_IDLE = 1271, SFX_TR3_BOAT_ACCELERATE = 1272, SFX_TR3_BOAT_MOVING = 1273, SFX_TR3_BOAT_STOP = 1274, SFX_TR3_BOAT_SLOW_DOWN = 1275, SFX_TR3_JET_ROOFS = 1276, SFX_TR3_QUAD_SIDE_IMPACT = 1277, SFX_TR3_QUAD_FRONT_IMPACT = 1278, SFX_TR3_QUAD_LAND = 1279, SFX_TR3_FLAME_THROWER_LOOP = 1280, SFX_TR3_RUMMBLE = 1281, SFX_TR3_DRILL_BIT_1 = 1282, SFX_TR3_VERY_SMALL_WINCH = 1283, SFX_TR3_ALARM_1 = 1284, SFX_TR3_MINE_CART_TRACK_LOOP = 1285, SFX_TR3_MINE_CART_PULLY_LOOP = 1286, SFX_TR3_MINE_CART_CLUNK_START = 1287, SFX_TR3_SAVE_CRYSTAL = 1288, SFX_TR3_WOOD_GATE = 1289, SFX_TR3_METAL_SHUTTERS_SMASH = 1290, SFX_TR3_UNDERWATER_FAN_ON = 1291, SFX_TR3_UNDERWATER_FAN_STOP = 1292, SFX_TR3_SMALL_FAN_ON = 1293, SFX_TR3_SWINGING_BOX_BAG = 1294, SFX_TR3_MINE_CART_SREECH_BRAKE = 1295, SFX_TR3_SPANNER = 1296, SFX_TR3_SMALL_METAL_SHUTTERS = 1297, SFX_TR3_AREA51_SWINGER_START = 1298, SFX_TR3_AREA51_SWINGER_STOP = 1299, SFX_TR3_AREA51_SWINGER_LOOP = 1300, SFX_TR3_SLIDE_DOOR_CLOSE_1 = 1301, SFX_TR3_SLIDE_DOOR_CLOSE_2 = 1302, SFX_TR3_OILDRUM_ROLL = 1303, SFX_TR3_OILDRUM_HIT = 1304, SFX_TR3_SIDE_BLADE_SWING = 1305, SFX_TR3_SIDE_BLADE_BACK = 1306, SFX_TR3_SKEL_TRAP_PART_1 = 1307, SFX_TR3_SKEL_TRAP_PART_2 = 1308, SFX_TR3_SMALL_FAN = 1309, SFX_TR3_TONY_BOSS_STONE_DEATH = 1310, SFX_TR3_TONY_BOSS_NORMAL_DEATH = 1311, SFX_TR3_TONY_BOSS_LAUGH = 1312, SFX_TR3_LONDON_BOSS_SHOOTER = 1313, SFX_TR3_HARD_WIND_LOOP = 1314, SFX_TR3_COMPY_ATTACK = 1315, SFX_TR3_COMPY_JUMP = 1316, SFX_TR3_COMPY_WAIT = 1317, SFX_TR3_COMPY_DIE = 1318, SFX_TR3_COMPY_RUN_WALK = 1319, SFX_TR3_BLOWPIPE_NATIVE_FEET = 1320, SFX_TR3_BLOWPIPE_NATIVE_ATTACK = 1321, SFX_TR3_BLOWPIPE_NATIVE_DEATH = 1322, SFX_TR3_BLOWPIPE_NATIVE_BLOW = 1323, SFX_TR3_BLOWPIPE_NATIVE_SWOOSH = 1324, SFX_TR3_SHIVA_WALK_MURMA = 1325, SFX_TR3_RAPTOR_FEET = 1326, SFX_TR3_RAPTOR_ATTACK_1 = 1327, SFX_TR3_RAPTOR_ATTACK_2 = 1328, SFX_TR3_RAPTOR_ATTACK_3 = 1329, SFX_TR3_RAPTOR_ROAR = 1330, SFX_TR3_RAPTOR_DIE_1 = 1331, SFX_TR3_RAPTOR_DIE_2 = 1332, SFX_TR3_HUGE_ROCKET_LOOP = 1333, SFX_TR3_SHIVA_SWORD_1 = 1334, SFX_TR3_SHIVA_SWORD_2 = 1335, SFX_TR3_SHIVA_DEATH = 1336, SFX_TR3_SHIVA_FOOTSTEP = 1337, SFX_TR3_SHIVA_LAUGH = 1338, SFX_TR3_SHIVA_HIT_GROUND = 1339, SFX_TR3_HYBRID_FOOT = 1340, SFX_TR3_HYBRID_HOOF = 1341, SFX_TR3_HYBRID_ATTACK = 1342, SFX_TR3_HYBRID_DEATH = 1343, SFX_TR3_HYBRID_SWOOSH = 1344, SFX_TR3_SMALL_SWITCH = 1345, SFX_TR3_CLAW_MUTE_FOOTSTEPS = 1346, SFX_TR3_CLAW_MUTE_ATTACK = 1347, SFX_TR3_CLAW_MUTE_DEATH = 1348, SFX_TR3_CLAW_MUTE_BODY_THUD = 1349, SFX_TR3_CLAW_MUTE_LAZER = 1350, SFX_TR3_CLAW_MUTE_SWOOSH = 1351, SFX_TR3_CLAW_MUTE_CLAW = 1352, SFX_TR3_HYBRID_BODY_SLAM = 1353, SFX_TR3_SMALL_DOOR_SUBWAY = 1354, SFX_TR3_DEATH_SLIDE_GRAB = 1355, SFX_TR3_DEATH_SLIDE_GO = 1356, SFX_TR3_DEATH_SLIDE_STOP = 1357, SFX_TR3_RADAR_BLIP = 1358, SFX_TR3_BOB_FEET = 1359, SFX_TR3_BOB_ATTACK = 1360, SFX_TR3_BOB_DEATH = 1361, SFX_TR3_BOB_CLIMB = 1362, SFX_TR3_BOB_GET_DOWN = 1363, SFX_TR3_FOOTSTEPS_MUD = 1364, SFX_TR3_FOOTSTEPS_ICE = 1365, SFX_TR3_FOOTSTEPS_GRAVEL = 1366, SFX_TR3_FOOTSTEPS_SAND__AND__GRASS = 1367, SFX_TR3_FOOTSTEPS_WOOD = 1368, SFX_TR3_FOOTSTEPS_SNOW = 1369, SFX_TR3_FOOTSTEPS_METAL = 1370, SFX_TR3_LOOP_FOR_LONDON = 1371, SFX_TR3_1ST_LOOP_FOR_BIG_DRILL = 1372, SFX_TR3_SMALL_DOOR_SUBWAY_CLOSE = 1373, SFX_TR3_2ND_LOOP_FOR_BIG_DRILL = 1374, SFX_TR3_ENGLISH_HOY = 1375, SFX_TR3_AMERCAN_HOY = 1376, SFX_TR3_OIL_RED_SMG_DEATH = 1377, SFX_TR3_RADIO_LOOP = 1378, SFX_TR3_PUNK_ATTACK = 1379, SFX_TR3_PUNK_DEATH = 1380, SFX_TR3_SECURITY_GUARD_FIRE = 1381, SFX_TR3_SECURITY_GUARD_DEATH = 1382, SFX_TR3_LAZER_LOOP = 1383, SFX_TR3_WINSTON_BRUSH_OFF = 1384, SFX_TR3_WINSTON_CUPS = 1385, SFX_TR3_WINSTON_HU = 1386, SFX_TR3_WINSTON_BULLET_TRAY = 1387, SFX_TR3_WINSTON_FOOTSTEPS = 1388, SFX_TR3_WINSTON_TAKE_HIT = 1389, SFX_TR3_WINSTON_GET_UP = 1390, SFX_TR3_WINSTON_FART = 1391, SFX_TR3_WALL_BLADES = 1392, SFX_TR3_MACAQUE_CHATTER = 1393, SFX_TR3_MACAQUE_ROLL = 1394, SFX_TR3_WHALE_CALL = 1395, SFX_TR3_GENERATOR_LOOP = 1396, SFX_TR3_GENERATOR_SHITTING = 1397, SFX_TR3_GASMETER = 1398, SFX_TR3_LARA_TURN_WHEEL = 1399, SFX_TR3_COBRA_HISS = 1400, SFX_TR3_DART_SPITT = 1401, SFX_TR3_RATTLE_SNAKE = 1402, SFX_TR3_SWING_PUMP = 1403, SFX_TR3_SQEEK = 1404, SFX_TR3_DRIPS_REVERB = 1405, SFX_TR3_TONK = 1406, SFX_TR3_BOO_MUTE = 1407, SFX_TR3_VENDING_MACHINE_LOOP = 1408, SFX_TR3_VENDING_SPIT = 1409, SFX_TR3_DOORBELL = 1410, SFX_TR3_BURGLAR_ALARM = 1411, SFX_TR3_BOAT_SCRAPE = 1412, SFX_TR3_TICK_TOCK = 1413, SFX_TR3_WILARD_FOOT_STEPS = 1414, SFX_TR3_WILARD_ATTACK = 1415, SFX_TR3_WILARD_TAKE_HIT = 1416, SFX_TR3_WILARD_LEGS_SHUFFLE = 1417, SFX_TR3_WILARD_FIRE_CHARGE = 1418, SFX_TR3_WILARD_FIRE_SHOOT = 1419, SFX_TR3_WILARD_ODD_NOISE = 1420, SFX_TR3_WILARD_STAB = 1421, SFX_TR3_LITTLE_SUB_LOOP = 1422, SFX_TR3_LITTLE_SUB_START = 1423, SFX_TR3_LITTLE_SUB_STOP = 1424, SFX_TR3_LONDON_BOSS_DIE_PART_1 = 1425, SFX_TR3_LONDON_BOSS_DIE_PART_2 = 1426, SFX_TR3_LONDON_BOSS_FIRE = 1427, SFX_TR3_LONDON_BOSS_SUMMON = 1428, SFX_TR3_LONDON_BOSS_TAKE_HIT = 1429, SFX_TR3_LONDON_BOSS_VAULT = 1430, SFX_TR3_LONDON_BOSS_SUMMON_NOT = 1431, SFX_TR3_LONDON_BOSS_LAUGH = 1432, SFX_TR3_WATER_MILL = 1433, SFX_TR3_PLUG_WINCH = 1434, SFX_TR3_GIANT_METAL_WHEELS = 1435, SFX_TR3_TRIBOSS_ATTACK = 1436, SFX_TR3_TRIBOSS_TAKE_HIT = 1437, SFX_TR3_TRIBOSS_TURN_CHAIR = 1438, SFX_TR3_TRIBOSS_SHOOT = 1439, SFX_TR3_TRIBOSS_DEATH_VOCAL = 1440, SFX_TR3_TRIBOSS_CHAIR_2 = 1441, SFX_TR3_TONY_BOSS_SHOOT_1 = 1442, SFX_TR3_TONY_BOSS_SHOOT_2 = 1443, SFX_TR3_TONY_BOSS_SHOOT_3 = 1444, SFX_TR3_TONY_BOSS_ATTACK = 1445, // TR4 sounds SFX_TR4_LARA_FEET = 1446, SFX_TR4_LARA_CLIMB2 = 1447, SFX_TR4_LARA_NO = 1448, SFX_TR4_LARA_SLIPPING = 1449, SFX_TR4_LARA_LAND = 1450, SFX_TR4_LARA_CLIMB1 = 1451, SFX_TR4_LARA_DRAW = 1452, SFX_TR4_LARA_HOLSTER = 1453, SFX_TR4_LARA_FIRE = 1454, SFX_TR4_LARA_RELOAD = 1455, SFX_TR4_LARA_RICOCHET = 1456, SFX_TR4_PUSH_BLOCK_END = 1457, SFX_TR4_METAL_SCRAPE_LOOP = 1458, SFX_TR4_SMALL_SCARAB_FEET = 1459, SFX_TR4_BIG_SCARAB_ATTACK = 1460, SFX_TR4_BIG_SCARAB_DEATH = 1461, SFX_TR4_BIG_SCARAB_FLYING = 1462, SFX_TR4_LARA_WET_FEET = 1463, SFX_TR4_LARA_WADE = 1464, SFX_TR4_RUMBLE_LOOP = 1465, SFX_TR4_METAL_SCRAPE_LOOP1 = 1466, SFX_TR4_CRICKET_LOOP = 1467, SFX_TR4_WOOD_BRIDGE_FALL = 1468, SFX_TR4_STARGATE_SWIRL = 1469, SFX_TR4_LARA_KNEES_SHUFFLE = 1470, SFX_TR4_PUSH_SPX_SWITCH = 1471, SFX_TR4_LARA_CLIMB3 = 1472, SFX_TR4_DON_T_USE_THIS_SPACE = 1473, SFX_TR4_LARA_SHIMMY2 = 1474, SFX_TR4_LARA_JUMP = 1475, SFX_TR4_LARA_FALL = 1476, SFX_TR4_LARA_INJURY = 1477, SFX_TR4_LARA_ROLL = 1478, SFX_TR4_LARA_SPLASH = 1479, SFX_TR4_LARA_GETOUT = 1480, SFX_TR4_LARA_SWIM = 1481, SFX_TR4_LARA_BREATH = 1482, SFX_TR4_LARA_BUBBLES = 1483, SFX_TR4_SPINNING_PUZZLE = 1484, SFX_TR4_LARA_KEY = 1485, SFX_TR4_COG_RESAW_LIBRARY = 1486, SFX_TR4_LARA_GENERAL_DEATH = 1487, SFX_TR4_LARA_KNEES_DEATH = 1488, SFX_TR4_LARA_UZI_FIRE = 1489, SFX_TR4_LARA_UZI_STOP = 1490, SFX_TR4_LARA_SHOTGUN = 1491, SFX_TR4_LARA_BLOCK_PUSH1 = 1492, SFX_TR4_LARA_BLOCK_PUSH2 = 1493, SFX_TR4_SARLID_PALACES = 1494, SFX_TR4_LARA_SHOTGUN_SHELL = 1495, SFX_TR4_UNDERWATER_DOOR = 1496, SFX_TR4_LARA_BLKPULL = 1497, SFX_TR4_LARA_FLOATING = 1498, SFX_TR4_LARA_FALLDETH = 1499, SFX_TR4_LARA_GRABHAND = 1500, SFX_TR4_LARA_GRABBODY = 1501, SFX_TR4_LARA_GRABFEET = 1502, SFX_TR4_RATCHET_3SHOT = 1503, SFX_TR4_RATCHET_1SHOT = 1504, SFX_TR4_WATER_LOOP_NOTINUSE = 1505, SFX_TR4_UNDERWATER = 1506, SFX_TR4_UNDERWATER_SWITCH = 1507, SFX_TR4_LARA_PICKUP = 1508, SFX_TR4_PUSHABLE_SOUND = 1509, SFX_TR4_DOOR_GENERAL = 1510, SFX_TR4_HELICOPTER_LOOP = 1511, SFX_TR4_ROCK_FALL_CRUMBLE = 1512, SFX_TR4_ROCK_FALL_LAND = 1513, SFX_TR4_PENDULUM_BLADES = 1514, SFX_TR4_STALEGTITE = 1515, SFX_TR4_LARA_THUD = 1516, SFX_TR4_GENERIC_SWOOSH = 1517, SFX_TR4_GENERIC_HEAVY_THUD = 1518, SFX_TR4_CROC_FEET = 1519, SFX_TR4_SWINGING_FLAMES = 1520, SFX_TR4_STONE_SCRAPE = 1521, SFX_TR4_BLAST_CIRCLE = 1522, SFX_TR4_BAZOOKA_FIRE = 1523, SFX_TR4_HECKLER_AND_KOCH_FIRE = 1524, SFX_TR4_WATERFALL_LOOP = 1525, SFX_TR4_CROC_ATTACK = 1526, SFX_TR4_CROC_DEATH = 1527, SFX_TR4_PORTCULLIS_UP = 1528, SFX_TR4_PORTCULLIS_DOWN = 1529, SFX_TR4_DOUBLE_DOORS_BANG = 1530, SFX_TR4_DOUBLE_DOORS_CREAK = 1531, SFX_TR4_PETES_PYRA_STONE = 1532, SFX_TR4_PETES_PYRA_PNEU = 1533, SFX_TR4_AHMET_DIE = 1534, SFX_TR4_AHMET_ATTACK = 1535, SFX_TR4_AHMET_HANDS = 1536, SFX_TR4_AHMET_FEET = 1537, SFX_TR4_AHMET_SWIPE = 1538, SFX_TR4_AHMET_WAIT = 1539, SFX_TR4_GUIDE_JUMP = 1540, SFX_TR4_GENERAL_FOOTSTEPS1 = 1541, SFX_TR4_GUIDE_LAND_USENOT = 1542, SFX_TR4_POUR = 1543, SFX_TR4_SCALE1 = 1544, SFX_TR4_SCALE2 = 1545, SFX_TR4_BEETLARA_WINDUP = 1546, SFX_TR4_BEETLE_CLK_WHIRR = 1547, SFX_TR4_BEETLE_CLK_EXP = 1548, SFX_TR4_MINE_EXP_OVERLAY = 1549, SFX_TR4_HECKLER_AND_KOCH_STOP = 1550, SFX_TR4_EXPLOSION1 = 1551, SFX_TR4_EXPLOSION2_VOLWAS80 = 1552, SFX_TR4_EARTHQUAKE_LOOP = 1553, SFX_TR4_MENU_ROTATE = 1554, SFX_TR4_MENU_SELECT = 1555, SFX_TR4_MENU_EMPTY = 1556, SFX_TR4_MENU_CHOOSE = 1557, SFX_TR4_TICK_TOCK = 1558, SFX_TR4_MENU_EMPTY1 = 1559, SFX_TR4_MENU_COMBINE = 1560, SFX_TR4_MENU_EMPTY2 = 1561, SFX_TR4_MENU_MEDI = 1562, SFX_TR4_LARA_CLIMB_WALLS_NOISE = 1563, SFX_TR4_WATER_LOOP = 1564, SFX_TR4_VONCROY_JUMP = 1565, SFX_TR4_LOCUSTS_LOOP = 1566, SFX_TR4_DESSERT_EAGLE_FIRE = 1567, SFX_TR4_BOULDER_FALL = 1568, SFX_TR4_LARA_MINI_LOAD = 1569, SFX_TR4_LARA_MINI_LOCK = 1570, SFX_TR4_LARA_MINI_FIRE = 1571, SFX_TR4_GATE_OPENING = 1572, SFX_TR4_LARA_ELECTRIC_LOOP = 1573, SFX_TR4_LARA_ELECTRIC_CRACKLES = 1574, SFX_TR4_BLOOD_LOOP = 1575, SFX_TR4_BIKE_START = 1576, SFX_TR4_BIKE_IDLE = 1577, SFX_TR4_BIKE_ACCELERATE = 1578, SFX_TR4_BIKE_MOVING = 1579, SFX_TR4_BIKE_SIDE_IMPACT = 1580, SFX_TR4_BIKE_FRONT_IMPACT = 1581, SFX_TR4_SOFT_WIND_LOOP = 1582, SFX_TR4_BIKE_LAND = 1583, SFX_TR4_CROCGOD_ROAR = 1584, SFX_TR4_CROCGOD_WINGS = 1585, SFX_TR4_CROCGOD_LAND = 1586, SFX_TR4_CROCGOD_FIRE_ROAR = 1587, SFX_TR4_BIKE_STOP = 1588, SFX_TR4_GENERIC_BODY_SLAM = 1589, SFX_TR4_HECKER_AND_KOCH_OVERLAY = 1590, SFX_TR4_LARA_SPIKE_DEATH = 1591, SFX_TR4_LARA_DEATH3 = 1592, SFX_TR4_ROLLING_BALL = 1593, SFX_TR4_BLK_PLAT_RAISE_AND_LOW = 1594, SFX_TR4_RUMBLE_NEXTDOOR = 1595, SFX_TR4_LOOP_FOR_SMALL_FIRES = 1596, SFX_TR4_CHAINS_LIBRARY = 1597, SFX_TR4_JEEP_START = 1598, SFX_TR4_JEEP_IDLE = 1599, SFX_TR4_JEEP_ACCELERATE = 1600, SFX_TR4_JEEP_MOVE = 1601, SFX_TR4_JEEP_STOP = 1602, SFX_TR4_BATS_1 = 1603, SFX_TR4_ROLLING_DOOR = 1604, SFX_TR4_LAUNCHER_1 = 1605, SFX_TR4_LAUNCHER_2 = 1606, SFX_TR4_TRAPDOOR_OPEN = 1607, SFX_TR4_TRAPDOOR_CLOSE = 1608, SFX_TR4_EMPTY1609 = 1609, SFX_TR4_BABOON_STAND_WAIT = 1610, SFX_TR4_BABOON_ATTACK_LOW = 1611, SFX_TR4_BABOON_ATTACK_JUMP = 1612, SFX_TR4_BABOON_JUMP = 1613, SFX_TR4_BABOON_DEATH = 1614, SFX_TR4_BAT_SQUEAL_FULL = 1615, SFX_TR4_BAT_SQK = 1616, SFX_TR4_BAT_FLAP = 1617, SFX_TR4_SPHINX_NOSE_RASP = 1618, SFX_TR4_SPHINX_WALK = 1619, SFX_TR4_SPHINX_NOISE = 1620, SFX_TR4_DOG_HOWL = 1621, SFX_TR4_DOG_HIT_GROUND = 1622, SFX_TR4_FOUNTAIN_LOOP = 1623, SFX_TR4_DOG_FOOT_1 = 1624, SFX_TR4_DOG_JUMP = 1625, SFX_TR4_DOG_BITE = 1626, SFX_TR4_DOG_DEATH = 1627, SFX_TR4_THUNDER_RUMBLE = 1628, SFX_TR4_THUNDER_CRACK = 1629, SFX_TR4_WRAITH_WHISPERS = 1630, SFX_TR4_EMPTY1631 = 1631, SFX_TR4_EMPTY1632 = 1632, SFX_TR4_SKEL_FOOTSTEPS = 1633, SFX_TR4_SKEL_ATTACK = 1634, SFX_TR4_GENERIC_SWORD_SWOOSH = 1635, SFX_TR4_SKEL_SWORD_CLANG = 1636, SFX_TR4_SKEL_STICK_GROUND = 1637, SFX_TR4_GEN_PULL_SWORD = 1638, SFX_TR4_SKEL_LAND_HEAVY = 1639, SFX_TR4_GUIDE_SCARE = 1640, SFX_TR4_JEEP_DOOR_OPEN = 1641, SFX_TR4_JEEP_DOOR_CLOSE = 1642, SFX_TR4_ELEC_ARCING_LOOP = 1643, SFX_TR4_ELEC_ONE_SHOT = 1644, SFX_TR4_EMPTY1645 = 1645, SFX_TR4_LIBRARY_COG_LOOP = 1646, SFX_TR4_JEEP_SIDE_IMPACT = 1647, SFX_TR4_JEEP_FRONT_IMPACT = 1648, SFX_TR4_JEEP_LAND = 1649, SFX_TR4_SPINNING_GEM_SLOTS = 1650, SFX_TR4_RUMMBLE = 1651, SFX_TR4_WARTHOG_HEADBUTT = 1652, SFX_TR4_WARTHOG_DEATH = 1653, SFX_TR4_SET_SPIKE_TIMER = 1654, SFX_TR4_WARTHOG_SQUEAL = 1655, SFX_TR4_WARTHOG_FEET = 1656, SFX_TR4_WARTHOG_GRUNT = 1657, SFX_TR4_SAVE_CRYSTAL = 1658, SFX_TR4_HORSE_RICOCHETS = 1659, SFX_TR4_METAL_SHUTTERS_SMASH = 1660, SFX_TR4_GEM_DROP_ON_FLOOR = 1661, SFX_TR4_SCORPION_SCREAM = 1662, SFX_TR4_SCORPION_FEET = 1663, SFX_TR4_SCORPION_CLAWS = 1664, SFX_TR4_SCORPION_TAIL_WHIP = 1665, SFX_TR4_SCORPION_SMALL_FEET = 1666, SFX_TR4_METAL_GATE_OPEN = 1667, SFX_TR4_HORSE_TROTTING = 1668, SFX_TR4_KN_TEMPLAR_WALK = 1669, SFX_TR4_KN_TEMPLAR_GURGLES = 1670, SFX_TR4_KN_SWORD_SCRAPE = 1671, SFX_TR4_KN_TEMPLAR_ATTACK = 1672, SFX_TR4_KN_SWORD_CLANG = 1673, SFX_TR4_KN_SWORD_SWOOSH = 1674, SFX_TR4_MUMMY_ATTACK = 1675, SFX_TR4_MUMMY_WALK = 1676, SFX_TR4_MUMMY_GURGLES = 1677, SFX_TR4_MUMMY_TAKE_HIT = 1678, SFX_TR4_SMALL_FAN = 1679, SFX_TR4_LARGE_FAN = 1680, SFX_TR4_LARA_CROSSBOW = 1681, SFX_TR4_SMALL_CREATURE_FEET = 1682, SFX_TR4_SAS_GADGIE_DIE = 1683, SFX_TR4_WATER_FLUSHES = 1684, SFX_TR4_GUID_ZIPPO = 1685, SFX_TR4_LEAP_SWITCH = 1686, SFX_TR4_OLD_SWITCH = 1687, SFX_TR4_DEMIGODS_FEET = 1688, SFX_TR4_DEMIGODS_BULL_SNORT = 1689, SFX_TR4_DEMIGODS_BULL_HAMMER = 1690, SFX_TR4_DEMIGODS_S_WAVE_RUMB = 1691, SFX_TR4_DEMIGOD_WEAP_SWOOSH = 1692, SFX_TR4_DEMIGOD_FALCON_SQUEAL = 1693, SFX_TR4_DEMIGOD_FALCON_PLAS = 1694, SFX_TR4_DEMIGOD_RISE = 1695, SFX_TR4_DEMI_TUT_PLASMA_SPRAY = 1696, SFX_TR4_DEMI_SIREN_SWAVE = 1697, SFX_TR4_DEMIGODS_TUT_GROWL = 1698, SFX_TR4_JOBY_ELECTRIC_INSERT = 1699, SFX_TR4_BAD_LAND = 1700, SFX_TR4_DOOR_GEN_THUD = 1701, SFX_TR4_BAD_GRUNTS = 1702, SFX_TR4_BAD_DIE = 1703, SFX_TR4_BAD_JUMP = 1704, SFX_TR4_BAD_TROOP_STUN = 1705, SFX_TR4_BAD_SWORDAWAY = 1706, SFX_TR4_BAD_TROOP_UZI = 1707, SFX_TR4_BAD_SWORD_RICO = 1708, SFX_TR4_BAD_TROOP_UZI_END = 1709, SFX_TR4_TROOP_SCORP_CRIES = 1710, SFX_TR4_SAS_TROOP_FEET = 1711, SFX_TR4_GENERIC_NRG_CHARGE = 1712, SFX_TR4_SAS_MG_FIRE = 1713, SFX_TR4_HAMMER_HEAD_WADE = 1714, SFX_TR4_SMALL_SWITCH = 1715, SFX_TR4_EMPTY1716 = 1716, SFX_TR4_SIREN_WING_FLAP = 1717, SFX_TR4_SIREN_NOIZES = 1718, SFX_TR4_SIREN_ATTACK = 1719, SFX_TR4_SIREN_DEATH = 1720, SFX_TR4_SIREN_GEN_NOISES = 1721, SFX_TR4_SETT_SIREN_PLASMA = 1722, SFX_TR4_HAMMER_HEAD_ATK = 1723, SFX_TR4_SMALL_DOOR_SUBWAY = 1724, SFX_TR4_TRAIN_DOOR_OPEN = 1725, SFX_TR4_TRAIN_DOOR_CLOSE = 1726, SFX_TR4_VONCROY_KNIFE_SWISH = 1727, SFX_TR4_TRAIN_UNLINK_BREAK = 1728, SFX_TR4_OBJ_BOX_HIT = 1729, SFX_TR4_OBJ_BOX_HIT_CHANCE = 1730, SFX_TR4_OBJ_GEM_SMASH = 1731, SFX_TR4_CATBLADES_DRAW = 1732, SFX_TR4_SWIRLY_LONG_MOVE_SFX = 1733, SFX_TR4_FOOTSTEPS_MUD = 1734, SFX_TR4_HORSEMAN_HORSE_NEIGH = 1735, SFX_TR4_FOOTSTEPS_GRAVEL = 1736, SFX_TR4_FOOTSTEPS_SAND__AND__GRASS = 1737, SFX_TR4_FOOTSTEPS_WOOD = 1738, SFX_TR4_FOOTSTEPS_MARBLE = 1739, SFX_TR4_FOOTSTEPS_METAL = 1740, SFX_TR4_GEN_SPHINX_DOORTHD = 1741, SFX_TR4_SETT_PLASMA_1 = 1742, SFX_TR4_SETT_BOLT_1 = 1743, SFX_TR4_SETT_FEET = 1744, SFX_TR4_SETT_NRG_CHARGE = 1745, SFX_TR4_SETT_NRG_CHARGE2 = 1746, SFX_TR4_HORSEMAN_TAKEHIT = 1747, SFX_TR4_HORSEMAN_WALK = 1748, SFX_TR4_HORSEMAN_GRUNT = 1749, SFX_TR4_HORSEMAN_FALL = 1750, SFX_TR4_HORSEMAN_DIE = 1751, SFX_TR4_MAPPER_SWITCH_ON = 1752, SFX_TR4_MAPPER_OPEN = 1753, SFX_TR4_MAPPER_LAZER = 1754, SFX_TR4_MAPPER_MOVE = 1755, SFX_TR4_MAPPER_CLUNK = 1756, SFX_TR4_BLADES_DRAW = 1757, SFX_TR4_BLADES_CLASH_LOUD = 1758, SFX_TR4_BLADES_CLASH_QUIET = 1759, SFX_TR4_HAMMER_TRAP_BANG = 1760, SFX_TR4_DOOR_BIG_STONE = 1761, SFX_TR4_SETT_BIG_ROAR = 1762, SFX_TR4_BABOON_CHATTER = 1763, SFX_TR4_BABOON_ROLL = 1764, SFX_TR4_SWOOSH_SWIRLY_DOUBLE = 1765, SFX_TR4_DOOR_SETTDOOR_SQK = 1766, SFX_TR4_DOOR_SETTDOOR_CLANK = 1767, SFX_TR4_SETT_JUMP_ATTACK = 1768, SFX_TR4_JOBY_BLOCK = 1769, SFX_TR4_SETT_TAKE_HIT = 1770, SFX_TR4_DART_SPITT = 1771, SFX_TR4_LARA_CROWBAR_GEM = 1772, SFX_TR4_CROWBAR_DOOR_OPEN = 1773, SFX_TR4_LARA_LEVER_GEN_SQKS = 1774, SFX_TR4_HORSEMAN_GETUP = 1775, SFX_TR4_EXH_BASKET_OPEN = 1776, SFX_TR4_EXH_MUMCOFF_OPE1 = 1777, SFX_TR4_EXH_MUMCOFF_OPE2 = 1778, SFX_TR4_EXH_MUM_JOLT = 1779, SFX_TR4_EXH_MUMHEAD_SPIN = 1780, SFX_TR4_EXH_MUMMY_RAHHH = 1781, SFX_TR4_EXH_ROLLER_BLINDS = 1782, SFX_TR4_LARA_LEVER_PART1 = 1783, SFX_TR4_LARA_LEVER_PART2 = 1784, SFX_TR4_LARA_POLE_CLIMB = 1785, SFX_TR4_LARA_POLE_LOOP = 1786, SFX_TR4_TRAP_SPIKEBALL_SPK = 1787, SFX_TR4_LARA_PULLEY = 1788, SFX_TR4_TEETH_SPIKES = 1789, SFX_TR4_SAND_LOOP = 1790, SFX_TR4_LARA_USE_OBJECT = 1791, SFX_TR4_LIBRARY_COG_SQKS = 1792, SFX_TR4_HIT_ROCK = 1793, SFX_TR4_LARA_NO_FRENCH = 1794, SFX_TR4_LARA_NO_JAPAN = 1795, SFX_TR4_LARA_CROW_WRENCH = 1796, SFX_TR4_LARA_ROPE_CREAK = 1797, SFX_TR4_BOWLANIM = 1798, SFX_TR4_SPHINX_DOOR_WOODCRACK = 1799, SFX_TR4_BEETLE_CLK_WHIRR1 = 1800, SFX_TR4_MAPPER_PYRAMID_OPEN = 1801, SFX_TR4_LIGHT_BEAM_JOBY = 1802, SFX_TR4_GUIDE_FIRE_LIGHT = 1803, SFX_TR4_AUTOGUNS = 1804, SFX_TR4_PULLEY_ANDY = 1805, SFX_TR4_STEAM = 1806, SFX_TR4_JOBY_GARAGE_DOOR = 1807, SFX_TR4_JOBY_WIND = 1808, SFX_TR4_SANDHAM_IN_THE_HOUSE = 1809, SFX_TR4_SANDHAM_CONVEYS = 1810, SFX_TR4_CRANKY_GRAPE_CRUSH = 1811, SFX_TR4_BIKE_HIT_OBJECTS = 1812, SFX_TR4_BIKE_HIT_ENEMIES = 1813, SFX_TR4_FLAME_EMITTER = 1814, SFX_TR4_LARA_CLICK_SWITCH = 1815, NUM_SFX }; #define SFX_ALWAYS 2 #define PITCH_SHIFT 4 #define SOUND_BASS_UNITS 1.0f / 1024.0f // TR->BASS distance unit coefficient #define SOUND_MAXVOL_RADIUS 1024.0f // Max. volume hearing distance #define SOUND_OMNIPRESENT_ORIGIN Vector3(1.17549e-038f, 1.17549e-038f, 1.17549e-038f) #define SOUND_MAX_SAMPLES 8192 // Original was 1024, reallocate original 3-dword DX handle struct to just 1-dword memory pointer #define SOUND_MAX_CHANNELS 32 // Original was 24, reallocate original 36-byte struct with 24-byte SoundEffectSlot struct #define SOUND_LEGACY_SOUNDMAP_SIZE 450 #define SOUND_NEW_SOUNDMAP_MAX_SIZE 4096 #define SOUND_LEGACY_TRACKTABLE_SIZE 136 #define SOUND_FLAG_NO_PAN (1<<12) // Unused flag #define SOUND_FLAG_RND_PITCH (1<<13) #define SOUND_FLAG_RND_GAIN (1<<14) #define SOUND_MAX_PITCH_CHANGE 0.09f #define SOUND_MAX_GAIN_CHANGE 0.0625f #define SOUND_32BIT_SILENCE_LEVEL 4.9e-04f #define SOUND_SAMPLE_FLAGS (BASS_SAMPLE_MONO | BASS_SAMPLE_FLOAT) #define SOUND_XFADETIME_BGM 5000 #define SOUND_XFADETIME_BGM_START 1500 #define SOUND_XFADETIME_ONESHOT 200 #define SOUND_XFADETIME_CUTSOUND 100 #define SOUND_XFADETIME_HIJACKSOUND 50 #define SOUND_BGM_DAMP_COEFFICIENT 0.6f typedef struct SoundEffectSlot { short state; short effectID; float gain; HCHANNEL channel; Vector3 origin; }; typedef struct SoundTrackSlot { HSTREAM channel; short trackID; }; typedef enum sound_track_types { SOUND_TRACK_ONESHOT, SOUND_TRACK_BGM, NUM_SOUND_TRACK_TYPES }; typedef enum sound_filters { SOUND_FILTER_REVERB, SOUND_FILTER_COMPRESSOR, SOUND_FILTER_LOWPASS, NUM_SOUND_FILTERS }; typedef enum sound_states { SOUND_STATE_IDLE, SOUND_STATE_ENDING, SOUND_STATE_ENDED }; typedef enum sound_flags { SOUND_NORMAL, SOUND_WAIT, SOUND_RESTART, SOUND_LOOPED }; typedef enum reverb_type { RVB_OUTSIDE, // 0x00 no reverberation RVB_SMALL_ROOM, // 0x01 little reverberation RVB_MEDIUM_ROOM, // 0x02 RVB_LARGE_ROOM, // 0x03 RVB_PIPE, // 0x04 highest reverberation, almost never used NUM_REVERB_TYPES }; typedef struct SAMPLE_INFO { short number; byte volume; byte radius; byte randomness; signed char pitch; short flags; }; typedef struct AudioTrack { char* Name; byte Mask; }; extern std::vector g_AudioTracks; extern int GlobalMusicVolume; extern int GlobalFXVolume; long SoundEffect(int effectID, PHD_3DPOS* position, int env_flags); void StopSoundEffect(short effectID); bool Sound_LoadSample(char *buffer, int compSize, int uncompSize, int currentIndex); void Sound_FreeSamples(); void SOUND_Stop(); void S_CDPlay(short index, unsigned int mode); void S_CDPlayEx(short index, DWORD mask, DWORD unknown); void S_CDStop(); void SayNo(); static void CALLBACK Sound_FinishOneshotTrack(HSYNC handle, DWORD channel, DWORD data, void* userData); void Sound_Init(); void Sound_DeInit(); bool Sound_CheckBASSError(const char* message, bool verbose, ...); void Sound_UpdateScene(); void Sound_FreeSample(int index); int Sound_GetFreeSlot(); void Sound_FreeSlot(int index, unsigned int fadeout = 0); int Sound_EffectIsPlaying(int effectID, PHD_3DPOS *position); float Sound_DistanceToListener(PHD_3DPOS *position); float Sound_DistanceToListener(Vector3 position); float Sound_Attenuate(float gain, float distance, float radius); bool Sound_UpdateEffectPosition(int index, PHD_3DPOS *position, bool force = false);