#pragma once #include "items.h" #include namespace TEN::Entities::Switches { extern byte SequenceUsed[6]; extern byte SequenceResults[3][3][3]; extern byte Sequences[3]; extern byte CurrentSequence; void FullBlockSwitchControl(short itemNumber); void FullBlockSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll); }