#pragma once #include "box.h" extern BITE_INFO EnemyBites[9]; extern int LightningCount; extern int LightningRand; extern int StormTimer; extern int dLightningRand; extern byte SkyStormColor[3]; extern byte SkyStormColor2[3]; extern int GnFrameCounter; int DrawPhaseGame(); int GetFrame_D2(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate); void UpdateStorm(); BOUNDING_BOX* GetBoundsAccurate(ITEM_INFO* item); ANIM_FRAME* GetBestFrame(ITEM_INFO* item); int Sync(); bool TIME_Init(); bool TIME_Reset(); void DrawAnimatingItem(ITEM_INFO* item); void GetLaraJointPosition(PHD_VECTOR* pos, int LM_enum);