#pragma once #include "box.h" int ShotLara(ITEM_INFO* item, AI_INFO* info, BITE_INFO* gun, short extra_rotation, int damage); short GunMiss(int x, int y, int z, short speed, short yrot, short roomNumber); short GunHit(int x, int y, int z, short speed, short yrot, short roomNumber); short GunShot(int x, int y, int z, short speed, short yrot, short roomNumber); int Targetable(ITEM_INFO* item, AI_INFO* info); int TargetVisible(ITEM_INFO* item, AI_INFO* info);