#pragma once #include "collide.h" void InitialisePickup(short itemNumber); void PickedUpObject(short objectNumber); void RemoveObjectFromInventory(short objectNumber, int count); void CollectCarriedItems(ITEM_INFO* item); int PickupTrigger(short itemNum); void PickupCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll); void RegeneratePickups(); BOUNDING_BOX* FindPlinth(ITEM_INFO* item); void PickupControl(short itemNum); void InitialiseSearchObject(short itemNumber); void SearchObjectCollision(short itemNumber, ITEM_INFO* laraitem, COLL_INFO* laracoll); void SearchObjectControl(short itemNumber); void do_pickup(); void lara_as_pickup(ITEM_INFO* item, COLL_INFO* coll); void lara_as_pickupflare(ITEM_INFO* item, COLL_INFO* coll);